Overview[]
Electric Armor is a Tanker primary powerset and a Scrapper, Brute and Sentinel secondary powerset, and as of Issue 12 a Stalker secondary powerset. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables[]
Tanker/Scrapper[]
The Electric Armor powerset is available as a primary powerset for Tankers and as a secondary powerset for Scrappers. The following tables shows which powers are available and at what level:
|
Power
|
Level as Primary
|
Level as Secondary
|
Effect
|
|
Charged Armor
|
1
|
1
|
Toggle Self +Resistance(Lethal, Smashing, Energy)
|
|
Lightning Field
|
1
|
2
|
PBAoE Minor(DoT)
|
|
Conductive Shield
|
2
|
4
|
Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy)
|
|
Static Shield
|
6
|
10
|
Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic)
|
|
Grounded
|
8
|
16
|
Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback)
|
|
Energize
|
12
|
20
|
Self Endurance Discount, Heal, +Regen
|
|
Lightning Reflexes
|
18
|
28
|
Auto: Self +Recharge, +SPD, Res (Slow)
|
|
Power Sink
|
26
|
35
|
Enemy -Endurance Self +Endurance(per foe affected)
|
|
Power Surge
|
32
|
38
|
Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse
|
Brute[]
The Electric Armor powerset is available as a secondary powerset for Brutes. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Charged Armor
|
1
|
Toggle Self +Resistance(Lethal, Smashing, Energy)
|
|
Lightning Field
|
2
|
PBAoE Minor(DoT)
|
|
Conductive Shield
|
4
|
Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy)
|
|
Static Shield
|
10
|
Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic)
|
|
Grounded
|
16
|
Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback)
|
|
Lightning Reflexes
|
20
|
Auto Self +Reistance(Slow) +Attack Speed +Movement Speed
|
|
Energize
|
28
|
Self Endurance Cost Reduction
|
|
Power Sink
|
35
|
Enemy -Endurance Self +Endurance(per foe affected)
|
|
Power Surge
|
38
|
Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse
|
Stalker[]
As of Issue 12, the Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Hide
|
1
|
Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
|
|
Charged Armor
|
2
|
Toggle Self +Resistance(Lethal, Smashing, Energy)
|
|
Conductive Shield
|
4
|
Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy)
|
|
Static Shield
|
10
|
Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic)
|
|
Grounded
|
16
|
Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback)
|
|
Lightning Reflexes
|
20
|
Auto Self +Reistance(Slow) +Attack Speed +Movement Speed
|
|
Energize
|
28
|
Self Endurance Discount, Heal, +Regen
|
|
Power Sink
|
35
|
Enemy -Endurance Self +Endurance(per foe affected)
|
|
Power Surge
|
38
|
Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse
|
Sentinel[]
The Electric Armor powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Charged Armor
|
1
|
Toggle Self +Resistance(Lethal, Smashing, Energy)
|
|
Charged Shield
|
2
|
Toggle: Self +Regen, +Max End
|
|
Conductive Shield
|
4
|
Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy)
|
|
Energize
|
10
|
Self Endurance Discount, Heal, +Regen
|
|
Static Shield
|
16
|
Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic)
|
|
Grounded
|
20
|
Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback)
|
|
Lightning Reflexes
|
28
|
Auto Self +Reistance(Slow) +Attack Speed +Movement Speed
|
|
Power Sink
|
35
|
Enemy -Endurance Self +Endurance(per foe affected)
|
|
Power Surge
|
38
|
Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse
|
Powers[]
Charged Armor[]
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge
|
Fast
|
Minimum Level
|
1 (Brute)
|
|
2 (Stalker)
|
|
1 (Scrapper)
|
|
1 (Tanker)
|
|
1 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Smash, Lethal, Energy)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Charged Shield[]
When you toggle on this power, you charge up every particle in your body increasing your regeneration rate and increasing your max endurance. This also results in an increase to your max Endurance and faster regeneration rate.
Recharge
|
Long
|
Minimum Level
|
2 (Sentinel)
|
Effects
|
Toggle: Self +Regen, +Max End
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Heal
|
Set Categories
|
Healing
|
Conductive Shield[]
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge
|
Fast
|
Minimum Level
|
4 (Brute)
|
|
4 (Stalker)
|
|
4 (Scrapper)
|
|
2 (Tanker)
|
|
4 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Fire, Cold, Energy, Negative)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Energize[]
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
Recharge
|
Very Fast
|
Minimum Level
|
20 (Scrapper)
|
|
12 (Tanker)
|
|
28 (Brute)
|
|
28 (Stalker)
|
|
10 (Sentinel)
|
Effects
|
Self Endurance Discount, Heal, +Regen
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Heal
|
Set Categories
|
Healing
|
Grounded[]
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level
|
16 (Brute)
|
|
16 (Stalker)
|
|
16 (Scrapper)
|
|
8 (Tanker)
|
|
20 (Sentinel)
|
Effects
|
Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)
|
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Hide[]
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
Minimum Level
|
1 (Stalker)
|
Effects
|
Toggle Self: Stealth
|
|
Self: +Defense(Melee, Ranged, Area of Effect)
|
Enhancements
|
Increase Attack Rate
|
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
Lightning Field[]
While active, you emit a storm of electricity that constantly damages all nearby foes.
Damage
|
Minor DoT(Energy)
|
Recharge
|
Slow
|
Minimum Level
|
2 (Brute)
|
|
1 (Tanker)
|
|
2 (Scrapper)
|
Effects
|
Toggle: Point Blank Area of Effect
|
|
Foe -Endurance
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Taunt Effectiveness (Tanker/Brute Only)
|
|
Enhance Damage
|
|
Enhance Accuracy
|
Set Categories
|
PBAoE Damage
|
|
Endurance Modification
|
Lightning Reflexes[]
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level
|
20 (Brute)
|
|
20 (Stalker)
|
|
28 (Scrapper)
|
|
18 (Tanker)
|
|
28 (Sentinel)
|
Effects
|
Auto: Self +Recharge, +Speed, +Resistance(Slow)
|
Enhancements
|
Enhance Running Speed
|
|
Enhance Flight Speed
|
Power Sink[]
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge
|
Long
|
Minimum Level
|
35 (Brute)
|
|
35 (Stalker)
|
|
35 (Scrapper)
|
|
26 (Tanker)
|
|
35 (Sentinel)
|
Effects
|
Point Blank Area of Effect
|
|
Self: +Endurance
|
|
Foe: -Endurance
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Taunt Effectiveness (Tanker/Brute Only)
|
Set Categories
|
Endurance Modification
|
|
Taunt (Tanker/Brute Only)
|
Power Surge[]
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge
|
Very Long
|
Minimum Level
|
38 (Brute)
|
|
38 (Stalker)
|
|
38 (Scrapper)
|
|
32 (Tanker)
|
|
38 (Sentinel)
|
Effects
|
Self +Resistance (All -Psionics), +Endurance Recovery
|
|
Self: +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation)
|
|
Attack: Special EMP Pulse
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Damage Resistance
|
|
Enhance Hold Duration
|
|
Enhance Accuracy
|
Set Categories
|
Resist Damage
|
|
Holds
|
|
Endurance Modification
|
Static Shield[]
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge
|
Fast
|
Minimum Level
|
10 (Brute)
|
|
10 (Stalker)
|
|
10 (Scrapper)
|
|
6 (Tanker)
|
|
16 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
External Links[]