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Overview[]

Dual Pistols is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.

You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant.

Power Table[]

The Dual Pistols powerset is available as a primary set for Blasters, Corruptors, and Sentinels, or as a secondary set for Defenders. The following table shows which powers are available and at what level:

Blasters/Corruptors/Defenders:[]

Power Level as Primary Level as Secondary Effect
DualPistols Pistols.png Pistols 1 1 Ranged, Minor DMG(Lethal/Special)
DualPistols DualWield.png Dual Wield 1 2 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
DualPistols EmptyClips.png Empty Clips 2 4 Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
DualPistols SwapAmmo.png Swap Ammo 6 10 Change Secondary Damage/Effects
DualPistols BulletRain.png Bullet Rain 8 16 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
DualPistols SuppressiveFire.png Suppressive Fire 12 20 Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
DualPistols ExecutionersShot.png Executioner's Shot 18 28 Close, High DMG(Lethal/Special), Foe Knockback/Special
DualPistols PiercingRounds.png Piercing Rounds 26 35 Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
DualPistols HailofBullets.png Hail of Bullets 32 38 PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

Sentinels:[]

Power Level as Primary Level as Secondary Effect
DualPistols Pistols.png Pistols 1 1 Ranged, Minor DMG(Lethal/Special)
DualPistols DualWield.png Dual Wield 1 2 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
DualPistols EmptyClips.png Empty Clips 2 4 Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
DualPistols SuppressiveFire.png Suppressive Fire 6 10 Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
DualPistols SwapAmmo.png Swap Ammo 8 16 Change Secondary Damage/Effects
DualPistols BulletRain.png Bullet Rain 12 20 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
DualPistols ExecutionersShot.png Executioner's Shot 18 28 Close, High DMG(Lethal/Special), Foe Knockback/Special
DualPistols PiercingRounds.png Piercing Rounds 26 35 Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
DualPistols HailofBullets.png Hail of Bullets 32 38 PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

Powers[]

The following are powers in the Dual Pistols powerset.

DualPistols Pistols.png Pistols[]

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Damage Minor
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
Sentinel logo.png 1 (Sentinel)
Effects Ranged, Minor Damage (Lethal/Special)
Foe -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
Set Categories IO Damage.png Ranged Damage
IO Defense DeBuff.png Defense Debuff

DualPistols DualWield.png Dual Wield[]

Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Archetypeicon defender.png 2 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
Sentinel logo.png 1 (Sentinel)
Effects Ranged, Moderate Damage (Lethal/Special)
Foe Knockback/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Ranged Damage
IO Snare.png Slow Movement
IO Knockback.png Knockback

DualPistols EmptyClips.png Empty Clips[]

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Archetypeicon defender.png 4 (Defender)
V archetypeicon corruptor.png 2 (Corruptor)
Sentinel logo.png 2 (Sentinel)
Effects Ranged (Cone), Moderate DMG (Lethal/Special)
Foe: -Defense, Knockdown/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Snare.png Slow Movement
IO Defense DeBuff.png Defense Debuff
IO Knockback.png Knockback

DualPistols SwapAmmo.png Swap Ammo[]

By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition. Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.

Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Sentinel logo.png 8 (Sentinel)
Effects Change Secondary Damage/Effects
Enhancements None

Ammunition Types[]

DualPistols SwapAmmo.png Standard Ammunition 100% lethal damage, chance for knockback
Colloquially, Standard or Lethal Rounds. Consists of 100% lethal damage, a knockback secondary effect, and Suppressive Fire is a stun. Standard Rounds are used if no Swap Ammo toggle is in effect.
DualPistols CryoAmmo.png Cryo Ammunition 70% lethal, 30% cold, slows
Colloquially, Ice or Cold Rounds. Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a slow secondary effect, and changes Suppresive Fire from a stun into a hold. Ice Rounds are used if the Cryo Ammunition toggle is in effect.
DualPistols IncendiaryAmmo.png Incendiary Ammunition 70% lethal, 30% fire, damage over time
Colloquially, Fire Rounds. Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional DoT fire damage, and changes Suppressive Fire from a stun into a hold. Fire Rounds are used if the Incendiary Ammunition toggle is in effect.
DualPistols ChemicalAmmo.png Chemical Ammunition 70% lethal, 30% toxic, damage debuff
Colloquially, Chem or Toxic Rounds. Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. Toxic Rounds are used if the Chemical Ammunition toggle is in effect.

DualPistols BulletRain.png Bullet Rain[]

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate (Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Sentinel logo.png 12 (Sentinel)
Effects Ranged (Targeted AoE)
Knockback/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Snare.png Slow Movement
IO Knockback.png Knockback

DualPistols SuppressiveFire.png Suppressive Fire[]

Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor amount of Lethal damage. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.

Damage Minor(Lethal/Special), Extreme (Sentinel Only)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Sentinel logo.png 6 (Sentinel)
Effects Ranged
Foe Disorient/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Ranged Damage
IO Hold.png Holds
IO Stun.png Stuns

DualPistols ExecutionersShot.png Executioner's Shot[]

Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage High(Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Sentinel logo.png 18 (Sentinel)
Effects Ranged
Knockback/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Ranged Damage
IO Snare.png Slow Movement
IO Knockback.png Knockback

DualPistols PiercingRounds.png Piercing Rounds[]

You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage High(Lethal/Special)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Sentinel logo.png 26 (Sentinel)
Effects Ranged (Cone)
-Resistance(All)/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Snare.png Slow Movement

DualPistols HailofBullets.png Hail of Bullets[]

You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Superior(Lethal/Special), Extreme (Sentinel Only)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Sentinel logo.png 32 (Sentinel)
Effects Point Blank Area of Effect
Knockback/Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png PBAoE Damage
IO Snare.png Slow Movement
IO Knockback.png Knockback


External Links[]

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