Rigel Kent (talk | contribs) No edit summary |
Rigel Kent (talk | contribs) (dominator sets) |
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An '''enhancement set''' is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power. |
An '''enhancement set''' is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power. |
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+ | Most set enhancements work like other enhancements, boosting one or more aspects of a power. The strength of these boosts depends on the set enhancement's level, not its level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level, except very rare and superior archetype enhancements. Very rare set enhancements and superior archetype enhancements have enhancement values 1/4th higher than standard, but only exist as level 50 enhancements and can only be slotted by level 50 characters. |
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− | Most set enhancements work like other enhancements, boosting one or more aspects of a power. |
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+ | Some set enhancements add effects known as procs to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not. |
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− | The strength of this boost is dependent solely on the set enhancement's level, and not the enhancement's rarity or level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level. |
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+ | Two identical set enhancements cannot be slotted into the same power in the same build, but can be slotted into different powers, unless unique. If unique, only one of that enhancement may be slotted per build. Different levels of the same enhancement still count as identical for this purpose. Archetype enhancements and superior archetype enhancements of the same type also count as identical for this purpose. |
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− | Some set enhancements, known as "procs", add effects to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not. |
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− | |||
− | Two identical set enhancements cannot be slotted into the same power in the same build, but can be slotted into different powers, unless unique. If unique, only one of that enhancement may be slotted per build. Different levels of the same enhancement still count as identical for this purpose. |
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Up to five of the same bonus can be granted to a character at a time. Different values of the same type of bonus count as different for this purpose. Set bonuses and bonuses granted directly by special enhancements also count as different for this purpose. |
Up to five of the same bonus can be granted to a character at a time. Different values of the same type of bonus count as different for this purpose. Set bonuses and bonuses granted directly by special enhancements also count as different for this purpose. |
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{{clr}} |
{{clr}} |
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− | ==Damage |
+ | ==Damage== |
===Melee damage sets=== |
===Melee damage sets=== |
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{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Bonesnap}}{{:Pulverizing Fisticuffs}}{{:Bruising Blow}}{{:Pounding Slugfest}}{{:Smashing Haymaker}}{{:Kinetic Combat}}{{:Focused Smite}}{{:Touch of Death}}{{:Crushing Impact}}{{:Mako's Bite}}{{:Gladiator's Strike}}{{:Hecatomb}} |
{{:Bonesnap}}{{:Pulverizing Fisticuffs}}{{:Bruising Blow}}{{:Pounding Slugfest}}{{:Smashing Haymaker}}{{:Kinetic Combat}}{{:Focused Smite}}{{:Touch of Death}}{{:Crushing Impact}}{{:Mako's Bite}}{{:Gladiator's Strike}}{{:Hecatomb}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Eradication}}{{:Cleaving Blow}}{{:Multi-Strike}}{{:Scirocco's Dervish}}{{:Obliteration}}{{:Fury of the Gladiator}}{{:Armageddon}} |
{{:Eradication}}{{:Cleaving Blow}}{{:Multi-Strike}}{{:Scirocco's Dervish}}{{:Obliteration}}{{:Fury of the Gladiator}}{{:Armageddon}} |
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|} |
|} |
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|} |
|} |
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+ | ===Pet damage sets=== |
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− | ===Ranged Damage=== |
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{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
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!| |
!| |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
+ | {{:Unquestioning Loyalty}}{{:Commanding Presence}}{{:Brilliant Leadership}}{{:Edict of the Master}}{{:Blood Mandate}}{{:Sovereign Right}}{{:Soulbound Allegiance}} |
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− | {{:Far Strike}}{{:Salvo}} |
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|} |
|} |
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− | {| class="wikitable" style="text-align:left" |
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− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
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− | |- |
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− | | [[Image:IO_Volley_Fire.png|20px]] |
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− | | [[Volley Fire]] |
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− | | 15-30 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech || || || |
||
− | |- |
||
− | | [[Image:IO_Tempest.png|20px]] |
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− | | [[Tempest]] |
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− | | 15-30 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUnknown}}Dam/End |
