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Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
 
Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
  +
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Slow
 
  +
{{PowerBlock_Recharge|Slow}}
'''Minimum Level:''' 2 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}
4 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 4 (Controller)}}
 
'''Effects:''' Ally Strong Heal
+
{{PowerBlock_Effects|Ally Strong Heal}}
Self Moderate Damage (Special)
+
{{PowerBlock_Blank|Self Moderate Damage (Special)}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
  +
{{PowerBlock_Blank|Enhance Range}}
'''Enhancements:''' Reduce Endurance Cost
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Enhance Range,
 
  +
{{PowerBlock_Blank|Enhance Heal}}
Enhance Recharge Speed,
 
  +
{{PowerBlock_End}}
Enhance Heal
 
   
 
=== [[Image:Empathy_AdrenalinBoost.png]] Adrenaline Boost ===
 
=== [[Image:Empathy_AdrenalinBoost.png]] Adrenaline Boost ===
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Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
 
Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Very Long
 
  +
{{PowerBlock_Recharge|Very Long}}
'''Minimum Level:''' 32 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}
38 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 38 (Controller)}}
 
  +
{{PowerBlock_Effects|Ranged}}
'''Effects:''' Ranged
 
Ally +Endurance, +Regeneration, +Recharge
+
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge}}
Ally Resist Slow
+
{{PowerBlock_Blank|Ally Resist Slow}}
  +
{{PowerBlock_End}}
 
 
 
=== [[Image:Empathy_MindWall.png]] Clear Mind ===
 
=== [[Image:Empathy_MindWall.png]] Clear Mind ===
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Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.
 
Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Fast
 
  +
{{PowerBlock_Recharge|Fast}}
'''Minimum Level:''' 8 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}
16 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 16 (Controller)}}
 
'''Effects:''' Ally Resist Disorient, Hold, Sleep
+
{{PowerBlock_Effects|Ally Resist Disorient, Hold, Sleep}}
Ally Resist Immobilize, Fear, Confusion
+
{{PowerBlock_Blank|Ally Resist Immobilize, Fear, Confusion}}
Ally +Perception
+
{{PowerBlock_Blank|Ally +Perception}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
  +
{{PowerBlock_Blank|Enhance Range}}
'''Enhancements:''' Reduce Endurance Cost
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Enhance Range,
 
  +
{{PowerBlock_End}}
Enhance Recharge Speed
 
   
 
=== [[Image:Empathy_Fortitude.png]] Fortitude ===
 
=== [[Image:Empathy_Fortitude.png]] Fortitude ===
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Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.
 
Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Long
 
  +
{{PowerBlock_Recharge|Long}}
'''Minimum Level:''' 12 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}
20 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 20 (Controller)}}
 
'''Effects:''' Ally +Defence (All)
+
{{PowerBlock_Effects|Ally +Defense (All)}}
Ally +Damage, +Accuracy
+
{{PowerBlock_Blank|Ally +Damage, +Accuracy}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
  +
{{PowerBlock_Blank|Enhance Range}}
'''Enhancements:''' Reduce Endurance Cost
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Enhance Range,
 
  +
{{PowerBlock_Blank|Enhance To Hit Buffs}}
Enhance Recharge Speed,
 
Enhance To Hit Buffs
+
{{PowerBlock_Blank|Enhance Defense}}
  +
{{PowerBlock_End}}
Enhance Defense
 
   
 
=== [[Image:Empathy_HealOther.png]] Heal Other ===
 
=== [[Image:Empathy_HealOther.png]] Heal Other ===
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Heals a single targeted ally. You cannot use this power to heal yourself.
 
