Description[]
A simple sight used to aim weapons.
Recipes Used In[]
Costume Recipes
Temp Power Recipes
Common Enhancements
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: Disorient Duration
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
Set Enhancements
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Reactive Armor: Endurance
- Reactive Armor: Endurance
- Reactive Armor: Endurance
- Reactive Armor: Endurance
- Reactive Armor: Endurance
- Reactive Armor: Endurance
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Unspeakable Terror: Endurance/Fear
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Accuracy/Damage
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Increased Run Speed
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Endurance
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Cacophony: Confuse/Range
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Endurance/Recharge
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Accuracy/Damage
- Salvo: Accuracy/Damage/Endurance/Range
- Salvo: Accuracy/Damage/Endurance/Range
- Salvo: Accuracy/Damage/Endurance/Range
- Salvo: Accuracy/Damage/Endurance/Range
- Tempest: Accuracy/Damage
- Tempest: Accuracy/Damage
- Tempest: Accuracy/Damage
- Tempest: Accuracy/Damage
- Maelstrom's Fury: Damage/Recharge
- Maelstrom's Fury: Damage/Recharge
- Maelstrom's Fury: Damage/Recharge
- Maelstrom's Fury: Damage/Recharge
- Maelstrom's Fury: Damage/Recharge
- Maelstrom's Fury: Damage/Recharge
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Edict of the Master: Damage/Endurance
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Kismet: Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Miracle: Endurance/Recharge
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Chance for Psionic Damage
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Endurance/Stun
- Stagger: Endurance/Stun
- Stagger: Endurance/Stun
- Stagger: Endurance/Stun
- Stagger: Endurance/Stun
- Stagger: Endurance/Stun
- Stagger: Endurance/Stun
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Debilitative Action: Accuracy/Immob/Recharge
- Rooting Grasp: Immobilize/Range
- Rooting Grasp: Immobilize/Range
- Rooting Grasp: Immobilize/Range
- Rooting Grasp: Immobilize/Range
- Rooting Grasp: Immobilize/Range
- Rooting Grasp: Immobilize/Range
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Endurance
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Recharge
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge
- Explosive Strike: Knockback/Accuracy
- Explosive Strike: Knockback/Accuracy
- Explosive Strike: Knockback/Accuracy
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff/Rech/End Reduction
- Encouraged Accuracy: To Hit Buff/Rech/End Reduction
- Encouraged Accuracy: To Hit Buff/Rech/End Reduction
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
Dropped By[]
This salvage is Common. This is a low-level salvage item. It will drop from enemies between levels 4 and 25. You will have a higher chance of getting this item from Technological enemies between levels 4 and 19.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.