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− | | {{IOPoolB}}Dam/Rech |
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− | | {{IOPoolC}}Chance for End Drain {{IOProc}} || || |
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− | |- |
||
− | | [[Image:IO_Maelstrom's_Fury.png|20px]] |
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− | | [[Maelstrom's Fury]] |
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− | | 20-35 |
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− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech |
||
− | | {{IOUncommon}}Dam/End/Rech || || |
||
− | |- |
||
− | | [[Image:IO_Entropic_Chaos.png|20px]] |
||
− | | [[Entropic Chaos]] |
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− | | 20-35 |
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− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOPoolA}}Dam/End |
||
− | | {{IOPoolB}}Dam/Rech |
||
− | | {{IOPoolC}}Dam/End/Rech |
||
− | | {{IOPoolA}}Chance to Heal {{IOProc}} || |
||
− | |- |
||
− | | [[Image:IO_Ruin.png|20px]] |
||
− | | [[Ruin]] |
||
− | | 25-40 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech |
||
− | | {{IOUncommon}}Acc/End/Rech |
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− | | {{IOUncommon}}Acc/Dam/Rech || |
||
− | |- |
||
− | | [[Image:IO_Decimation.png|20px]] |
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− | | [[Decimation]] |
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− | | 25-40 |
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− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOPoolA}}Dam/End |
||
− | | {{IOPoolB}}Dam/Rech |
||
− | | {{IOPoolC}}Acc/End/Rech |
||
− | | {{IOPoolD}}Acc/Dam/Rech |
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− | | {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Thunderstrike.png|20px]] |
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− | | [[Thunderstrike]] |
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− | | 30-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech |
||
− | | {{IOUncommon}}Acc/Dam/Rech |
||
− | | {{IOUncommon}}Acc/Dam/End |
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− | | {{IOUncommon}}Dam/End/Rech |
||
− | |- |
||
− | | [[Image:IO_Devastation.png|20px]] |
||
− | | [[Devastation]] |
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− | | 30-50 |
||
− | | {{IOPoolA}}Acc/Dam |
||
− | | {{IOPoolB}}Dam/End |
||
− | | {{IOPoolC}}Dam/Rech |
||
− | | {{IOPoolD}}Acc/Dam/Rech |
||
− | | {{IOPoolA}}Acc/Dam/End/Rech |
||
− | | {{IOPoolC}}Chance to Hold {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Apocalypse.png|20px]] |
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− | | [[Apocalypse]] |
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− | | 50 |
||
− | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}} |
||
− | |- |
||
|} |
|} |
||
+ | ===Ranged damage sets=== |
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− | :Set Bonuses |
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+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
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− | |||
+ | !| |
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− | {{IOBonusHeader}} |
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− | | [[Volley Fire]] |
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− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | +Health || || || |
||
− | |- |
||
− | | [[Tempest]] |
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− | | {{IOlevel3}} | Sleep Res |
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− | | {{IOlevel1}} | + Positive/Negative Energy Res |
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− | | {{IOlevel3}} | + Damage || || |
||
− | |- |
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− | | [[Maelstrom's Fury]] |
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− | | {{IOlevel2}} | +RunSpeed |
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− | | {{IOlevel2}} | + Cold Def |
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− | | {{IOlevel2}} | Stun Res || || |
||
− | |- |
||
− | | [[Entropic Chaos]] |
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− | | {{IOlevel4}} | + Regeneration |
||
− | | {{IOlevel4}} | Confuse Res |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | - Recharge Time || |
||
− | |- |
||
− | | [[Ruin]] |
||
− | | {{IOlevel2}} | Fear Res |
||
− | | {{IOlevel2}} | +Health |
||
− | | {{IOlevel1}} | Debt Prot |
||
− | | {{IOlevel2}} | + AoE Def || |
||
− | |- |
||
− | | [[Decimation]] |
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− | | {{IOlevel4}} | Immob Res |
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− | | {{IOlevel2}} | +Health |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Thunderstrike]] |
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− | | {{IOlevel3}} | + Recovery |
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− | | {{IOlevel3}} | + Energy Def |
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− | | {{IOlevel3}} | Accuracy |
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− | | {{IOlevel3}} | + Movement Speed |
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− | | {{IOlevel3}} | + Ranged Def |
||
− | |- |
||
− | | [[Devastation]] |
||
− | | {{IOlevel5}} | + Regeneration |
||
− | | {{IOlevel5}} | +Health |
||
− | | {{IOlevel5}} | + Damage |
||
− | | {{IOlevel5}} | Hold Res |
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− | | {{IOlevel5}} | + Psionic Def |
||
− | |- |
||
− | | [[Apocalypse]] |
||
− | | {{IOlevel7}} | + Regeneration |
||
− | | {{IOlevel7}} | +Health |
||
− | | {{IOlevel7}} | + Damage |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Psionic Def |
