(→Tanker: moved Taunt and Bone Smasher to correct levels, extended text on abbrev.) |
m ((BOT) moving 'powerset' categories and navboxes to 'power set') |
||
(26 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
== Overview == |
== Overview == |
||
− | '''Energy Melee''' |
+ | '''Energy Melee''' lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for [[Tanker]]s and a primary power set for [[Brute]]s and [[Stalker]]s. |
− | |||
− | You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents. |
||
== Power Tables == |
== Power Tables == |
||
Line 10: | Line 8: | ||
=== Tanker === |
=== Tanker === |
||
− | + | Energy Melee is available as a secondary set for [[Tanker|Tankers]]. The following table shows which powers are available and at what level: |
|
{{Powers_LevelHeader}} |
{{Powers_LevelHeader}} |
||
− | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged |
+ | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self |
+ | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +Damage, +To-Hit|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage |
+ | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}} |
{{Powers_Footer}} |
{{Powers_Footer}} |
||
Line 27: | Line 25: | ||
=== Brute === |
=== Brute === |
||
− | + | Energy Melee is available as a primary set for [[Brute|Brutes]]. The following table shows which powers are available and at what level: |
|
{{Powers_LevelHeader}} |
{{Powers_LevelHeader}} |
||
− | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor |
+ | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High |
+ | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self + |
+ | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +Damage, +To-Hit|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect= |
+ | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged |
+ | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme |
+ | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor |
+ | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points|Border=0}} |
{{Powers_Footer}} |
{{Powers_Footer}} |
||
=== Stalker === |
=== Stalker === |
||
− | + | Energy Melee is available as a primary set for [[Stalker|Stalkers]]. The following table shows which powers are available and at what level: |
|
{{Powers_LevelHeader}} |
{{Powers_LevelHeader}} |
||
− | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor |
+ | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High |
+ | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special |
+ | {{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special Damage(Smashing/Energy)|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self + |
+ | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Damage, +To-Hit|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate |
+ | {{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate; Self +Stealth/Hide|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor |
+ | {{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor Damage(Smashing/Energy), Foe Disorient|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme |
+ | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points|Border=1}} |
− | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme |
+ | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme Damage(Smashing/Energy), Foe Disorient|Border=0}} |
{{Powers_Footer}} |
{{Powers_Footer}} |
||
Line 63: | Line 61: | ||
=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike === |
=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike === |
||
− | A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are |
+ | A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. |
This power is unavailable to [[Tanker]]s and [[Brute]]s. |
This power is unavailable to [[Tanker]]s and [[Brute]]s. |
||
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Special}} |
+ | {{PowerBlock_Damage|Special(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} |
{{PowerBlock_Recharge|Slow}} |
||
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} |
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} |
||
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Enhance Damage}}}} |
||
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
⚫ | |||
⚫ | |||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_Quick.png]] Barrage === |
=== [[Image:PowerPunch_Quick.png]] Barrage === |
||
− | You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can |
+ | You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. |
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Minor}} |
+ | {{PowerBlock_Damage|Minor(Smashing/Energy)}} |
{{PowerBlock_Recharge|Very Fast}} |
{{PowerBlock_Recharge|Very Fast}} |
||
− | {{PowerBlock_Level|[[Image: |
+ | {{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
⚫ | |||
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} |
||
⚫ | |||
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
⚫ | |||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
− | {{PowerBlock_Blank|{{Enhance |
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
− | {{ |
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher === |
=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher === |
||
− | A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to |
+ | A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. |
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|High}} |
+ | {{PowerBlock_Damage|High(Smashing/Energy)}} |
{{PowerBlock_Recharge|Moderate}} |
{{PowerBlock_Recharge|Moderate}} |
||
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 2 (Brute)}} |
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 2 (Brute)}} |
||
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} |
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} |
||
− | {{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] |
+ | {{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} |
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
− | {{PowerBlock_Blank|{{Enhance |
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
− | {{ |
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_BuildUp.png]] Build Up === |
=== [[Image:PowerPunch_BuildUp.png]] Build Up === |
||
− | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your |
+ | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. |
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
Line 128: | Line 132: | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} |
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} |
||
− | {{PowerBlock_Effects|Self +Damage, + |
+ | {{PowerBlock_Effects|Self +Damage, +To-Hit}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 139: | Line 144: | ||
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Moderate}} |
+ | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} |
{{PowerBlock_Recharge|Fast}} |
{{PowerBlock_Recharge|Fast}} |
||
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
||
Line 145: | Line 150: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} |
||
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
