Description[]
A blood sample taken from an alien life form.
Recipes Used In[]
Set Enhancements
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Endurance/Recharge
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Regenerative Tissue: Regeneration
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Kinetic Combat: Knockdown Bonus
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Tempest: Damage/Endurance
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Miracle: Healing/Absorb/Recharge
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Malaise's Illusions: Endurance/Confuse
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
Dropped By[]
This salvage is Rare. This is a low-level salvage item. It will drop from enemies between levels 4 and 25. You will have a higher chance of getting this item from Technological enemies between levels 4 and 19.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