||
|- |
|- |
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+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
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+ | ! scope="col" style="width:14%;" | Bonus for 2 |
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+ | ! scope="col" style="width:14%;" | Bonus for 3 |
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+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Far Strike}}{{:Salvo}}{{:Volley Fire}}{{:Tempest}}{{:Maelstrom's Fury}}{{:Entropic Chaos}}{{:Ruin}}{{:Decimation}}{{:Thunderstrike}}{{:Devastation}}{{:Gladiator's Javelin}}{{:Apocalypse}} |
||
|} |
|} |
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|} |
|} |
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− | === |
+ | ===Recharge intensive pet damage sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Air_Burst.png|20px]] |
||
− | | [[Air Burst]] |
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− | | 10-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech |
||
− | | {{IOUncommon}}Dam/Range || || |
||
− | |- |
||
− | | [[Image:IO_Detonation.png|20px]] |
||
− | | [[Detonation]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Rech |
||
− | | {{IOUncommon}}Dam/Range |
||
− | | {{IOUncommon}}Dam/Acc/End |
||
− | | {{IOUncommon}}Dam/End/Range |
||
− | |- |
||
− | | [[Image:IO_Positron's_Blast.png|20px]] |
||
− | | [[Positron's Blast]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Dam |
||
− | | {{IOPoolA}}Dam/End |
||
− | | {{IOPoolB}}Dam/Rech |
||
− | | {{IOPoolB}}Dam/Range |
||
− | | {{IOPoolC}}Dam/Acc/End |
||
− | | {{IOPoolC}}Chance for Energy damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Ragnarok.png|20px]] |
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− | | [[Ragnarok]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Call to Arms}}{{:Expedient Reinforcement}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Air Burst]] |
||
− | | {{IOlevel1}} | Improved Knockback |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | + Smashing/Lethal Res || || |
||
− | |- |
||
− | | [[Detonation]] |
||
− | | {{IOlevel2}} | Sleep Res |
||
− | | {{IOlevel2}} | + Energy Res |
||
− | | {{IOlevel1}} | Debt Prot |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic Res |
||
− | |- |
||
− | | [[Positron's Blast]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | + Fire/Cold Res |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Toxic Res |
||
− | |- |
||
− | | [[Ragnarok]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
− | ===Sniper |
+ | ===Sniper attack sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Exploit_Weakness.png|20px]] |
||
− | | [[Exploit Weakness]] |
||
− | | 10-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Dam/Range |
||
− | | {{IOUncommon}}Dam/Rech || || |
||
− | |- |
||
− | | [[Image:IO_Calibrated_Accuracy.png|20px]] |
||
− | | [[Calibrated Accuracy]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Acc/Int |
||
− | | {{IOUncommon}}Acc/Range |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}Acc/Dam/Rech |
||
− | |- |
||
− | | [[Image:IO_Executioner's_Contract.png|20px]] |
||
− | | [[Executioner's Contract]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Dam |
||
− | | {{IOPoolA}}Dam/End |
||
− | | {{IOPoolB}}Dam/Int |
||
− | | {{IOPoolB}}Dam/Range |
||
− | | {{IOPoolC}}Dam/Rech |
||
− | | {{IOPoolC}}Disorient Bonus {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Extreme_Measures.png|20px]] |
||
− | | [[Extreme Measures]] |
||
− | | 35-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Acc/Int/Range |
||
− | | {{IOUncommon}}Dam/Int/Rech |
||
− | | {{IOUncommon}}Dam/End/Rech |
||
− | | {{IOUncommon}}Acc/Range/Rech |
||
− | |- |
||
− | | [[Image:IO_Sting_of_the_Manticore.png|20px]] |
||
− | | [[Sting of the Manticore]] |
||
− | | 35-50 |
||
− | | {{IOPoolA}}Acc/Dam |
||
− | | {{IOPoolB}}Dam/End |
||
− | | {{IOPoolC}}Acc/Int/Range |
||
− | | {{IOPoolD}}Dam/Int/Rech |
||
− | | {{IOPoolA}}Dam/End/Rech |
||
− | | {{IOPoolC}}Chance for Toxic Damage {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Exploit Weakness}}{{:Calibrated Accuracy}}{{:Executioner's Contract}}{{:Extreme Measures}}{{:Sting of the Manticore}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Exploit Weakness]] |
||
− | | {{IOlevel1}} | +RunSpeed |
||
− | | {{IOlevel1}} | + Fire/Cold Def |
||
− | | {{IOlevel1}} | Accuracy || || |
||
− | |- |
||
− | | [[Calibrated Accuracy]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel2}} | + Positive/Negative Energy Def |
||
− | | {{IOlevel2}} | Accuracy |
||
− | | {{IOlevel2}} | - Recharge Time |
||
− | | {{IOlevel2}} | + Ranged Def |
||
− | |- |
||
− | | [[Executioner's Contract]] |
||
− | | {{IOlevel3}} | + Recovery |
||
− | | {{IOlevel4}} | + Cold Res |
||
− | | {{IOlevel4}} | Debt Prot |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Extreme Measures]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | + Damage |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Sting of the Manticore]] |
||
− | | {{IOlevel5}} | + Regeneration |
||
− | | {{IOlevel2}} | + Positive/Negative Energy Def |
||
− | | {{IOlevel5}} | + Damage |
||
− | | {{IOlevel5}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
+ | ===Targeted AoE damage sets=== |
||
− | ===Pet Damage=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Unquestioning_Loyalty.png|20px]] |
||
− | | [[Unquestioning Loyalty]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Acc/Dam/End || || |
||
− | |- |
||
− | | [[Image:IO_Commanding_Presence.png|20px]] |
||
− | | [[Commanding Presence]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUnknown}}Dam/End |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolC}}Acc/Dam/End |
||
− | | {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Brilliant_Leadership.png|20px]] |
||
− | | [[Brilliant Leadership]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Acc/Dam/End |
||
− | | {{IOUncommon}}Acc |
||
− | | {{IOUncommon}}Dam |
||
− | |- |
||
− | | [[Image:IO_Edict_of_the_Master.png|20px]] |
||
− | | [[Edict of the Master]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOPoolA}}Dam/End |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Acc/Dam/End |
||
− | | {{IOPoolC}}Dam |
||
− | | {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Blood_Mandate.png|20px]] |
||
− | | [[Blood Mandate]] |
||
− | | 25-50 |
||
− | | {{IOUncommon}}Acc/Dam |
||
− | | {{IOUncommon}}Dam/End |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Acc/Dam/End |
||
− | | {{IOUncommon}}Acc |
||
− | | {{IOUncommon}}Dam |
||
− | |- |
||
− | | [[Image:IO_Sovereign_Right.png|20px]] |
||
− | | [[Sovereign Right]] |
||
− | | 25-50 |
||
− | | {{IOPoolA}}Acc/Dam |
||
− | | {{IOPoolB}}Dam/End |
||
− | | {{IOPoolC}}Acc/End |
||
− | | {{IOPoolD}}Acc/Dam/End |
||
− | | {{IOPoolA}}Acc |
||
− | | {{IOPoolC}}Aura Increased Resistance (All but Psionic) buff for Pets {{IOUnique}} {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Soulbound_Allegiance.png|20px]] |
||
− | | [[Soulbound Allegiance]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Air Burst}}{{:Detonation}}{{:Positron's Blast}}{{:Annihilation}}{{:Javelin Volley}}{{:Ragnarok}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Unquestioning Loyalty]] |
||
− | | {{IOlevel1}} | Immob Res |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | +Endurance || || |
||
− | |- |
||
− | | [[Commanding Presence]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | +Health |
||
− | | {{IOlevel2}} | +Endurance |
||
− | | {{IOlevel2}} | + AoE Def || |
||
− | |- |
||
− | | [[Brilliant Leadership]] |
||
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | Confuse Dur |
||
− | | {{IOlevel1}} | Debt Prot |
||
− | | {{IOlevel1}} | + Movement Speed |
||
− | | {{IOlevel3}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Edict of the Master]] |
||
− | | {{IOlevel3}} | + SpeedJumping |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | + Lethal Res |
||
− | | {{IOlevel3}} | Hold Res |
||
− | | {{IOlevel3}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Blood Mandate]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | + Fire/Cold Def |
||
− | | {{IOlevel2}} | Stun Res |
||
− | | {{IOlevel5}} | + AoE Def |
||
− | | {{IOlevel5}} | + Ranged Def |
||
− | |- |
||
− | | [[Sovereign Right]] |
||
− | | {{IOlevel4}} | Sleep Res |
||
− | | {{IOlevel4}} | Confuse Res |
||
− | | {{IOlevel4}} | Stun Res |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Melee Def |
||
− | |- |
||
− | | [[Soulbound Allegiance]] |
||
− | | {{IOlevel7}} | + Regeneration |
||
− | | {{IOlevel7}} | +Health |
||
− | | {{IOlevel7}} | + Damage |
||
− | | {{IOlevel7}} | Hold Res |
||
− | | {{IOlevel7}} | + Psionic Def |
||
− | |- |
||
|} |
|} |
||
Line 506: | Line 137: | ||
|| |
|| |
||
{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Overwhelming Force}} |
{{:Overwhelming Force}} |
||
|} |
|} |
||
|} |
|} |
||
+ | ===Blaster archetype sets=== |
||
− | == Defensive Sets == |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | ===Healing=== |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Triage.png|20px]] |
||
− | | [[Triage]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech || || |
||
− | |- |
||
− | | [[Image:IO_Regenerative_Tissue.png|20px]] |
||
− | | [[Regenerative Tissue]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolB}}Heal/Rech |
||
− | | {{IOPoolC}}End/Heal/Rech |
||
− | | {{IOPoolA}}+Regeneration {{IOUnique}} || |
||
− | |- |
||
− | | [[Image:IO_Harmonized_Healing.png|20px]] |
||
− | | [[Harmonized Healing]] |
||
− | | 20-40 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech |
||
− | | {{IOUncommon}}Heal |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Miracle.png|20px]] |
||
− | | [[Miracle]] |
||
− | | 20-40 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolA}}Heal/Rech |
||
− | | {{IOPoolB}}End/Heal/Rech |
||
− | | {{IOPoolB}}Heal |
||
− | | {{IOPoolC}}+Recovery {{IOUnique}} |
||
− | |- |
||
− | | [[Image:IO_Doctored_Wounds.png|20px]] |
||
− | | [[Doctored Wounds]] |
||
− | | 30-50 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech |
||
− | | {{IOUncommon}}Heal |
||
− | | {{IOUncommon}}Rech |
||
− | |- |
||
− | | [[Image:IO_Numina's_Convalescence.png|20px]] |
||
− | | [[Numina's Convalescence]] |
||
− | | 30-50 |
||
− | | {{IOPoolA}}End/Heal |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolC}}Heal/Rech |
||
− | | {{IOPoolD}}End/Heal/Rech |
||
− | | {{IOPoolA}}Heal |
||
− | | {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Blaster's Wrath}}{{:(Blaster) Defiant Barrage}}{{:Superior Blaster's Wrath}}{{:(Blaster) Superior Defiant Barrage}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Triage]] |
||
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Improved Heal || || |
||
− | |- |
||
− | | [[Regenerative Tissue]] |
||
− | | {{IOlevel3}} | +RunSpeed |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Improved Heal |
||
− | | {{IOlevel3}} | - Recharge Time || |
||
− | |- |
||
− | | [[Harmonized Healing]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Improved Heal |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic Res |
||
− | |- |
||
− | | [[Miracle]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Improved Heal |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | |- |
||
− | | [[Doctored Wounds]] |
||
− | | {{IOlevel3}} | Fear Res |
||
− | | {{IOlevel3}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | Improved Heal |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Numina's Convalescence]] |
||
− | | {{IOlevel5}} | + Regeneration |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel5}} | Improved Heal |
||
− | | {{IOlevel5}} | Hold Res |
||
− | | {{IOlevel5}} | + Ranged Def |
||
− | |- |
||
|} |
|} |
||
+ | ===Defender archetype sets=== |
||
− | ===Resist Damage=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Steadfast_Protection.png|20px]] |
||
− | | [[Steadfast Protection]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}} |
||
− | | {{IOPoolA}}Knockback Protection {{IOGlobal}} || || || |
||
− | |- |
||
− | | [[Image:IO_Impervious_Skin.png|20px]] |
||
− | | [[Impervious Skin]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Rech/Res |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolC}}End/Rech/Res |
||
− | | {{IOPoolA}}+Mez Resist {{IOGlobal}} || |
||
− | |- |
||
− | | [[Image:IO_Reactive_Armor.png|20px]] |
||
− | | [[Reactive Armor]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOUncommon}}Rech/Res |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}End/Rech/Res |
||
− | | {{IOUncommon}}Res |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Impervium_Armor.png|20px]] |
||
− | | [[Impervium Armor]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Rech/Res |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolB}}End/Rech/Res |
||
− | | {{IOPoolC}}Res |
||
− | | {{IOPoolC}}+Psionic Resist {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Titanium_Coating.png|20px]] |
||
− | | [[Titanium Coating]] |
||
− | | 25-50 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOUncommon}}Rech/Res |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}End/Rech/Res |
||
− | | {{IOUncommon}}Res |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Aegis.png|20px]] |
||
− | | [[Aegis]] |
||
− | | 25-50 |
||
− | | {{IOPoolA}}End/Res |
||
− | | {{IOPoolB}}Rech/Res |
||
− | | {{IOPoolC}}End/Rech |
||
− | | {{IOPoolD}}End/Rech/Res |
||
− | | {{IOPoolA}}Res |
||
− | | {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Defender's Bastion}}{{:(Defender) Vigilant Assault}}{{:Superior Defender's Bastion}}{{:(Defender) Superior Vigilant Assault}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Steadfast Protection]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel3}} | +Health || || || |
||
− | |- |
||
− | | [[Impervious Skin]] |
||
− | | {{IOlevel3}} | Sleep Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | - Recharge Time || |
||
− | |- |
||
− | | [[Reactive Armor]] |
||
− | | {{IOlevel1}} | Immob Res |
||
− | | {{IOlevel1}} | + Energy Def |
||
− | | {{IOlevel1}} | + Lethal Def |
||
− | | {{IOlevel1}} | + AoE Def |
||
− | | {{IOlevel1}} | + Toxic Res |
||
− | |- |
||
− | | [[Impervium Armor]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
− | | [[Titanium Coating]] |
||
− | | {{IOlevel3}} | Sleep Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Aegis]] |
||
− | | {{IOlevel4}} | +RunSpeed |
||
− | | {{IOlevel4}} | + Fire/Cold Def |
||
− | | {{IOlevel4}} | Debt Prot |
||
− | | {{IOlevel4}} | + AoE Def |
||
− | | {{IOlevel4}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
+ | ===Scrapper archetype sets=== |
||
− | ===Defense=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Karma.png|20px]] |
||
− | | [[Karma]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}Knockback Protection {{IOGlobal}} || || || |
||
− | |- |
||
− | | [[Image:IO_Kismet.png|20px]] |
||
− | | [[Kismet]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOPoolA}}Def/Rech |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolC}}Def/End/Rech |
||
− | | {{IOPoolA}}Increased ToHit (6%) {{IOUnique}} {{IOGlobal}} || |
||
− | |- |
||
− | | [[Image:IO_Serendipity.png|20px]] |
||
− | | [[Serendipity]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Def/End/Rech |
||
− | | {{IOUncommon}}Def |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Gift_of_the_Ancients.png|20px]] |
||
− | | [[Gift of the Ancients]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUnknown}}Def/Rech |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolB}}Def/End/Rech |
||
− | | {{IOPoolC}}Def |
||
− | | {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Red_Fortune.png|20px]] |
||
− | | [[Red Fortune]] |
||
− | | 25-50 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Def/End/Rech |
||
− | | {{IOUncommon}}Def |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Luck_of_the_Gambler.png|20px]] |
||
− | | [[Luck of the Gambler]] |
||
− | | 25-50 |
||
− | | {{IOPoolA}}Def/End |
||
− | | {{IOPoolB}}Def/Rech |
||
− | | {{IOPoolC}}End/Rech |
||
− | | {{IOPoolD}}Def/End/Rech |
||
− | | {{IOPoolA}}Def |
||
− | | {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Scrapper's Strike}}{{:(Scrapper) Critical Strikes}}{{:Superior Scrapper's Strike}}{{:(Scrapper) Superior Critical Strikes}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Tanker archetype sets=== |
||
− | |||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | :Set Bonuses |
||
+ | !| |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Karma]] |
||
− | | {{IOlevel2}} | Debt Prot |
||
− | | {{IOlevel3}} | +Health || || || |
||
− | |- |
||
− | | [[Kismet]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Debt Prot |
||
− | | {{IOlevel2}} | - Recharge Time || |
||
− | |- |
||
− | | [[Serendipity]] |
||
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Accuracy |
||
− | | {{IOlevel1}} | + AoE Def |
||
− | | {{IOlevel1}} | + Toxic Res |
||
− | |- |
||
− | | [[Gift of the Ancients]] |
||
− | | {{IOlevel3}} | + Recovery |
||
− | | {{IOlevel3}} | + Fire Res |
||
− | | {{IOlevel3}} | +Endurance |
||
− | | {{IOlevel3}} | Hold Res |
||
− | | {{IOlevel3}} | + Psionic Res |
||
− | |- |
||
− | | [[Red Fortune]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel3}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | + Damage |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Ranged Def |
||
− | |- |
||
− | | [[Luck of the Gambler]] |
||
− | | {{IOlevel4}} | + Regeneration |
||
− | | {{IOlevel2}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Psionic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Might of the Tanker}}{{:(Tanker) Gauntleted Fist}}{{:Superior Might of the Tanker}}{{:(Tanker) Superior Gauntleted Fist}} |
||
+ | |} |
||
|} |
|} |
||
− | == |
+ | ===Kheldian archetype sets=== |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | === Confuse === |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Befuddling_Aura.png|20px]] |
||
− | | [[Befuddling Aura]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Conf |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Conf/Range |
||
− | | {{IOUncommon}}Acc/Conf/Rech || |
||
− | |- |
||
− | | [[Image:IO_Cacophony.png|20px]] |
||
− | | [[Cacophony]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUnknown}}End/Conf |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Conf/Range |
||
− | | {{IOPoolC}}Acc/Conf/Rech |
||
− | | {{IOPoolC}}Chance for Energy Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Perplex.png|20px]] |
||
− | | [[Perplex]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Conf |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Conf/Range |
||
− | | {{IOUncommon}}Acc/Conf/Rech |
||
− | | {{IOUncommon}}Conf/Rech |
||
− | |- |
||
− | | [[Image:IO_Malaise's_Illusions.png|20px]] |
||
− | | [[Malaise's Illusions]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Conf |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Conf/Range |
||
− | | {{IOPoolC}}Acc/Conf/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Coercive_Persuasion.png|20px]] |
||
− | | [[Coercive Persuasion]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Conf (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Kheldian's Grace}}{{:(Kheldian) Essence Transfer}}{{:Superior Kheldian's Grace}}{{:(Kheldian) Superior Essence Transfer}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Brute archetype sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Befuddling Aura]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel1}} | Confuse Dur |
||
− | | {{IOlevel1}} | Stun Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Cacophony]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Dur |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | | {{IOlevel3}} | + Ranged Def |
||
− | |- |
||
− | | [[Perplex]] |
||
− | | {{IOlevel2}} | + Regeneration |
||
− | | {{IOlevel2}} | Confuse Dur |
||
− | | {{IOlevel2}} | Accuracy |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Malaise's Illusions]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | Confuse Dur |
||
− | | {{IOlevel4}} | + Damage |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Coercive Persuasion]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | Confuse Dur |
||
− | | {{IOlevel7}} | + Damage |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Ranged Def |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Brute's Fury}}{{:(Brute) Unrelenting Fury}}{{:Superior Brute's Fury}}{{:(Brute) Superior Unrelenting Fury}} |
||
+ | |} |
||
|} |
|} |
||
− | === |
+ | ===Stalker archetype sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Hibernation.png|20px]] |
||
− | | [[Hibernation]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Sleep |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Sleep/Range |
||
− | | {{IOUncommon}}Acc/Rech/Sleep || |
||
− | |- |
||
− | | [[Image:IO_Induced_Coma.png|20px]] |
||
− | | [[Induced Coma]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Sleep |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Sleep/Range |
||
− | | {{IOPoolC}}Acc/Sleep/Rech |
||
− | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Lethargic_Repose.png|20px]] |
||
− | | [[Lethargic Repose]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Sleep |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Sleep/Range |
||
− | | {{IOUncommon}}Acc/Rech/Sleep |
||
− | | {{IOUncommon}}Acc/Sleep |
||
− | |- |
||
− | | [[Image:IO_Call_of_the_Sandman.png|20px]] |
||
− | | [[Call of the Sandman]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Sleep |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Sleep/Range |
||
− | | {{IOPoolC}}Acc/Rech/Sleep |
||
− | | {{IOPoolC}}Chance for Self Heal {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Fortunata_Hypnosis.png|20px]] |
||
− | | [[Fortunata Hypnosis]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Sleep (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Stalker's Guile}}{{:(Stalker) Assassin's Mark}}{{:Superior Stalker's Guile}}{{:(Stalker) Superior Assassin's Mark}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Mastermind archetype sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Hibernation]] |
||
− | | {{IOlevel3}} | Sleep Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | + Smashing Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Induced Coma]] |
||
− | | {{IOlevel5}} | Sleep Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel2}} | + Move |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Lethargic Repose]] |
||
− | | {{IOlevel3}} | Sleep Dur |
||
− | | {{IOlevel2}} | + Energy Def |
||
− | | {{IOlevel2}} | + Smashing Def |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic Res |
||
− | |- |
||
− | | [[Call of the Sandman]] |
||