Heals a single targeted ally. You cannot use this power to heal yourself.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Fast
 
  +
{{PowerBlock_Recharge|Fast}}
'''Minimum Level:''' 1 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
2 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
 
'''Effects:''' Ally Heal
+
{{PowerBlock_Effects|Ally Heal}}
  +
{{PowerBlock_Enhancements|Enhance Range}}
 
'''Enhancements:''' Reduce Endurance Cost
+
{{PowerBlock_Blank|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Enhance Range,
 
  +
{{PowerBlock_Blank|Enhance Heal}}
Enhance Recharge Speed,
 
  +
{{PowerBlock_End}}
Enhance Heal
 
   
 
=== [[Image:Empathy_HealingAura.png]] Healing Aura ===
 
=== [[Image:Empathy_HealingAura.png]] Healing Aura ===
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Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
 
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Moderate
 
  +
{{PowerBlock_Recharge|Moderate}}
'''Minimum Level:''' 1 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
1 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
 
'''Effects:''' Point Blank Area of Effect
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
Team Heal
+
{{PowerBlock_Blank|Team Heal}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
'''Enhancements:''' Reduce Endurance Cost
 
  +
{{PowerBlock_Blank|Enhance Heal}}
Enhance Recharge Speed,
 
  +
{{PowerBlock_End}}
Enhance Heal
 
   
 
=== [[Image:Empathy_RecoveryAura.png]] Recovery Aura ===
 
=== [[Image:Empathy_RecoveryAura.png]] Recovery Aura ===
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The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
 
The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Very Long
 
  +
{{PowerBlock_Recharge|Very Long}}
'''Minimum Level:''' 18 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}
28 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 28 (Controller)}}
 
'''Effects:''' Point Blank Area of Effect
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
Ally +Recovery
+
{{PowerBlock_Blank|Ally +Recovery}}
  +
{{PowerBlock_Enhancements|Enhance Endurance Modification}}
 
'''Enhancements:''' Enhance Endurance Modification,
+
{{PowerBlock_Blank|Reduce Endurance Cost}}
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Reduce Endurance Cost
 
  +
{{PowerBlock_End}}
Enhance Recharge Speed
 
   
 
=== [[Image:Empathy_RegenerationAura.png]] Regeneration Aura ===
 
=== [[Image:Empathy_RegenerationAura.png]] Regeneration Aura ===
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The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
 
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Very Long
 
  +
{{PowerBlock_Recharge|Very Long}}
'''Minimum Level:''' 26 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 26 (Defender)}}
35 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 35 (Controller)}}
 
'''Effects:''' Point Blank Area of Effect
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
Ally +Regeneration
+
{{PowerBlock_Blank|Ally +Regeneration}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
'''Enhancements:''' Reduce Endurance Cost
 
  +
{{PowerBlock_Blank|Enhance Heal}}
Enhance Recharge Speed,
 
  +
{{PowerBlock_End}}
Enhance Heal
 
   
 
=== [[Image:Empathy_Resurrect.png]] Resurrect ===
 
=== [[Image:Empathy_Resurrect.png]] Resurrect ===
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Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.
 
Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.
 
 
  +
{{PowerBlock_Start}}
'''Recharge:''' Very Long
 
  +
{{PowerBlock_Recharge|Very Long}}
'''Minimum Level:''' 6 (Defender)
 
  +
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}
10 (Controller)
 
  +
{{PowerBlock_Blank|[[Image:Archetypeicon_controller.png|18px]] 10 (Controller)}}
 
'''Effects:''' Ally Resurrect
+
{{PowerBlock_Effects|Ally Resurrect}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
  +
{{PowerBlock_Blank|Enhance Range}}
'''Enhancements:''' Reduce Endurance Cost
 
 
{{PowerBlock_Blank|Enhance Recharge Speed}}
Enhance Range,
 
  +
{{PowerBlock_End}}
Enhance Recharge Speed
 
   
 
[[Category:Gameplay]][[Category:Powersets]]
 
[[Category:Gameplay]][[Category:Powersets]]

Revision as of 03:25, 14 April 2006

Overview

Empathy is one of the powersets. It is a Defender primary powerset and a Controller secondary powerset in City of Heroes.

