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Achilles' Heel: Chance for Resistance Debuff
Dark Watcher's Despair: To Hit Debuff/Endurance
Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
Dampened Spirits: Recharge
Dark Watcher's Despair: Chance for Recharge Slow
Dark Watcher's Despair: To Hit Debuff/Recharge
Undermined Defenses: Recharge
Dark Watcher's Despair: Recharge/Endurance
Achilles' Heel: Defense Debuff
Dampened Spirits: Recharge/Endurance Reduction
Dampened Spirits: To Hit Debuff
Dampened Spirits: To Hit Debuff/Endurance Reduction
Dampened Spirits: To Hit Debuff/Recharge
Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
Dark Watcher's Despair: To Hit Debuff
Deflated Ego: To Hit Debuff
Deflated Ego: To Hit Debuff/Recharge
Discouraging Words: To Hit DeBuff
Discouraging Words: To Hit DeBuff/Rech
Discouraging Words: To Hit DeBuff/Rech/Endurance Reduction
Exploited Vulnerability: Defense Debuff
Exploited Vulnerability: Defense Debuff/Rech
Undermined Defenses: Defense Debuff
Undermined Defenses: Defense Debuff/Endurance Reduction
Undermined Defenses: Defense Debuff/Rech
Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
Undermined Defenses: Recharge/Endurance Reduction
Achilles' Heel: Defense Debuff/Recharge
Touch of Lady Grey: Defense Debuff
A
Absolute Amazement: Chance for To Hit Debuff
Absolute Amazement: Recharge/Accuracy
Absolute Amazement: Stun Duration
Absolute Amazement: Stun Duration/Endurance Reduction
Absolute Amazement: Stun Duration/Recharge
Absolute Amazement: Stun Duration/Recharge/Accuracy
Adjusted Targeting: Rech
Adjusted Targeting: Rech/End Reduction
Adjusted Targeting: To Hit Buff
Adjusted Targeting: To Hit Buff/End Reduction
Adjusted Targeting: To Hit Buff/Rech
Adjusted Targeting: To Hit Buff/Rech/End Reduction
Adrenal Adjustment: Endurance Modification
Adrenal Adjustment: Endurance Modification/Recharge
Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
Aegis: Endurance/Recharge
Aegis: Psionic/Status Resistance
Aegis: Resistance
Aegis: Resistance/Endurance
Aegis: Resistance/Endurance/Recharge
Aegis: Resistance/Recharge
Air Burst: Accuracy/Damage
Air Burst: Damage/Endurance
Air Burst: Damage/Range
Air Burst: Damage/Recharge
Annoyance: Taunt
Annoyance: Taunt/Recharge
Annoyance: Taunt/Recharge/Range
Apocalypse: Chance for Negative Energy Damage
Apocalypse: Damage
Apocalypse: Damage/Endurance Reduction
Apocalypse: Damage/Recharge
Apocalypse: Damage/Recharge/Accuracy
Apocalypse: Recharge/Accuracy
Armageddon: Chance for Fire Damage
Armageddon: Damage
Armageddon: Damage/Endurance Reduction
Armageddon: Damage/Recharge
Armageddon: Damage/Recharge/Accuracy
Armageddon: Recharge/Accuracy
B
Befuddling Aura: Accuracy/Confuse/Recharge
Befuddling Aura: Accuracy/Endurance
Befuddling Aura: Accuracy/Recharge
Befuddling Aura: Confuse/Range
Befuddling Aura: Endurance/Confuse
Blessing of the Zephyr: Knockback Protection (4 Points)
Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/End
Blood Mandate: Accuracy
Blood Mandate: Accuracy/Damage
Blood Mandate: Accuracy/Damage/Endurance
Blood Mandate: Accuracy/Endurance
Blood Mandate: Damage
Blood Mandate: Damage/Endurance
Bonesnap: Accuracy/Damage
Bonesnap: Accuracy/Recharge
Bonesnap: Damage/Endurance
Brilliant Leadership: Accuracy
Brilliant Leadership: Accuracy/Damage
Brilliant Leadership: Accuracy/Damage/Endurance
Brilliant Leadership: Accuracy/Endurance
Brilliant Leadership: Damage
Brilliant Leadership: Damage/Endurance
Bruising Blow: Accuracy/Damage
Bruising Blow: Damage/Endurance
Bruising Blow: Damage/Recharge
C
Cacophony: Accuracy/Confuse/Recharge
Cacophony: Accuracy/Endurance
Cacophony: Accuracy/Recharge
Cacophony: Chance for Energy Damage
Cacophony: Confuse/Range
Cacophony: Endurance/Confuse
