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Overview[]

Energy Melee lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for Tankers and a primary power set for Brutes and Stalkers.

Power Tables[]

Tanker[]

Energy Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
PowerPunch Quick Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch EnergyPunch Energy Punch 2 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
PowerPunch BoneSmasher Bone Smasher 4 Melee, High Damage(Smashing/Energy), Foe Disorient
PowerPunch Taunt Taunt 10 Ranged(Targeted Area of Effect), Foe Taunt
PowerPunch Flurry Whirling Hands 16 Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient
PowerPunch Stun Stun 20 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch BuildUp Build Up 28 Self +Damage, +To-Hit
PowerPunch EnergyTransfer Energy Transfer 35 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points
PowerPunch TotalFocus Total Focus 38 Melee, Extreme Damage(Smashing/Energy), Foe Disorient

Brute[]

Energy Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
PowerPunch Quick Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch EnergyPunch Energy Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
PowerPunch BoneSmasher Bone Smasher 2 Melee, High Damage(Smashing/Energy), Foe Disorient
PowerPunch BuildUp Build Up 6 Self +Damage, +To-Hit
PowerPunch Flurry Whirling Hands 8 Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient
PowerPunch Taunt Taunt 12 Ranged(Targeted Area of Effect), Foe Taunt
PowerPunch TotalFocus Total Focus 18 Melee, Extreme Damage(Smashing/Energy), Foe Disorient
PowerPunch Stun Stun 26 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch EnergyTransfer Energy Transfer 32 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points

Stalker[]

Energy Melee is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
PowerPunch Quick Barrage 1 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch EnergyPunch Energy Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Disorient
PowerPunch BoneSmasher Bone Smasher 2 Melee, High Damage(Smashing/Energy), Foe Disorient
PowerPunch AssassinStrike Assassin's Strike 6 Melee, Special Damage(Smashing/Energy)
PowerPunch BuildUp Build Up 8 Self +Damage, +To-Hit
PowerPunch Placate Placate 12 Ranged, Foe Placate; Self +Stealth/Hide
PowerPunch Stun Stun 18 Melee, Minor Damage(Smashing/Energy), Foe Disorient
PowerPunch EnergyTransfer Energy Transfer 26 Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points
PowerPunch TotalFocus Total Focus 32 Melee, Extreme Damage(Smashing/Energy), Foe Disorient

Powers[]

The following are powers in the Energy Melee powerset.

PowerPunch AssassinStrike Assassin's Strike[]

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
IO Damage Melee Damage

PowerPunch Quick Barrage[]

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Minor(Smashing/Energy)
Recharge Very Fast
Minimum Level V archetypeicon brute 1 (Brute)
V archetypeicon stalker 1 (Stalker)
Archetypeicon tanker 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Stun Stuns
IO Taunt Taunt (Brute/Tanker only)

PowerPunch BoneSmasher Bone Smasher[]

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute 2 (Brute)
V archetypeicon stalker 2 (Stalker)
Archetypeicon tanker 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Stun Stuns
IO Taunt Taunt (Brute/Tanker only)

PowerPunch BuildUp Build Up[]

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute 6 (Brute)
V archetypeicon stalker 8 (Stalker)
Archetypeicon tanker 28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training ToHit Buffs Enhance ToHit Buff
Set Categories IO ToHit Buffs To Hit Buffs

PowerPunch EnergyPunch Energy Punch[]

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute 1 (Brute)
V archetypeicon stalker 1 (Stalker)
Archetypeicon tanker 2 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Stun Stuns
IO Taunt Taunt (Brute/Tanker only)

PowerPunch EnergyTransfer Energy Transfer[]

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute 32 (Brute)
V archetypeicon stalker 26 (Stalker)
Archetypeicon tanker 35 (Tanker)
Effects Melee
Foe Disorient
Self -Hit Points
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Taunt Taunt (Brute/Tanker only)

PowerPunch Placate Placate[]

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

This power is unavailable to Tankers and Brutes.

Recharge Long
Minimum Level V archetypeicon stalker 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
Set Categories -

PowerPunch Stun Stun[]

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage Minor(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute 26 (Brute)
V archetypeicon stalker 18 (Stalker)
Archetypeicon tanker 20 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Stun Stuns
IO Taunt Taunt (Brute/Tanker only)

PowerPunch Taunt Taunt[]

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level V archetypeicon brute 10 (Brute)
Archetypeicon tanker 4 (Tanker)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Taunt Effectiveness Enhance Taunt Effectiveness
Set Categories IO Taunt Taunt

PowerPunch TotalFocus Total Focus[]

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Stalkers: Criticals with Total Focus deal 130% damage instead of double.

Damage Extreme(Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute 18 (Brute)
V archetypeicon stalker 32 (Stalker)
Archetypeicon tanker 38 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Damage Melee Damage
IO Stun Stuns
IO Taunt Taunt (Brute/Tanker only)

PowerPunch Flurry Whirling Hands[]

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

This power is unavailable to Stalkers.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute 8 (Brute)
Archetypeicon tanker 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Disorient Duration Enhance Disorient Duration
TO Training Taunt Effectiveness Enhance Taunt Effectiveness
Set Categories IO Damage PBAoE Damage
IO Stun Stuns
IO Taunt Taunt

History[]

  • Tanker secondary
  • for Brutes and Stalkers on CoV release
  • switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.

External Links[]

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