− | {{PowerBlock_Blank|{{Enhance |
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
− | {{ |
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
⚫ | |||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer === |
=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer === |
||
− | Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme |
+ | Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target. |
− | ''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while |
+ | ''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty. |
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Extreme}} |
+ | {{PowerBlock_Damage|Extreme(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} |
{{PowerBlock_Recharge|Slow}} |
||
− | {{PowerBlock_Level|[[Image: |
+ | {{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 32 (Brute)}} |
− | {{PowerBlock_Blank|[[Image: |
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} |
− | {{PowerBlock_Blank|[[Image: |
+ | {{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} |
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
{{PowerBlock_Blank|Self -Hit Points}} |
{{PowerBlock_Blank|Self -Hit Points}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
− | {{PowerBlock_Blank|{{Enhance |
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
− | {{ |
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_Placate.png]] Placate === |
=== [[Image:PowerPunch_Placate.png]] Placate === |
||
− | Allows you to trick a foe into no longer attacking you. A successful Placate will also |
+ | Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back. |
This power is unavailable to [[Tanker]]s and [[Brute]]s. |
This power is unavailable to [[Tanker]]s and [[Brute]]s. |
||
Line 190: | Line 200: | ||
{{PowerBlock_Enhancements|{{Enhance Range}}}} |
{{PowerBlock_Enhancements|{{Enhance Range}}}} |
||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Sets|-}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 197: | Line 208: | ||
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Minor}} |
+ | {{PowerBlock_Damage|Minor(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} |
{{PowerBlock_Recharge|Slow}} |
||
− | {{PowerBlock_Level|[[Image: |
+ | {{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 26 (Brute)}} |
⚫ | |||
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} |
||
⚫ | |||
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
⚫ | |||
⚫ | |||
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
{{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
− | {{PowerBlock_Blank|{{Enhance |
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
− | {{ |
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 216: | Line 230: | ||
Taunts a foe and all foes around him to attack you. |
Taunts a foe and all foes around him to attack you. |
||
− | ''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An |
+ | ''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes. |
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury. |
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury. |
||
Line 225: | Line 239: | ||
{{PowerBlock_Recharge|Fast (Brute)}} |
{{PowerBlock_Recharge|Fast (Brute)}} |
||
{{PowerBlock_Blank|Slow (Tanker)}} |
{{PowerBlock_Blank|Slow (Tanker)}} |
||
− | {{PowerBlock_Level|[[Image: |
+ | {{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 10 (Brute)}} |
− | {{PowerBlock_Blank|[[Image: |
+ | {{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} |
− | {{PowerBlock_Effects|Ranged |
+ | {{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} |
{{PowerBlock_Blank|Foe Taunt}} |
{{PowerBlock_Blank|Foe Taunt}} |
||
− | {{PowerBlock_Enhancements| |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} |
||
+ | {{PowerBlock_Sets|{{Set Taunt}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_TotalFocus.png]] Total Focus === |
=== [[Image:PowerPunch_TotalFocus.png]] Total Focus === |
||
− | Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them |
+ | Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long. |
+ | ''Stalkers:'' Criticals with Total Focus deal 130% damage instead of double. |
||
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Extreme}} |
+ | {{PowerBlock_Damage|Extreme(Smashing/Energy)}} |
{{PowerBlock_Recharge|Long}} |
{{PowerBlock_Recharge|Long}} |
||
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}} |
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}} |
||
Line 244: | Line 262: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}} |
||
{{PowerBlock_Effects|Melee}} |
{{PowerBlock_Effects|Melee}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements|{{ |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
⚫ | |||
⚫ | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Enhance Damage}}}} |
||
− | {{PowerBlock_Blank|{{ |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} |
||
+ | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
||
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
||
+ | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
=== [[Image:PowerPunch_Flurry.png]] Whirling Hands === |
=== [[Image:PowerPunch_Flurry.png]] Whirling Hands === |
||
− | By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be |
+ | By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. |
This power is unavailable to [[Stalker]]s. |
This power is unavailable to [[Stalker]]s. |
||
{{PowerBlock_Start}} |
{{PowerBlock_Start}} |
||
− | {{PowerBlock_Damage|Moderate}} |
+ | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} |
{{PowerBlock_Recharge|Slow}} |
||
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}} |
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} |
||
{{PowerBlock_Effects|Point Blank Area of Effect}} |
{{PowerBlock_Effects|Point Blank Area of Effect}} |
||
⚫ | |||
{{PowerBlock_Blank|Foe Disorient}} |
{{PowerBlock_Blank|Foe Disorient}} |
||
− | {{PowerBlock_Enhancements| |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank| |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} |
||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} |
||
+ | {{PowerBlock_Blank|{{Set Stuns}}}} |
||
+ | {{PowerBlock_Blank|{{Set Taunt}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
+ | |||
+ | == History == |
||
+ | * Tanker secondary |
||
+ | * for Brutes and Stalkers on CoV release |
||
+ | * switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which. |
||
== External Links == |
== External Links == |
||
Line 275: | Line 307: | ||
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} |
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} |
||
+ | {{Navbox melee power sets|show}} |
||
⚫ | |||
+ | {{Navbox tanker power sets|hide}} |
||
⚫ | |||
+ | {{Navbox brute power sets|hide}} |
||
⚫ | |||
+ | {{Navbox stalker power sets|hide}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ |
Latest revision as of 07:26, 3 July 2012
Overview[]
Energy Melee lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for Tankers and a primary power set for Brutes and Stalkers.
Power Tables[]
Tanker[]
Energy Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Barrage | 1 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Energy Punch | 2 | Melee, Moderate Damage(Smashing/Energy), Foe Disorient | |
Bone Smasher | 4 | Melee, High Damage(Smashing/Energy), Foe Disorient | |
Taunt | 10 | Ranged(Targeted Area of Effect), Foe Taunt | |
Whirling Hands | 16 | Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient | |
Stun | 20 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Build Up | 28 | Self +Damage, +To-Hit | |
Energy Transfer | 35 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points | |
Total Focus | 38 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient |
Brute[]
Energy Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Barrage | 1 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Energy Punch | 1 | Melee, Moderate Damage(Smashing/Energy), Foe Disorient | |
Bone Smasher | 2 | Melee, High Damage(Smashing/Energy), Foe Disorient | |
Build Up | 6 | Self +Damage, +To-Hit | |
Whirling Hands | 8 | Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient | |
Taunt | 12 | Ranged(Targeted Area of Effect), Foe Taunt | |
Total Focus | 18 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient | |
Stun | 26 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Energy Transfer | 32 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points |
Stalker[]
Energy Melee is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Barrage | 1 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Energy Punch | 1 | Melee, Moderate Damage(Smashing/Energy), Foe Disorient | |
Bone Smasher | 2 | Melee, High Damage(Smashing/Energy), Foe Disorient | |
Assassin's Strike | 6 | Melee, Special Damage(Smashing/Energy) | |
Build Up | 8 | Self +Damage, +To-Hit | |
Placate | 12 | Ranged, Foe Placate; Self +Stealth/Hide | |
Stun | 18 | Melee, Minor Damage(Smashing/Energy), Foe Disorient | |
Energy Transfer | 26 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points | |
Total Focus | 32 | Melee, Extreme Damage(Smashing/Energy), Foe Disorient |
Powers[]
The following are powers in the Energy Melee powerset.
Assassin's Strike[]
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
This power is unavailable to Tankers and Brutes.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Melee Damage |
Barrage[]
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.
Damage | Minor(Smashing/Energy) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Bone Smasher[]
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Build Up[]
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
8 (Stalker) | |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buffs |
Energy Punch[]
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Damage | Moderate(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Energy Transfer[]
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage | Extreme(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
26 (Stalker) | |
35 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self -Hit Points | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute/Tanker only) |
Placate[]
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
This power is unavailable to Tankers and Brutes.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Stun[]
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Damage | Minor(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 26 (Brute) |
18 (Stalker) | |
20 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Taunt[]
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.
Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.
This power is unavailable to Stalkers.
Recharge | Fast (Brute) |
Slow (Tanker) | |
Minimum Level | 10 (Brute) |
4 (Tanker) | |
Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Total Focus[]
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.
Stalkers: Criticals with Total Focus deal 130% damage instead of double.
Damage | Extreme(Smashing/Energy) |
Recharge | Long |
Minimum Level | 18 (Brute) |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Whirling Hands[]
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
This power is unavailable to Stalkers.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Stuns | |
Taunt |
History[]
- Tanker secondary
- for Brutes and Stalkers on CoV release
- switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.
External Links[]
- Energy Melee for Brutes at RedTomax.com
- Energy Melee for Tankers at RedTomax.com
|
|
|
|