Darkness Affinity is a buff/debuff power set available to controllers on current VIP accounts, or on accounts that have purchased the set on the Paragon Market for 400 Paragon Points. The set is similar to the Dark Miasma power set for defenders, masterminds, and corruptors.
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed. Recharge: Moderate
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active. Recharge: Moderate
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds. Recharge: Very Long
Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. Recharge: Slow
Type: toggle
Cast: 2.03 seconds
Tick: 1.04 endurance every 2 seconds
Recharge: 15 seconds
Affects: self and allies, 40' radius, 7 area factor, autohit
• +35 feet stealth on target if target is not held, stunned, or sleeping, and has not clicked mission object in 10 seconds
+0.5x defense on target if target is not held, stunned, or sleeping
+2x energy, negative, and psionic damage resistance on target if target is not held, stunned, or sleeping
+5x fear resistance on target if target is not held, stunned, or sleeping
-20x fear on target if target is not held, stunned, or sleeping
+3.75% defense on target if target is not held, stunned, or sleeping
+15% energy, negative, and psionic damage resistance on target if target is not held, stunned, or sleeping
+173% fear resistance on target if target is not held, stunned, or sleeping
-6.92 fear on target if target is not held, stunned, or sleeping
You partially bring yourself and all nearby allies into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation. Recharge: Very Slow
Type: click
Cast: 2.03 seconds, 7.8 endurance
Recharge: 210 seconds
Affects: self and allies, 40' radius, 7 area factor, autohit
+1.25x defense for 60 seconds on target
+1x defense resistance for 60 seconds on target
+1.25x smashing, lethal, negative, and psionic damage resistance for 60 seconds on target
+9.38% defense for 60 seconds on target
+34.6% defense resistance for 60 seconds on target
+9.38% smashing, lethal, negative, and psionic damage resistance for 60 seconds on target
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recovery much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be. Recharge: Very Slow
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space. Recharge: Slow
Type: click
Cast: 1.03 seconds, 13 endurance
Recharge: 120 seconds
Affects: 16 enemies, 50' range, 20' radius, 4 area factor, 1 accuracy versus AoE or negative defense
+3 intangibility for 30 seconds on target
+3 immobilization for 30 seconds on target
• -100% threat for 30 seconds on target
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.
The Dark Servant will remain at your side for 240 seconds (Mastermind).
Recharge
Very Long
Minimum Level
32 (Defender)
38 (Corruptor)
38 (Mastermind)
Effects
Summon Dark Servant
Powers
Chill of the Night (PBAoE), Minor Damage (Negative), Foe -Accuracy
Twilight Grasp (Ranged) Foe -Accuracy -Damage, Team Heal
Petrifying Gaze (Ranged Hold)
Darkest Night (Toggle: Ranged; Targeted AoE), Foe -Accuracy, -Damage