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Overview

Empathy is one of the powersets. It is a Defender primary powerset and a Controller secondary powerset in City of Heroes.

Power Tables

Defender

The Empathy powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Empathy HealingAura [[#Healing Aura|Healing Aura]] 1 PBAoE, Team Heal
Empathy HealOther [[#Heal Other|Heal Other]] 1 Ally Heal
Empathy AbsorbPain [[#Absorb Pain|Absorb Pain]] 2 Ally Strong Heal, Self Moderate Damage (Special)
Empathy Resurrect [[#Resurrect|Resurrect]] 6 Ally Resurrect
Empathy MindWall [[#Clear Mind|Clear Mind]] 8 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Empathy Fortitude [[#Fortitude|Fortitude]] 12 Ally +Defense (All), +Damage, +Accuracy
Empathy RecoveryAura [[#Recovery Aura|Recovery Aura]] 18 PBAoE, Ally +Recovery
Empathy RegenerationAura [[#Regeneration Aura|Regeneration Aura]] 26 PBAoE, Ally +Regeneration
Empathy AdrenalinBoost [[#Adrenaline Boost|Adrenaline Boost]] 32 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Controller

The Empathy powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Empathy HealingAura [[#Healing Aura|Healing Aura]] 1 PBAoE, Team Heal
Empathy HealOther [[#Heal Other|Heal Other]] 2 Ally Heal
Empathy AbsorbPain [[#Absorb Pain|Absorb Pain]] 4 Ally Strong Heal, Self Moderate Damage (Special)
Empathy Resurrect [[#Resurrect|Resurrect]] 10 Ally Resurrect
Empathy MindWall [[#Clear Mind|Clear Mind]] 16 Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confution, +Perception
Empathy Fortitude [[#Fortitude|Fortitude]] 20 Ally +Defense (All), +Damage, +Accuracy
Empathy RecoveryAura [[#Recovery Aura|Recovery Aura]] 28 PBAoE, Ally +Recovery
Empathy RegenerationAura [[#Regeneration Aura|Regeneration Aura]] 35 PBAoE, Ally +Regeneration
Empathy AdrenalinBoost [[#Adrenaline Boost|Adrenaline Boost]] 38 Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow

Powers

The following are powers in the Kinetics powerset.

Empathy AbsorbPain Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge:       Slow
Minimum Level:  2 (Defender)
                4 (Controller)

Effects:        Ally Strong Heal
                Self Moderate Damage (Special)

Enhancements:   Reduce Endurance Cost
                Enhance Range,
                Enhance Recharge Speed,
                Enhance Heal

Empathy AdrenalinBoost Adrenaline Boost

Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge:       Very Long
Minimum Level:  32 (Defender)
                38 (Controller)

Effects:        Ranged
                Ally +Endurance, +Regeneration, +Recharge
                Ally Resist Slow

Empathy MindWall Clear Mind

Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.

Recharge:       Fast
Minimum Level:  8 (Defender)
                16 (Controller)

Effects:        Ally Resist Disorient, Hold, Sleep
                Ally Resist Immobilize, Fear, Confusion
                Ally +Perception

Enhancements:   Reduce Endurance Cost
                Enhance Range,
                Enhance Recharge Speed

Empathy Fortitude Fortitude

Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.

Recharge:       Long
Minimum Level:  12 (Defender)
                20 (Controller)

Effects:        Ally +Defence (All)
                Ally +Damage, +Accuracy

Enhancements:   Reduce Endurance Cost
                Enhance Range,
                Enhance Recharge Speed,
                Enhance To Hit Buffs
                Enhance Defense

Empathy HealOther Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge:       Fast
Minimum Level:  1 (Defender)
                2 (Controller)

Effects:        Ally Heal

Enhancements:   Reduce Endurance Cost
                Enhance Range,
                Enhance Recharge Speed,
                Enhance Heal

Empathy HealingAura Healing Aura

Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge:       Moderate
Minimum Level:  1 (Defender)
                1 (Controller)

Effects:        Point Blank Area of Effect
                Team Heal

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed,
                Enhance Heal

Empathy RecoveryAura Recovery Aura

The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge:       Very Long
Minimum Level:  18 (Defender)
                28 (Controller)

Effects:        Point Blank Area of Effect
                Ally +Recovery

Enhancements:   Enhance Endurance Modification,
                Reduce Endurance Cost
                Enhance Recharge Speed

Empathy RegenerationAura Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge:       Very Long
Minimum Level:  26 (Defender)
                35 (Controller)

Effects:        Point Blank Area of Effect
                Ally +Regeneration

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed,
                Enhance Heal

Empathy Resurrect Resurrect

Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.

Recharge:       Very Long
Minimum Level:  6 (Defender)
                10 (Controller)

Effects:        Ally Resurrect

Enhancements:   Reduce Endurance Cost
                Enhance Range,
                Enhance Recharge Speed
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