Description[]
An extremely rare gemstone.
Recipes Used In[]
Set Enhancements
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Trap of the Hunter: Chance for Lethal Damage
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Chance for Knockdown
- Ragnarok: Chance for Knockdown
- Ragnarok: Chance for Knockdown
- Ragnarok: Chance for Knockdown
- Ragnarok: Chance for Knockdown
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Chance for Build Up
- Soulbound Allegiance: Chance for Build Up
- Soulbound Allegiance: Chance for Build Up
- Soulbound Allegiance: Chance for Build Up
- Soulbound Allegiance: Chance for Build Up
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Range
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Fortunata Hypnosis: Recharge/Accuracy
- Fortunata Hypnosis: Recharge/Accuracy
- Fortunata Hypnosis: Recharge/Accuracy
- Fortunata Hypnosis: Recharge/Accuracy
- Fortunata Hypnosis: Recharge/Accuracy
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Accuracy/Damage/Recharge
Dropped By[]
This salvage is Rare. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Arcane enemies between levels 40 and 54.
Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
