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The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.
 
The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.
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== Name ==
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The name Crey comes from the supercomputers manufacturer known as Cray Inc. The letter "C" in Crey's logo is a reference to the shape of the supercomputer Cray-2
   
 
== Background ==
 
== Background ==
 
[[Image:CreyIcon1.jpg|left|200px]]
 
[[Image:CreyIcon1.jpg|left|200px]]
 
Crey official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/gameinfo/villain_groups_crey.html]):
 
Crey official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/gameinfo/villain_groups_crey.html]):
 
[[Countess Crey]] was born Clarissa van Dorn and grew up in [[Paragon City]]. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form Crey Biotech: a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into a tragic coma, a condition that still persists 14 years later.
   
 
The Countess moved her business back to her hometown of [[Paragon City]], along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.
   
 
However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation and other unsavory business practices involved in the various takeovers and acquisitions of the early '90s. More recently, reports indicate that Crey Industries might be operating its own, secret cadre of super-powered security troops, allegedly using advanced and entirely illegal cloning processes.
[[Countess Crey]] was born Clarissa van Dorn and grew up in [[Paragon City]]. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form Crey Biotech, a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into tragic coma, a condition that still persists fourteen years later.
 
 
The Countess moved her business back to her hometown of [[Paragon City]], along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers, and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.
 
 
However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation, and other unsavory business practices involved in the various takeovers and acquisitions of the early nineties. More recently, reports indicate that Crey Industries might be operating it's own, secret cadre of super powered security troops, allegedly using advanced and entirely illegal cloning processes.
 
 
Rumors of truly evil goings on emerged in the wake of the [[Rikti Invasion]]. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super powered heroes are missing and presumed dead as a result of the alien attack. Whether the [[Rikti]] or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack, and one member of the [[Freedom Phalanx]] swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.
 
 
Five months ago, a team of heroes associated with The [[Dawn Patrol]] uncovered a secret laboratory right in the heart of [[Paragon City]]. The facility was guarded by power armor clad soldiers and scientific personnel using Crey Industries made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the [[Rikti Invasion]]. The [[Dawn Patrol]] recovered the heroes, but both were long dead. When confronted with this evidence the [[Countess Crey]] herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment Crey Industries remains the most influential and respected corporation in [[Paragon City]], but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.
 
   
 
Rumors of truly evil goings on emerged in the wake of the [[Rikti Invasion]]. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super-powered heroes are missing and presumed dead as a result of the alien attack. Whether the [[Rikti]] or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack and one member of the [[Freedom Phalanx]] swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.
   
 
Five months ago, a team of heroes associated with The [[Dawn Patrol]] uncovered a secret laboratory right in the heart of [[Paragon City]]. The facility was guarded by power armor-clad soldiers and scientific personnel using Crey Industries-made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the [[Rikti Invasion]]. The [[Dawn Patrol]] recovered the heroes, but both were long dead. When confronted with this evidence, [[Countess Crey]] herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment, Crey Industries remains the most influential and respected corporation in [[Paragon City]], but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.
   
 
{{clr}}
 
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{{Power|[[Image:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
 
{{Power|[[Image:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
   
==== Researcher Assistant ====
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==== Research Assistant ====
 
[[Image:ResearchAssistant1.jpg|100px|thumb| |<div style="text-align: center;border:none">Research Assistant</div>]]
 
[[Image:ResearchAssistant1.jpg|100px|thumb| |<div style="text-align: center;border:none">Research Assistant</div>]]
   
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==== Crey Cryo Tank ====
 
==== Crey Cryo Tank ====
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[[Image:CreyCryoTank2.jpg|100px|thumb| |{{center|Cryo Tank (minion version)}}]]
 
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
 
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
   
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''Powers''
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{{Power|[[Image:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. }}
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{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Cold, Low Damage, Foe Sleep| Although this power deals very little damage, the Freeze Ray encases your foein a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked. }}
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{{Power|[[Image:IcyOnslaught Frost.png|22px]]| Frost| (Ranged) Cone, Cold Damage over Time, -Recharge| This power emanates a very short cone of Frost from the Crey Cryo Armor's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed. }}
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{{Power|[[Image:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
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{{Power|[[Image:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
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{{clr}}
   
 
==== Crey Voltaic Tank ====
 
==== Crey Voltaic Tank ====
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[[Image:CreyVoltaicTank2.jpg|100px|thumb| |{{center|Voltaic Tank (minion version)}}]]
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Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distancies.
 
Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distancies.
   
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''Powers''
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{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe - Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
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{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
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{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe Sleep, -Recovery| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}
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{{Power|[[Image:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
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{{Power|[[Image:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee, Smash, Foe Disorient, Area of Effect Knockback| A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
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{{Power|[[Image:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
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{{clr}}
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{{clr}}
   
 
=== Lieutenants ===
 
=== Lieutenants ===
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====Crey Power Tank ====
 
====Crey Power Tank ====
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[[Image:CreyPowerTank2.jpg|100px|thumb| |{{center|Power Tank (lieutenant version)}}]]
 
 
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
 
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
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''Powers''
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{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
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{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
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{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
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{{Power|[[Image:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
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{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
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{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage. }}
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{{Power|[[Image:Jump LongJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
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{{clr}}
   
 
=== Snipers ===
 
=== Snipers ===
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[[Image:ParagonProtectorClaws1.jpg|100px|thumb| |<div style="text-align: center;border:none">Paragon Protector:Claws Pattern</div>]]
 
[[Image:ParagonProtectorClaws1.jpg|100px|thumb| |<div style="text-align: center;border:none">Paragon Protector:Claws Pattern</div>]]
   
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhaced physical atributes to make mincemeat of his or her opponent.
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Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
   
 
''Powers''
 
''Powers''
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No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.
 
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.
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''Powers''
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{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
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{{Power|[[Image:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
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{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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{{Power|[[Image:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
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{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The hero taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the hero. }}
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{{Power|[[Image:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The hero taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy. }}
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{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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{{Power|[[Image:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
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{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
   
 
{{clr}}
 
{{clr}}
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''Powers''
 
''Powers''
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{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
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{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
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{{Power|[[Image:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}
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{{Power|[[Image:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
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{{Power|[[Image:FireBlast Blaze.png|22px]]| Blaze| Ranged, High Damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}
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{{Power|[[Image:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme Damage (Fire/Smashing), Damage over Time (Fire), Self -Recovery| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}
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{{Power|[[Image:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The hero's hands are engulfed in flames, igniting the target. }}
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{{Power|[[Image:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}
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{{Power|[[Image:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}
   
 
{{clr}}
 
{{clr}}
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{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Disorient|You have been disoriented.}}
 
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Disorient|You have been disoriented.}}
   
{{Power|[[Image:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented. }}
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{{Power|[[Image:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented. }}
   
 
{{clr}}
 
{{clr}}
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==== Elite Quantum Agent (Lieutenant)====
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The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
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''Powers''
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{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
   
 
==== Crey Quantum Tank (Boss) ====
 
==== Crey Quantum Tank (Boss) ====
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{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
 
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
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==== Chief Cryo Scientist (Boss)====
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The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
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''Powers''
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{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol }}
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{{Power|[[Image:IceBlast BitterFreezeRay.png|22px]]| Heavy Cryo Rifle| Ranged, Cold, Low Damage, Foe Hold, -Recharge, -Speed| Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage. }}
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{{Power|[[Image:StormSummoning SnowStorm.png|22px]]| N2 Cannon| (Ranged) Cone, (Damage over Time) Cold, Foe -Recharge, -Speed| The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range. }}
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| | '' This scientist doesen´t have any Melee attacks at all''}}
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==== Chief Plasma Scientist (Boss)====
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The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
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''Powers''
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{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
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{{Power|[[Image:FireManipulation_Burn.png|22px]]| Burn| Ranged, Moderate Damage over Time, Fire| You can ignite the ground. Foes that enter the flames you leave behind will take damage.}}
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| | '' This scientist doesen´t have any Melee attacks at all''}}
   
 
==== Crey Scorpinoid Tank (Boss) ====
 
==== Crey Scorpinoid Tank (Boss) ====
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{{Power|[[Image:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Disorient|You have been disoriented.}}
 
