Description[]
A cybernetic implant approved for medical use.
Recipes Used In[]
Set Enhancements
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Endurance/Recharge
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Focused Smite: Accuracy/Damage
- Focused Smite: Accuracy/Damage
- Focused Smite: Accuracy/Damage
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
- Eradication: Damage
Dropped By[]
This salvage is Uncommon. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.