Electric Armor is a Tanker primary powerset and a Scrapper, Brute and Sentinel secondary powerset, and as of Issue 12 a Stalker secondary powerset. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables[]
Tanker/Scrapper[]
The Electric Armor powerset is available as a primary powerset for Tankers and as a secondary powerset for Scrappers. The following tables shows which powers are available and at what level:
As of Issue 12, the Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
The Electric Armor powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
When you toggle on this power, you charge up every particle in your body increasing your regeneration rate and increasing your max endurance. This also results in an increase to your max Endurance and faster regeneration rate.
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level
16 (Brute)
16 (Stalker)
16 (Scrapper)
8 (Tanker)
20 (Sentinel)
Effects
Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level
20 (Brute)
20 (Stalker)
28 (Scrapper)
18 (Tanker)
28 (Sentinel)
Effects
Auto: Self +Recharge, +Speed, +Resistance(Slow)
Enhancements
Enhance Running Speed
Enhance Flight Speed
Power Sink[]
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.