Calibrated Accuracy: Accuracy/Damage
Calibrated Accuracy: Accuracy/Damage/Recharge
Calibrated Accuracy: Accuracy/Endurance
Calibrated Accuracy: Accuracy/Interrupt
Calibrated Accuracy: Accuracy/Range
Calibrated Accuracy: Accuracy/Recharge
Call of the Sandman: Accuracy/Endurance
Call of the Sandman: Accuracy/Recharge
Call of the Sandman: Accuracy/Sleep/Recharge
Call of the Sandman: Chance to Heal Self
Call of the Sandman: Endurance/Sleep
Call of the Sandman: Sleep/Range
Celerity: Endurance
Celerity: Run
Celerity: Stealth
Cleaving Blow: Accuracy/Damage
Cleaving Blow: Accuracy/Recharge
Cleaving Blow: Damage/Endurance
Cleaving Blow: Damage/Recharge
Coercive Persuasion: Confuse Duration
Coercive Persuasion: Confuse Duration/Endurance Reduction
Coercive Persuasion: Confuse Duration/Recharge
Coercive Persuasion: Confuse Duration/Recharge/Accuracy
Coercive Persuasion: Contagious Confusion
Coercive Persuasion: Recharge/Accuracy
Commanding Presence: Accuracy/Damage
Commanding Presence: Accuracy/Damage/Endurance
Commanding Presence: Accuracy/Endurance
Commanding Presence: Damage/Endurance
Commanding Presence: Taunt/Placate Resist
Crushing Impact: Accuracy/Damage
Crushing Impact: Accuracy/Damage/Endurance
Crushing Impact: Accuracy/Damage/Recharge
Crushing Impact: Damage/Endurance
Crushing Impact: Damage/Endurance/Recharge
Crushing Impact: Damage/Recharge
Curtail Speed: Accuracy/Endurance
Curtail Speed: Accuracy/Slow
Curtail Speed: Damage/Slow
Curtail Speed: Endurance/Recharge/Slow
Curtail Speed: Range/Slow
D
Dampened Spirits: To Hit DeBuff/End Reduction
Debilitative Action: Accuracy/Endurance
Debilitative Action: Accuracy/Immob/Recharge
Debilitative Action: Accuracy/Recharge
Debilitative Action: Disorient Bonus
Debilitative Action: Immobilize/Endurance Reduction
Debilitative Action: Immobilize/Range
Decimation: Accuracy/Damage
Decimation: Accuracy/Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Chance for Buildup
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Deflated Ego: Chance for -Recovery
Detonation: Accuracy/Damage
Detonation: Accuracy/Damage/Endurance
Detonation: Damage/Endurance
Detonation: Damage/Endurance/Range
Detonation: Damage/Range
Detonation: Damage/Recharge
Devastation: Accuracy/Damage
Devastation: Accuracy/Damage/Endurance/Recharge
Devastation: Accuracy/Damage/Recharge
Devastation: Chance for Hold
Devastation: Damage/Endurance
Devastation: Damage/Recharge
Doctored Wounds: Endurance/Recharge
Doctored Wounds: Healing/Absorb
Doctored Wounds: Healing/Absorb/Endurance
Doctored Wounds: Healing/Absorb/Endurance/Recharge
Doctored Wounds: Healing/Absorb/Recharge
Doctored Wounds: Recharge
E
Edict of the Master: Accuracy/Damage
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Accuracy/Endurance
Edict of the Master: Damage
Edict of the Master: Damage/Endurance
Edict of the Master: Defense Bonus
Efficacy Adaptor: Endurance Modification
Efficacy Adaptor: Endurance Modification/Accuracy
Efficacy Adaptor: Endurance Modification/Endurance Reduction
Efficacy Adaptor: Endurance Modification/Recharge
Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
Efficacy Adaptor: Recharge/Accuracy
Encouraged Accuracy: To Hit Buff
Encouraged Accuracy: To Hit Buff/Rech
Encouraged Accuracy: To Hit Buff/Rech/End Reduction
Energy Manipulator: Chance to Stun
Energy Manipulator: Endurance Modification
Energy Manipulator: Endurance Modification/Recharge
Enfeebled Operation: Accuracy/Endurance
Enfeebled Operation: Accuracy/Immob/Recharge
Enfeebled Operation: Accuracy/Immobilize
Enfeebled Operation: Accuracy/Recharge
Enfeebled Operation: Endurance/Immobilize
Enfeebled Operation: Immobilize/Range
Entropic Chaos: Accuracy/Damage
Entropic Chaos: Chance to Heal Self
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