Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options.
Power Table[]
The Bio Armor powerset is available as a primary set to Tankers and as a secondary set to Scrappers, Brutes, Stalkers, and Sentinels. The following table shows which powers are available and at what level:
The following are powers in the Bio Armor powerset.
Ablative Carapace[]
When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time. While Efficient Adaptation is active, this power grants a slightly larger regeneration buff. While Defensive Adaptation is active, this power grants a bonus to damage absorption.
By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered -resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased.
Minimum Level
10 (Scrapper)
6 (Tanker)
10 (Brute)
16 (Stalker)
10 (Sentinel)
Effects
Gain Efficient, Defensive and Offensive Adaptations
Enhancements
none
Set Categories
none
Adaptation Types
Defensive Adaptation Toggle: Bio Armor Defensive Mode By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Boundless Energy grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, Ablative Carapace grants additional damage absorption, DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Genetic Corruption will also grant a small amount of additional damage resistance and increase the potency of the power's damage debuff. Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.
Efficient Adaptation Toggle: Bio Armor Efficient Mode By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Carapace grants a minor Endurance Discount, Boundless Energy grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery and Genetic Corruption grants a minor regeneration buff. Efficient Adaptation costs no endurance.
Offensive Adaptation Toggle: Bio Armor Offensive Mode By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, and debuff effects from DNA Siphon and Parasitic Aura are increased moderately. Genetic Corruption will have its chance to put enemies to sleep increased. Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly. Offensive Adaptation costs no endurance.
Athletic Regulation[]
Your body is continually regulating your athletic capabilities to best fit your current need. While Offensive Adaptation is active you gain a strong increase in strength to all your run and flight powers. While Defensive Adaptation is active you gain very strong movement debuff resistance in addition to a bonus to defense debuff resistance. While Efficient Adaptation is active, you gain a good balance of both, resistance and movement speed strength. This power is always on and permanently increases your movement speed, regardless your Adaptation. You also gain a small amount of defense debuff resistance.
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active.
Minimum Level
4 (Stalker)
Effects
Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage
Minor
Recharge
Very Long
Minimum Level
28 (Scrapper)
18 (Tanker)
28 (Brute)
28 (Stalker)
Effects
Click, PBAoE Minor Damage(Lethal/Toxic)
Foe: -Regen, Taunt
Self: +HP, +End, +Special
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Endurance Modification
Enhance Heal
Enhance Taunt Effectiveness (Tanker and Brute Only)
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe, however you lose the benefit of this power's resistance debuff. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Defensive Adaptation is active this power's damage debuff is increased in effectiveness.
Damage
Minor
Recharge
Fast
Minimum Level
35 (Scrapper)
26 (Tanker)
35 (Brute)
Effects
Toggle: PBAoE, Minor Damage over Time(Toxic), -Damage(All)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Tanker and Brute Only)
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficiency Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall asleep. These special bonuses are unenhanceable.
Recharge
Fast
Minimum Level
35 (Stalker)
Effects
Toggle: PBAoE
Foe: Sleep, -Damage(All)
Self: +Special
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories
Sleep
Genomic Evolution[]
Your body has evolved to protect you from all damage types. As a result you receive a moderate bonus to damage resistance against all types. While Efficient Adaptation is active you gain a power bonus to your max endurance. While Defensive Adaptation is active you gain a bonus to damage resistance. While Offensive Adaptation is active you gain increased range buff. These special bonuses are unenhanceable. This power is always active and cost no endurance.
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If Efficient Adaptation is active, Hardened Carapace will grant an Endurance Discount. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you an even greater stealth capability. No Endurance cost.
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.
Minimum Level
2 (Scrapper)
1 (Tanker)
2 (Brute)
2 (Sentinel)
Effects
Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced damage for a short while. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
Recharge
Very Long
Minimum Level
38 (Scrapper)
32 (Tanker)
38 (Brute)
38 (Stalker)
Effects
PBAoE, Self: +Absorb, +Regeneration, +Recovery
Foe: -Damage
Enhancements
Enhance Accuracy
Increase Attack Rate
Enhance Endurance Modification
Enhance Heal
Enhance Taunt Effectiveness (Tanker and Brute Only)
You release a wave of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced regeneration for a short while. While Offensive Adaptation is active, this power will apply a stronger regeneration debuff. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.
You rebuild your genetic makeup to restore some of your health and endurance. While Efficient Adaptation is active, this power will grant bonus endurance. While Defensive Adaptation is active, this power will grant bonus health. While Offensive Adaptation is active, this power will increase your perception.