Power Tables

Defender

The Empathy powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Empathy HealingAura [[#Healing Aura|Healing Aura]] 1 PBAoE, Team Heal
Empathy HealOther [[#Heal Other|Heal Other]] 1 Ally Heal
Empathy AbsorbPain [[#Absorb Pain|Absorb Pain]] 2 Ally Strong Heal, Self Moderate Damage (Special)
Empathy Resurrect [[#Resurrect|Resurrect]] 6 Ally Resurrect
Empathy MindWall [[#Clear Mind|Clear Mind]] 8 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Empathy Fortitude [[#Fortitude|Fortitude]] 12 Ally +Defense (All), +Damage, +Accuracy
Empathy RecoveryAura [[#Recovery Aura|Recovery Aura]] 18 PBAoE, Ally +Recovery
Empathy RegenerationAura [[#Regeneration Aura|Regeneration Aura]] 26 PBAoE, Ally +Regeneration
Empathy AdrenalinBoost [[#Adrenaline Boost|Adrenaline Boost]] 32 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Controller

The Empathy powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Empathy HealingAura [[#Healing Aura|Healing Aura]] 1 PBAoE, Team Heal
Empathy HealOther [[#Heal Other|Heal Other]] 2 Ally Heal
Empathy AbsorbPain [[#Absorb Pain|Absorb Pain]] 4 Ally Strong Heal, Self Moderate Damage (Special)
Empathy Resurrect [[#Resurrect|Resurrect]] 10 Ally Resurrect
Empathy MindWall [[#Clear Mind|Clear Mind]] 16 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Empathy Fortitude [[#Fortitude|Fortitude]] 20 Ally +Defense (All), +Damage, +Accuracy
Empathy RecoveryAura [[#Recovery Aura|Recovery Aura]] 28 PBAoE, Ally +Recovery
Empathy RegenerationAura [[#Regeneration Aura|Regeneration Aura]] 35 PBAoE, Ally +Regeneration
Empathy AdrenalinBoost [[#Adrenaline Boost|Adrenaline Boost]] 38 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Powers

The following are powers in the Empathy powerset.

Empathy AbsorbPain Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level Archetypeicon defender 2 (Defender)
Archetypeicon controller 4 (Controller)
Effects Ally Strong Heal
Self Moderate Damage (Special)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Heal

Empathy AdrenalinBoost Adrenaline Boost

Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level Archetypeicon defender 32 (Defender)
Archetypeicon controller 38 (Controller)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge
Ally Resist Slow

Empathy MindWall Clear Mind

Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon defender 8 (Defender)
Archetypeicon controller 16 (Controller)
Effects Ally Resist Disorient, Hold, Sleep
Ally Resist Immobilize, Fear, Confusion
Ally +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Empathy Fortitude Fortitude

Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.

Recharge Long
Minimum Level Archetypeicon defender 12 (Defender)
Archetypeicon controller 20 (Controller)
Effects Ally +Defense (All)
Ally +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance To Hit Buffs
Enhance Defense

Empathy HealOther Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon defender 1 (Defender)
Archetypeicon controller 2 (Controller)
Effects Ally Heal
Enhancements Enhance Range
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Heal

Empathy HealingAura Healing Aura

Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon defender 1 (Defender)
Archetypeicon controller 1 (Controller)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Heal

Empathy RecoveryAura Recovery Aura

The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon defender 18 (Defender)
Archetypeicon controller 28 (Controller)
Effects Point Blank Area of Effect
Ally +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Recharge Speed

Empathy RegenerationAura Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon defender 26 (Defender)
Archetypeicon controller 35 (Controller)
Effects Point Blank Area of Effect
Ally +Regeneration
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Heal

Empathy Resurrect Resurrect

Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.

Recharge Very Long
Minimum Level Archetypeicon defender 6 (Defender)
Archetypeicon controller 10 (Controller)
Effects Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed