Description[]
A high-tech energy-based weapon.
Recipes Used In[]
Set Enhancements
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Titanium Coating: Endurance/Recharge/Resistance
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Defense/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Endurance Reduction
- Ragnarok: Damage/Endurance Reduction
- Ragnarok: Damage/Endurance Reduction
- Ragnarok: Damage/Endurance Reduction
- Ragnarok: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Recharge
- Coercive Persuasion: Confuse Duration/Recharge
- Coercive Persuasion: Confuse Duration/Recharge
- Coercive Persuasion: Confuse Duration/Recharge
- Coercive Persuasion: Confuse Duration/Recharge
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Endurance Reduction
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Recharge/Accuracy
- Gravitational Anchor: Recharge/Accuracy
- Gravitational Anchor: Recharge/Accuracy
- Gravitational Anchor: Recharge/Accuracy
- Gravitational Anchor: Recharge/Accuracy
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
Dropped By[]
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.