{{Power|[[Image:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Disorient|You have been disoriented.}}
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{{clr}}
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==== Experiment Gone Awry (Boss) ====
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[[Image:Experiment_Gone_Awry.jpg|100px|thumb| |<div style="text-align: center;border:none">Experiment Gone Awry</div>]]
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''Powers''
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{{Power|[[Image:FieryFray_TargetedLightMelee.png|22px]]|Scorch|Melee, Minor Damage (Fire)|This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.}}
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{{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|Point Blank Area of Effect, Moderate Damage over Time (Fire)|Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.}}
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{{Power|[[Image:FireBlast_FireBall.png|22px]]|Fire Ball|Ranged Targeted Area of Effect, Moderate Damage(Fire/Smashing)|Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.}}
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{{Power|[[Image:Inherent_Brawl.png|22px]]|Pummel|??|}}
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{{clr}}
 
{{clr}}
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[[Image:ShiningLight1.jpg|100px|thumb| |<div style="text-align: center;border:none">The Shining Light in action</div>]]
 
[[Image:ShiningLight1.jpg|100px|thumb| |<div style="text-align: center;border:none">The Shining Light in action</div>]]
   
Known to the masses as "The Shining Light", Vivian Tucker used to be one of [[Paragon City]]'s most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque Revenant Hero Project. Only one thing is clear: she's fighting on Crey's side now.
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Known to the masses as "The Shining Light", Vivian Tucker used to be one of [[Paragon City]]'s most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque [[Revenant Hero Project]]. Only one thing is clear: she's fighting on Crey's side now.
   
 
''Powers''
 
''Powers''
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{{Power|[[Image:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
 
{{Power|[[Image:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
   
<font color="red">''(NOTE: For no apparent reason, The Shining Light spawns in the Shadow Shard quite frequently. I think this is a bug, but who knows...)''</font>
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{{Bug|The Shining Light spawns in the [[Shadow Shard]] quite frequently. It is unclear whether this is really a bug, however.}}
   
 
===Archvillains===
 
===Archvillains===
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{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 
{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
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{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|Area of Effect Smash, Knockback|Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}}
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{{Power|[[Image:IceBlast_BitterFreezeRay.png|22px]]|Cryo Rifle|-Recharge, -Speed, Sleep|You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.}}
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  +
{{Power|[[Image:IceBlast_FrostBreath.png|22px]]|N2 Cannon|-Recharge, -Speed|You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced.}}
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{{Power|[[Image:Temporary LinchpinOfTheWheel.png|22px]]|Resistance||Archvillain resistance. Smashing: 40%}}
 
{{clr}}
 
{{clr}}
   
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''Powers''
 
''Powers''
   
  +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|Resistance to all debuffs, Protection against Fear, Disorient, Hold, Confuse, Knockback, Repel, Psionics.|}}
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of psionic energy resonatesin the mind of all foeswithin its conical area of effect. }}
 
  +
  +
{{Power|[[Image:MentalControl MassHypnosis.png|22px]]|Mass Hypnosis|Ranged (Targeted Area of Effect), Foe Sleep.|}}
  +
 
{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream|Ranged (Cone), Moderate Damage(Psionic), Foe: -Recharge.|}}
  +
  +
{{Power|[[Image:PsychicBlast Subdue.png|22px]]|Subdue|Ranged, Moderate Damage(Psionic), Foe: Immobilize.|}}
  +
  +
{{Power|[[Image:PsychicBlast PsionicLance.png|22px]]|Psionic Lance|Sniper, Superior Damage(Psionic), Target: -Recharge.|}}
  +
  +
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast|Ranged, Moderate Damage(Smash/Psionic), Foe: Knockback.|}}
  +
  +
{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination|Ranged, High Damage(Psionic), Foe: Sleep.|}}
  +
  +
{{Power|[[Image:PsychicBlast PsychicWail.png|22px]]|Psychic Wail|Point Blank Area of Effect, Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery.|}}
   
  +
{{Power|[[Image:PsychicBlast ScrambleThoughts.png|22px]]|Scramble Thoughts|Ranged, Minor Damage(Psionic), Foe: Disorient.|}}
{{Power|[[Image:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
 
   
 
=== Named Bosses ===
 
=== Named Bosses ===

Latest revision as of 18:23, 24 May 2011

Overview[]

The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.

