Description[]
Who knew that the simple aglet's true purpose was so sinister?
Recipes Used In[]
Set Enhancements
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Unspeakable Terror: Fear/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Tempest: Chance for Endurance Drain
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Endurance
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Induced Coma: Sleep/Range
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
Dropped By[]
This salvage is Rare. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
Notes[]
- An aglet is the plastic wrapping around the end of a shoelace.
- The description is based on a line spoken by The Question in an episode of Justice League Unlimited.