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Beam Rifle is a ranged power set available to blasters, defenders, corruptors, and sentinels on accounts that have purchased it on the Paragon Market for 800 Paragon Points.

Description[]

Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well.

Power Tables[]

Blasters/Defenders/Corruptors:[]

Power Level as Primary Level as Secondary Effect
BeamRifle SingleShot-0.png Single Shot 1 1 Ranged, Moderate Damage (Energy), Foe Knockdown, Special
BeamRifle ChargedShot-0.png Charged Shot 1 2 Ranged, High Damage (Energy), Foe Knockdown, Special
BeamRifle CuttingBeam-0.png Cutting Beam 2 4 Ranged (Cone), Moderate Damage (Energy), Foe -Def (All), Special
BeamRifle Disintegrate-0.png Disintegrate 6 10 Ranged, High DoT (Energy), Foe -Regen, Special
BeamRifle Aim3.png Aim 8 16 Self +To-Hit, +Damage
BeamRifle LancerShot-0.png Lancer Shot 12 20 Superior Damage (Energy), Foe Stun, Special
BeamRifle PenetratingRay-0.png Penetrating Ray 18 28 Sniper, Extreme Damage (Energy), Self +Range, Foe Knockdown, Special
BeamRifle PiercingBeam-0.png Piercing Beam 26 35 Narrow Ranged (Cone), High Damage (Energy), Foes -Res, Special
BeamRifle Overcharge.png Overcharge 32 38 Ranged (Targeted AoE), Extreme Damage (Energy), Foe Minor DoT (Energy), -Def (All), Disorient, Special

Sentinels:[]

Power Level as Primary Level as Secondary Effect
BeamRifle SingleShot-0.png Single Shot 1 1 Ranged, Moderate Damage (Energy), Foe Knockdown, Special
BeamRifle ChargedShot-0.png Charged Shot 1 2 Ranged, High Damage (Energy), Foe Knockdown, Special
BeamRifle CuttingBeam-0.png Cutting Beam 2 4 Ranged (Cone), Moderate Damage (Energy), Foe -Def (All), Special
BeamRifle Disintegrate-0.png Disintegrate 6 10 Ranged, High DoT (Energy), Foe -Regen, Special
BeamRifle Aim3.png Aim 8 16 Self +To-Hit, +Damage
BeamRifle LancerShot-0.png Lancer Shot 12 20 Superior Damage (Energy), Foe Stun, Special
Refractor beam3.png Refractor Beam 18 28 Chain, Moderate Damage (Energy), Special
BeamRifle PiercingBeam-0.png Piercing Beam 26 35 Narrow Ranged (Cone), High Damage (Energy), Foes -Res, Special
BeamRifle Overcharge.png Overcharge 32 38 Ranged (Targeted AoE), Extreme Damage (Energy), Foe Minor DoT (Energy), -Def (All), Disorient, Special

Powers[]

The following are powers in the Beam Rifle powerset.

BeamRifle Aim3.png Aim[]

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
Archetypeicon defender.png 16 (Defender)
V archetypeicon corruptor.png 8 (Corruptor)
Sentinel logo.png 8 (Sentinel)
Effects Self +To-Hit, +Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO ToHit Buffs.png To Hit Buffs

BeamRifle ChargedShot-0.png Charged Shot[]

By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Damage High
Recharge Moderate
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Sentinel logo.png 1 (Sentinel)
Effects Ranged, High +Damage (Energy)
Foe Knockdown
Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
Set Categories IO Damage.png Ranged Damage
IO Knockback.png Knockback

BeamRifle CuttingBeam-0.png Cutting Beam[]

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.

Damage Minor
Recharge Long
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Archetypeicon defender.png 4 (Defender)
V archetypeicon corruptor.png 2 (Corruptor)
Sentinel logo.png 2 (Sentinel)
Effects Ranged (Cone), Moderate Damage (Energy)
Foe: -Def (All), Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories IO Damage.png Targeted AoE Damage
IO Defense DeBuff.png Defense Debuff

BeamRifle Disintegrate-0.png Disintegrate[]

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating Ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up to 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.

Damage High
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
Archetypeicon defender.png 10 (Defender)
V archetypeicon corruptor.png 6 (Corruptor)
Sentinel logo.png 6 (Sentinel)
Effects Ranged, High Damage over Time (Energy)
Foe: -Regen, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories IO Damage.png Ranged Damage

BeamRifle LancerShot-0.png Lancer Shot[]

You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Superior
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
Archetypeicon defender.png 20 (Defender)
V archetypeicon corruptor.png 12 (Corruptor)
Sentinel logo.png 12 (Sentinel)
Effects Superior Damage (Energy)
Foe: -Stun(All), Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories IO Damage.png Ranged Damage
IO Stun.png Stuns

BeamRifle Overcharge-0.png Overcharge[]

You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from the Disintegrating effect they will be affected by a longer stun.

Damage Extreme
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
Archetypeicon defender.png 38 (Defender)
V archetypeicon corruptor.png 32 (Corruptor)
Sentinel logo.png 32 (Sentinel)
Effects Ranged (Targeted Area of Effect), Extreme Damage (Energy), Foe Minor DoT (Energy), -Def (All), Disorient, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Stun.png Stuns
IO Defense DeBuff.png Defense Debuff

BeamRifle PenetratingRay-0.png Penetrating Ray[]

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you have more than 97% To-Hit, this attack becomes instant-cast.

Damage Extreme
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
Archetypeicon defender.png 28 (Defender)
V archetypeicon corruptor.png 18 (Corruptor)
Effects Sniper, Extreme Damage (Energy), Self +Range, Foe: Knockdown, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Ranged Damage
IO Interrupt.png Sniper Attacks
IO Knockback.png Knockback

BeamRifle PiercingBeam-0.png Piercing Beam[]

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.

Damage High
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
Archetypeicon defender.png 35 (Defender)
V archetypeicon corruptor.png 26 (Corruptor)
Sentinel logo.png 26 (Sentinel)
Effects Narrow Ranged (Cone), High Damage (Energy), Foes -Res, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage

Refractor beam3.png Refractor Beam[]

You carefully calibrate your rifle and shoot a refractor beam that will split up on impact dealing moderate energy damage to your target and 9 nearby foes, lowering their defense. The beam has a high chance to split again off the secondary targets hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time.

Damage Moderate
Recharge Very Slow
Minimum Level Sentinel logo.png 18 (Sentinel)
Effects Chain, Moderate Damage (Energy), Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Defense DeBuff.png Defense Debuff
IO Knockback.png Knockback

BeamRifle SingleShot-0.png Single Shot[]

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
Sentinel logo.png 1 (Sentinel)
Effects Ranged, Moderate Damage (Energy)
Foe: -Knockback, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories IO Damage.png Ranged Damage
IO Knockback.png Knockback

History[]

Beam Rifle was added in Issue 21: Convergence.

External links[]

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