Overview[]
Energy Aura is one of the powersets. It is a Scrapper, Brute, Stalker and Sentinel secondary power set.
You can surround yourself in powerful defensive Energy Auras that can deflect your foes attacks. Like other defensive powers, Energy Aura powers do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes attacks. Energy Aura offers good defense to all attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks.
Power Tables[]
Scrapper[]
The Energy Aura powerset is available as a secondary set for Scrappers. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Kinetic Shield
|
1
|
Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(DeBuff Defense)
|
|
Dampening Field
|
2
|
Auto: Self +Resistance (Smashing, Lethal)
|
|
Power Shield
|
4
|
Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(DeBuff Defense)
|
|
Entropic Aura
|
10
|
Toggle: Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense), Self +Recharge, Foe -Recharge
|
|
Energy Protection
|
16
|
Auto: Self +Resistance(Energy, Negative)
|
|
Energy Cloak
|
20
|
Toggle: Self Stealth, +Defense
|
|
Energize
|
28
|
Self Endurance Discount, Heal, +Regen
|
|
Energy Drain
|
35
|
PBAoE, Self +End, +Def, Foe -End
|
|
Overload
|
38
|
Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special
|
Brute[]
The Energy Aura powerset is available as a secondary set for Brutes. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Kinetic Shield
|
1
|
Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(DeBuff Defense)
|
|
Dampening Field
|
2
|
Auto: Self +Resistance (Smashing, Lethal)
|
|
Power Shield
|
4
|
Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(DeBuff Defense)
|
|
Entropic Aura
|
10
|
Toggle: Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense), Self +Recharge, Foe -Recharge
|
|
Energy Protection
|
16
|
Auto: Self +Resistance(Energy, Negative)
|
|
Energy Cloak
|
20
|
Toggle: Self Stealth, +Defense
|
|
Energy Drain
|
28
|
Point Blank Area of Effect, Self +Endurance, Foe: -Endurance
|
|
Energize
|
35
|
Self Endurance Discount, Heal, +Regen
|
|
Overload
|
38
|
Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special
|
Stalker[]
The Energy Aura powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Hide
|
1
|
Toggle: Self Stealth, +Defense(All but Psionics)
|
|
Kinetic Shield
|
2
|
Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(DeBuff Defense)
|
|
Power Shield
|
4
|
Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(DeBuff Defense)
|
|
Entropy Shield
|
10
|
Toggle: Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)
|
|
Kinetic Dampening
|
16
|
Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)
|
|
Disrupt
|
20
|
Toggle: Point Blank Area of Effect Foe: Disorient
|
|
Energy Drain
|
28
|
Point Blank Area of Effect, Self +Endurance, Foe: -Endurance
|
|
Energize
|
35
|
Self Endurance Discount, Heal, +Regen
|
|
Overload
|
38
|
Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special
|
Sentinel[]
The Energy Aura powerset is available as a secondary set for Sentinels. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Kinetic Shield
|
1
|
Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(DeBuff Defense)
|
|
Kinetic Dampening
|
2
|
Auto: Self +Resistance (Energy, Negative, Toxic, Smashing, Lethal, Slow)
|
|
Power Shield
|
4
|
Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(DeBuff Defense)
|
|
Energize
|
10
|
Self Endurance Discount, Heal, +Regen
|
|
Entropy Shield
|
16
|
Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Debuff Defense), Self +Recharge, Foe -Recharge
|
|
Power Armor
|
20
|
Toggle: Self +HP, +Resistance (All but Psionics)
|
|
Repelling Force
|
28
|
Auto: +Defense
|
|
Power Drain
|
35
|
PBAoE, Self +End, Foe -End
|
|
Overload
|
38
|
Self +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(DeBuff Defense), +Special
|
Powers[]
The following are powers in the Energy Aura powerset.
Dampening Field[]
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Minimum Level
|
2 (Brute)
|
|
2 (Scrapper)
|
Effects
|
Auto: Self +Resistance (Smashing, Lethal, Energy, Endurance Drain)
|
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Disrupt[]
This Toggle power creates a field that periodically sends out waves of intense energy that overload nearby enemy senses leaving them briefly stunned. Repulse drains a small amount of endurance for each enemy it attempts to stun.
Recharge
|
Slow
|
Minimum Level
|
20 (Stalker)
|
Effects
|
Toggle: PBAoE
|
|
Foe Disorient
|
Enhancements
|
Enhance Accuracy
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Disorient Duration
|
Set Categories
|
Stuns
|
Energize[]
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
Recharge
|
Very Long
|
Minimum Level
|
28 (Scrapper)
|
|
35 (Brute)
|
|
35 (Stalker)
|
|
10 (Sentinel)
|
Effects
|
Self Endurance Discount, Heal, +Regen
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Heal
|
Set Categories
|
Healing
|
Energy Cloak[]
The Energy Cloak bends light around you so you become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. Unlike some stealth powers, the Energy Cloak has no movement penalty. The Energy Cloak will not work with any other form of Concealment powers.
Recharge
|
Slow
|
Minimum Level
|
20 (Brute)
|
|
20 (Scrapper)
|
Effects
|
Toggle: Self Stealth, +Defense
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
Energy Drain[]
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge
|
Long
|
Minimum Level
|
28 (Brute)
|
|
28 (Stalker)
|
|
35 (Scrapper)
|
Effects
|
Point Blank Area of Effect
|
|
Self +Endurance
|
|
Foe: -Endurance
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Defense Buff
|
|
Enhance Taunt Effectiveness(Brute Only)
|
Set Categories
|
Defense
|
|
Endurance Modification
|
|
Taunt(Brute Only)
|
Energy Protection[]
You ability to channel energy makes you naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
Minimum Level
|
16 (Brute)
|
|
16 (Stalker)
|
|
16 (Scrapper)
|
Effects
|
Auto: Self +Resistance(Energy, Negative)
|
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Entropic Aura[]
Entropic Aura diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Aura also grants you good resistance to Defense Debuffs as well as providing you a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced and may be taunted.
Recharge
|
Fast
|
Minimum Level
|
10 (Scrapper)
|
|
10 (Brute)
|
Effects
|
Toggle: Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), +Recharge
|
|
Foe: -Recharge
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Taunt Effectiveness(Brute Only)
|
Entropy Shield[]
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs.
Recharge
|
Fast
|
Minimum Level
|
10 (Brute)
|
|
10 (Stalker)
|
|
16 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Knockback, Repel, Disorient, Hold)
|
|
+Resistance(Sleep, Immobilize, Teleport, DeBuff Defense)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
Hide[]
Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.
Minimum Level
|
1 (Stalker)
|
Effects
|
Toggle: Self Stealth, +Defense(All but Psionics)
|
Enhancements
|
Increase Attack Rate
|
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
Kinetic Dampening[]
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.
Minimum Level
|
16 (Stalker)
|
|
2 (Sentinel)
|
Effects
|
Auto: Self +Res(Energy, Negative, Toxic, Lethal, Smashing, Slow)
|
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Kinetic Shield[]
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Recharge
|
Fast
|
Minimum Level
|
1 (Brute)
|
|
2 (Stalker)
|
|
1 (Scrapper)
|
|
1 (Sentinel)
|
Effects
|
Toggle: Self +Defense(Smashing, Lethal, Energy)
|
|
+Resistance(DeBuff Defense)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
Overload[]
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Recharge
|
Very Long, Long (Sentinel Only)
|
Minimum Level
|
38 (Brute)
|
|
38 (Stalker)
|
|
38 (Scrapper)
|
|
38 (Sentinel)
|
Effects
|
Self +Defense(All but Psionics)
|
|
+Recovery, +Max Health
|
|
+Resistance(DeBuff Defense), +Special
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Defense Buff
|
|
Enhance Heal
|
Set Categories
|
Defense
|
|
Endurance Modification
|
|
Healing
|
Power Armor[]
Power Armor increases your resistance to all damage types except Psionics or Toxic.
Recharge
|
Long
|
Minimum Level
|
20 (Sentinel)
|
Effects
|
Toggle: Self +HP, +Resistance(All but Psionics)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Power Drain[]
Power Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge
|
Long
|
Minimum Level
|
35 (Sentinel)
|
Effects
|
PBAoE, Self +End
|
|
Foe -End
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
Set Categories
|
Endurance Modification
|
Power Shield[]
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Recharge
|
Fast
|
Minimum Level
|
4 (Brute)
|
|
4 (Stalker)
|
|
4 (Scrapper)
|
|
4 (Sentinel)
|
Effects
|
Toggle: Self +Defense(Fire, Cold, Energy, Negative)
|
|
+Resistance(DeBuff Defense)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
Repelling Force[]
Your innate power over energies manifest itself naturally as a repelling force, increasing your defense against all types.
Minimum Level
|
28 (Sentinel)
|
Effects
|
Auto: +Defense
|
Enhancements
|
Enhance Defense Buff
|
Set Categories
|
Defense
|
External Links[]