Name[]

The name Crey comes from the supercomputers manufacturer known as Cray Inc. The letter "C" in Crey's logo is a reference to the shape of the supercomputer Cray-2

Background[]

CreyIcon1

Crey official info ( Copied from the City of Heroes official website [1]): Countess Crey was born Clarissa van Dorn and grew up in Paragon City. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form Crey Biotech: a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into a tragic coma, a condition that still persists 14 years later.

The Countess moved her business back to her hometown of Paragon City, along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.

However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation and other unsavory business practices involved in the various takeovers and acquisitions of the early '90s. More recently, reports indicate that Crey Industries might be operating its own, secret cadre of super-powered security troops, allegedly using advanced and entirely illegal cloning processes.

Rumors of truly evil goings on emerged in the wake of the Rikti Invasion. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super-powered heroes are missing and presumed dead as a result of the alien attack. Whether the Rikti or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack and one member of the Freedom Phalanx swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.

Five months ago, a team of heroes associated with The Dawn Patrol uncovered a secret laboratory right in the heart of Paragon City. The facility was guarded by power armor-clad soldiers and scientific personnel using Crey Industries-made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the Rikti Invasion. The Dawn Patrol recovered the heroes, but both were long dead. When confronted with this evidence, Countess Crey herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment, Crey Industries remains the most influential and respected corporation in Paragon City, but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.


Villain types[]

Minions[]

Riot Guard[]

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers


Mob Specialist[]

Patrolman1

A Crey Guard, patrolling the streets

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers


Patrol Guard[]

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers


Radiologist[]

Radiologist1

Radiologist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

Medic[]

Medic1

A Crey Medic heals a wounded comrade

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers


Geneticist[]

Geneticist1

Geneticist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

Research Assistant[]

ResearchAssistant1

Research Assistant

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers


Researcher[]

Researcher1

Crey Researcher

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers


Scientist[]

CreyScientist1

Crey Scientist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers


Field Agent[]

ManInBlack1

One of Crey's Men In Black

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers


Vigilant[]

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers


Infiltrator[]

WomanInBlack1

Field agents can be of both genders: A Woman In Black

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers


Crey Cryo Tank[]

CreyCryoTank2

Cryo Tank (minion version)

Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.

Powers


Crey Voltaic Tank[]

CreyVoltaicTank2

Voltaic Tank (minion version)

Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distancies.

Powers




Lieutenants[]

Chief Cryo Scientist[]

ChiefCryoScientist1

Crey Researchers: A Chief Cryo Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers


Chief Plasma Scientist[]

ChiefPlasmaScientist1

Chief Plasma Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers


Crey Public Relations[]

CreyPublicRelations1

Crey Public Relations

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers


Crey Public Relations[]

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers

Crey Public Relations[]

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

Elite Security Agent[]

EliteSecurityAgent1

Elite Security Agent

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers


Special Agent Vigilant[]

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers


Special Agent Infiltrator[]

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers


Crey Eliminator[]

Eliminator1

Crey Eliminator

With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

Crey Crisis Unit[]

CrisisUnit1

A Crey Crisis Unit

Crey sends these specialized units to handle big problems. Their grenade launchers can fire a variety of munitions, making them well-equiped to handle any situation. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

Crey Juggernaut[]

CreyJuggernaut1

Juggernaut


With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

Crey Cryo Tank[]

CreyCryoTank1

Cryo Tank

Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.

Powers

Crey Voltaic Tank[]

CreyVoltaicTank1

A Crey Voltaic Tank attacks!

Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distancies.

Powers


Crey Power Tank[]

CreyPowerTank2

Power Tank (lieutenant version)

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers


Snipers[]

Special Agent Sharpshooter[]

CreySharpshooter2

Special Agent Sharpshooter

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers


Bosses[]

Crey Protector[]

CreyProtector1

Crey Protector

With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

Crey Power Tank[]

PowerTank1

Crey Power Tank

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers

Paragon Protector[]

ParagonProtectorClaws1

Paragon Protector:Claws Pattern

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Paragon Protector[]

ParagonProtectorPower1

Paragon Protector: Power Pattern

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain it's their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Paragon Protector[]

ParagonProtectorQuills2

Paragon Protector: Quills Pattern

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Fire Tanker Clone[]

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to surround itself in a protective nimbus of fire.


Power Blaster Clone[]

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone has the ability to fire powerful bolts of pure energy.


