Description[]
A mathematical theory describing the behavior of nonlinear dynamic systems.
Recipes Used In[]
Set Enhancements
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Air Burst: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Damage
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Accuracy/Range/Recharge
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Glimpse of the Abyss: Fear/Range
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Trap of the Hunter: Immobilize/Accuracy
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Hecatomb: Damage/Recharge/Accuracy
- Hecatomb: Damage/Recharge/Accuracy
- Hecatomb: Damage/Recharge/Accuracy
- Hecatomb: Damage/Recharge/Accuracy
- Hecatomb: Damage/Recharge/Accuracy
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Armageddon: Damage/Recharge/Accuracy
- Armageddon: Damage/Recharge/Accuracy
- Armageddon: Damage/Recharge/Accuracy
- Armageddon: Damage/Recharge/Accuracy
- Armageddon: Damage/Recharge/Accuracy
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Gaussian's Synchronized Fire-Control: To Hit Buff/Rech/End Reduction
- Gaussian's Synchronized Fire-Control: To Hit Buff/Rech/End Reduction
- Gaussian's Synchronized Fire-Control: To Hit Buff/Rech/End Reduction
- Gaussian's Synchronized Fire-Control: To Hit Buff/Rech/End Reduction
- Unbreakable Constraint: Hold Duration
- Unbreakable Constraint: Hold Duration
- Unbreakable Constraint: Hold Duration
- Unbreakable Constraint: Hold Duration
- Unbreakable Constraint: Hold Duration
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Accuracy
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
- Obliteration: Accuracy/Recharge
Dropped By[]
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.