Overview[]
Components are crafted from salvage using base workshop tables. In turn, Components are used to craft items for your base, or to give characters temporary power buffs. Components come in Arcane and Tech varieties, each consisting of 6 items divided into 3 Tiers with increasing rarity of salvage needed to create them.
Arcane A | Arcane B | Tech A | Tech B | |
---|---|---|---|---|
Tier 1 (Basic) | Mystic Element | Mystic Foci | Tech Material | Tech Power |
Tier 2 (Advanced) | Arcane Glyph | Arcane Essence | Tech Hardware | Tech Prototype |
Tier 3 (Expert) | Magical Ward | Magical Artifact | Experimental Tech | Tech Software |
Crafting[]
Component crafting can be done using workshop base items, as follows:
- Arcane Empowerment Stations can convert Arcane Base Salvage into all Tiers of Arcane Components.
- Tech Empowerment Stations can convert Tech Base Salvage into all Tiers of Tech Components.
- The Invention Worktable can convert matching sets of 6 common, 4 uncommon, or 2 rare Invention Salvage into corresponding Components (Arcane or Tech). Low, middle, and high level salvage items convert into Tier 1, 2, and 3 components, respectively.
- Base Worktables can only convert base salvage into Components that match both their origin and Tier. For example, the Expert Forge may produce Tier 3 Arcane Components.
Arcane Components[]
Arcane components are generally only compatible with other arcane items.
Mystic Element[]
Main Article: Mystic Element
Arcane Component, Tier 1 (Basic)
This substance is not of this world.
Mystic Foci[]
Main Article: Mystic Foci
Arcane Component, Tier 1 (Basic)
The very air around this vibrates with power.
Arcane Essence[]
Main Article: Arcane Essence
Arcane Component, Tier 2 (Advanced)
This reeks of mystic power.
Arcane Glyph[]
Main Article: Arcane Glyph
Arcane Component, Tier 2 (Advanced)
Magical energy is locked in the twisting curves of the symbol.
Magical Artifact[]
Main Article: Magical Artifact
Arcane Component, Tier 3 (Expert)
The magical properties of this artifact are as yet untested, but should prove significant.
Magical Ward[]
Main Article: Magical Ward
Arcane Component, Tier 3 (Expert)
Powerful spells were necessary to create this ward.
Technological Components[]
Tech components are generally only compatible with other tech items.
Tech Material[]
Main Article: Tech Material
Technological Component, Tier 1 (Basic)
This material has been engineered to withstand the harshest conditions, a useful property for base items.
Tech Power[]
Main Article: Tech Power
Technological Component, Tier 1 (Basic)
This is a highly advanced power circuit, far more efficient that even the best commercial models.
Tech Hardware[]
Main Article: Tech Hardware
Technological Component, Tier 2 (Advanced)
It takes a degree of skill to build such advanced equipment.
Tech Prototype[]
Main Article: Tech Prototype
Technological Component, Tier 2 (Advanced)
If everything has been engineered properly, this prototype will work flawlessly.
Experimental Tech[]
Main Article: Experimental Tech
Technological Component, Tier 3 (Expert)
These hardware utilizes some very advanced and untested theories.
Tech Software[]
Main Article: Tech Software
Technological Component, Tier 3 (Expert)
All the hardware in the world is useless without good code.