Psychic Defender Clone[]

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks.


Radiation Defender Clone[]

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is a natural nuclear reactor, bursting with atomic radiation.

Powers

Spine Scrapper Clone[]

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to instantly grow deadly spines for combat.

Powers

Paragon Protector Elite[]

Paragon Protector Elite 02

Paragon Protector Elite

No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.

Powers


Paragon Protector Elite[]

Paragon Protector Elite 01

Paragon Protector Elite

No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Fire Paragon Protectors can generate powerful blasts of fire in both melee and ranged combat situations.

Powers


Named enemies[]

Quantum Agent (Minion)[]

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers

Scorpinoid Trooper (Minion)[]

Scorpinoid Trooper 01

Scorpinoid Trooper

Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.

Powers


Elite Quantum Agent (Lieutenant)[]

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

Crey Quantum Tank (Boss)[]

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers

Chief Cryo Scientist (Boss)[]

The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

Chief Plasma Scientist (Boss)[]

The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

Crey Scorpinoid Tank (Boss)[]

Crey Scorpinoid Tank 01

Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.

Powers


Experiment Gone Awry (Boss)[]

Experiment Gone Awry

Experiment Gone Awry

Powers



The Shining Light (Boss)[]

ShiningLight1

The Shining Light in action

Known to the masses as "The Shining Light", Vivian Tucker used to be one of Paragon City's most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque Revenant Hero Project. Only one thing is clear: she's fighting on Crey's side now.

Powers

Badge bughunter 01 Bug! The Shining Light spawns in the Shadow Shard quite frequently. It is unclear whether this is really a bug, however.

Archvillains[]

Hopkins[]

Hopkins

Hopkins

Main Article: Hopkins

Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierachy.

Powers


Countess Crey[]

Countess Crey

Countess Crey

Main Article: Countess Crey

Countess Crey runs her corporation with an iron fist. Though others hold the lofty title of President and CEO, everyone understands that this is just a legal fiction. The Countess is the one holding the strings behind the vast corporation—and woe to anyone who gets in her way.

Powers

Named Bosses[]

  • Agent Andrews (Crey Protector)
  • Agent Bennet (Crey Protector)
  • Agent Chalmers (Crey Cryo Tank)
  • Agent Flemming (Crey Protector)
  • Agent Gilmore (Crey Protector)
  • Agent Jacoby (Man in Black)
  • Agent Jenkins (Crey Protector)
  • Agent Lewis (Crey Protector)
  • Agent Michaels (Crey Protector)
  • Agent Miller (Crey Protector)
  • Agent Rivera (Crey Protector)
  • Agent Ruthven (Crey Voltaic Tank)
  • Agent Tyler (Man in Black)
  • Agent White (Crey Protector)
  • Agent Wilson (Crey Protector)
  • Agent Wood (Crey Protector)
  • Crey Negotiator (Crey Crio Tank)
  • Dr. Amadeo Giacomo (Crey Protector)
  • Dr. Arkozan
  • Dr. Blenkinship (Crey Power Tank)
  • Dr. Bounder (Crey Power Tank)
  • Dr. Fine (Crey Power Tank)
  • Dr. Howard (Crey Power Tank)
  • Dr. Humperdink (Crey Power Tank)
  • Dr. Nichols
  • Dr. Paul Summerfield (Crey Power Tank)
  • Dr. Salad (Crey Power Tank)
  • Dr. Voight (Crey Power Tank)
  • Dr. Wainscott (Crey Power Tank)
  • Dr. Wendslydale (Crey Power Tank)
  • Dr. Wertz
  • Hawkins (Crey Protector)
  • Mr. Paget (Crey Power Tank)
  • Operative Winslowe (Man in Black)
  • Paragon Protector Security (Paragon Protector)
  • Protector 100-100-1 (Paragon Protector)
  • Retrieval Chief (Crey Eliminator)
  • Security Chief (Crey Eliminator)
  • Security Chief Allen (Crey Power Tank)
  • Security Chief Casey (Crey Power Tank)
  • Security Chief Manning (Crey Protector)
  • Security Chief Owen (Crey Power Tank)
  • Security Chief Wilson (Crey Power Tank)
  • Simmons
  • Supply Co-Ordinator (Crey Power Tank)
  • Thornbird (Crey Juggernaut)