− | | {{IOlevel4}} | Sleep Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Fortunata Hypnosis]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Command of the Mastermind}}{{:(Mastermind) Mark of Supremacy}}{{:Superior Command of the Mastermind}}{{:(Mastermind) Superior Mark of Supremacy}} |
||
+ | |} |
||
|} |
|} |
||
− | === |
+ | ===Corruptor archetype sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Curtail_Speed.png|20px]] |
||
− | | [[Curtail Speed]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOUncommon}}Dam/Slow |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Slow/Range |
||
− | | {{IOUncommon}}End/Rech/Slow || |
||
− | |- |
||
− | | [[Image:IO_Impeded_Swiftness.png|20px]] |
||
− | | [[Impeded Swiftness]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOPoolA}}Dam/Slow |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Slow/Range |
||
− | | {{IOPoolC}}End/Rech/Slow |
||
− | | {{IOPoolC}}Chance for Smashing Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Tempered_Readiness.png|20px]] |
||
− | |nowrap|[[Tempered Readiness]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOUncommon}}Dam/Slow |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Slow/Range |
||
− | | {{IOUncommon}}End/Rech/Slow |
||
− | | {{IOUncommon}}Acc/Dam/Slow |
||
− | |- |
||
− | | [[Image:IO_Pacing_of_the_Turtle.png|20px]] |
||
− | | [[Pacing of the Turtle]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Slow |
||
− | | {{IOPoolA}}Dam/Slow |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Slow/Range |
||
− | | {{IOPoolC}}End/Rech/Slow |
||
− | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Malice of the Corruptor}}{{:(Corruptor) Scourging Blast}}{{:Superior Malice of the Corruptor}}{{:(Corruptor) Superior Scourging Blast}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Soldier of Arachnos archetype sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Curtail Speed]] |
||
− | | {{IOlevel1}} | Immob Res |
||
− | | {{IOlevel3}} | Improved Slow |
||
− | | {{IOlevel1}} | + Lethal Def |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Impeded Swiftness]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel5}} | Improved Slow |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel3}} | Hold Res |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Tempered Readiness]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Improved Slow |
||
− | | {{IOlevel1}} | +Endurance |
||
− | | {{IOlevel2}} | - Recharge Time |
||
− | | {{IOlevel2}} | + Ranged Def |
||
− | |- |
||
− | | [[Pacing of the Turtle]] |
||
− | | {{IOlevel4}} | Sleep Res |
||
− | | {{IOlevel4}} | Improved Slow |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Ranged Def |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Dominion of Arachnos}}{{:(Soldier of Arachnos) Spider's Bite}}{{:Superior Dominion of Arachnos}}{{:(Soldier of Arachnos) Superior Spider's Bite}} |
||
+ | |} |
||
|} |
|} |
||
− | == |
+ | ==Defense== |
+ | ===Resist damage sets=== |
||
− | {| class="wikitable" style="text-align:left" |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | | |
+ | !| |
− | | [[Image:IO_Rooting_Grasp.png|20px]] |
||
− | | [[Rooting Grasp]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Immob |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Immob/Range |
||
− | | {{IOUncommon}}Acc/Immob/Rech || |
||
− | |- |
||
− | | [[Image:IO_Debilitative_Action.png|20px]] |
||
− | | [[Debilitative Action]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}Rech/Immob |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Immob/Range |
||
− | | {{IOPoolC}}Acc/Immob/Rech |
||
− | | {{IOPoolC}}Chance for Stun {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Enfeebled_Operation.png|20px]] |
||
− | | [[Enfeebled Operation]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Immob |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Immob/Range |
||
− | | {{IOUncommon}}Acc/Immob/Rech |
||
− | | {{IOUncommon}}Acc/Immob |
||
− | |- |
||
− | | [[Image:IO_Trap_of_the_Hunter.png|20px]] |
||
− | | [[Trap of the Hunter]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Immob |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Immob/Acc |
||
− | | {{IOPoolC}}Acc/Immob/Rech |
||
− | | {{IOPoolC}}Chance for Lethal Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Gravitational_Anchor.png|20px]] |
||
− | | [[Gravitational Anchor]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Immob (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Steadfast Protection}}{{:Impervious Skin}}{{:Reactive Armor}}{{:Impervium Armor}}{{:Unbreakable Guard}}{{:Titanium Coating}}{{:Aegis}}{{:Gladiator's Armor}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Defense sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Rooting Grasp]] |
||
− | | {{IOlevel1}} | Immob Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | + Damage |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Debilitative Action]] |
||
− | | {{IOlevel3}} | Immob Dur |
||
− | | {{IOlevel3}} | + Cold Res |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | | {{IOlevel3}} | + Toxic Res |
||
− | |- |
||
− | | [[Enfeebled Operation]] |
||
− | | {{IOlevel2}} | Immob Dur |
||
− | | {{IOlevel2}} | + Negative Energy Res |
||
− | | {{IOlevel3}} | + Lethal Def |
||
− | | {{IOlevel2}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Melee Def |
||
− | |- |
||
− | | [[Trap of the Hunter]] |
||
− | | {{IOlevel4}} | Immob Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Gravitational Anchor]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Karma}}{{:Kismet}}{{:Serendipity}}{{:Gift of the Ancients}}{{:Reactive Defenses}}{{:Red Fortune}}{{:Luck of the Gambler}}{{:Shield Wall}} |
||
+ | |} |
||
|} |
|} |
||
− | == |
+ | ==Healing== |
+ | ===Accurate healing sets=== |
||
− | {| class="wikitable" style="text-align:left" |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | | |
+ | !| |
− | | [[Image:IO_Paralytic.png|20px]] |
||
− | | [[Paralytic]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Hold |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Hold/Range |
||
− | | {{IOUncommon}}Acc/Hold/Rech || |
||
− | |- |
||
− | | [[Image:IO_Neuronic_Shutdown.png|20px]] |
||
− | | [[Neuronic Shutdown]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Hold |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Hold/Range |
||
− | | {{IOPoolC}}Acc/Hold/Rech |
||
− | | {{IOPoolC}}Chance for Psionic DoT {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Essence_of_Curare.png|20px]] |
||
− | | [[Essence of Curare]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Hold |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Hold/Range |
||
− | | {{IOUncommon}}Acc/Hold |
||
− | | {{IOUncommon}}Acc/Hold/Rech |
||
− | |- |
||
− | | [[Image:IO_Ghost_Widow's_Embrace.png|20px]] |
||
− | | [[Ghost Widow's Embrace]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Hold |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Hold/Range |
||
− | | {{IOPoolC}}Acc/Hold/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Unbreakable_Constraint.png|20px]] |
||
− | | [[Unbreakable Constraint]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Hold (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Theft of Essence}}{{:Touch of the Nictus}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Healing sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Paralytic]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel1}} | + Positive/Negative Energy Res |
||
− | | {{IOlevel1}} | Debt Prot |
||
− | | {{IOlevel1}} | Hold Dur || |
||
− | |- |
||
− | | [[Neuronic Shutdown]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Accuracy |
||
− | | {{IOlevel3}} | Hold Dur |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Essence of Curare]] |
||
− | | {{IOlevel2}} | Fear Res |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Stun Res |
||
− | | {{IOlevel2}} | Hold Dur |
||
− | | {{IOlevel2}} | + Ranged Def |
||
− | |- |
||
− | | [[Ghost Widow's Embrace]] |
||
− | | {{IOlevel4}} | +RunSpeed |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | Hold Dur |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
− | | [[Unbreakable Constraint]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Triage}}{{:Regenerative Tissue}}{{:Harmonized Healing}}{{:Miracle}}{{:Preventive Medicine}}{{:Doctored Wounds}}{{:Numina's Convalescence}}{{:Panacea}} |
||
+ | |} |
||
|} |
|} |
||
− | == |
+ | ==Mez/status== |
+ | ===Confuse sets=== |
||
− | {| class="wikitable" style="text-align:left" |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | | |
+ | !| |
− | | [[Image:IO_Horror.png|20px]] |
||
− | | [[Horror]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Fear |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Fear/Range |
||
− | | {{IOUncommon}}Acc/Fear/Rech || |
||
− | |- |
||
− | | [[Image:IO_Unspeakable_Terror.png|20px]] |
||
− | | [[Unspeakable Terror]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Fear |
||
− | | {{IOPoolC}}Acc/End |
||
− | | {{IOPoolB}}Fear/Range |
||
− | | {{IOPoolC}}Acc/Fear/Rech |
||
− | | {{IOPoolC}}Chance for Disorient {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Nightmare.png|20px]] |
||
− | | [[Nightmare]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Fear |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Fear/Range |
||
− | | {{IOUncommon}}Acc/Fear/Rech |
||
− | | {{IOUncommon}}Acc/Fear |
||
− | |- |
||
− | | [[Image:IO_Glimpse_of_the_Abyss.png|20px]] |
||
− | | [[Glimpse of the Abyss]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolB}}End/Fear |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Fear/Range |
||
− | | {{IOPoolC}}Acc/Fear/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Befuddling Aura}}{{:Cacophony}}{{:Perplex}}{{:Malaise's Illusions}}{{:Coercive Persuasion}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Fear sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Horror]] |
||
− | | {{IOlevel1}} | Fear Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Stun Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Unspeakable Terror]] |
||
− | | {{IOlevel3}} | Fear Dur |
||
− | | {{IOlevel3}} | + Negative Energy Res |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Psionic Res |
||
− | |- |
||
− | | [[Nightmare]] |
||
− | | {{IOlevel2}} | Fear Dur |
||
− | | {{IOlevel2}} | + Negative Energy Def |
||
− | | {{IOlevel2}} | Accuracy |
||
− | | {{IOlevel2}} | Hold Res |
||
− | | {{IOlevel2}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Glimpse of the Abyss]] |
||
− | | {{IOlevel4}} | Fear Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Psionic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Horror}}{{:Unspeakable Terror}}{{:Nightmare}}{{:Glimpse of the Abyss}} |
||
+ | |} |
||
|} |
|} |
||
− | === |
+ | ===Hold sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Stagger.png|20px]] |
||
− | | [[Stagger]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Stun |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Stun/Range |
||
− | | {{IOUncommon}}Acc/Range/Rech |
||
− | |- |
||
− | | [[Image:IO_Razzle_Dazzle.png|20px]] |
||
− | | [[Razzle Dazzle]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Stun |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Stun/Range |
||
− | | {{IOPoolC}}Acc/Stun/Rech |
||
− | | {{IOPoolC}}Chance for Immobilize {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Rope_A_Dope.png|20px]] |
||
− | | [[Rope A Dope]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Stun |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Stun/Range |
||
− | | {{IOUncommon}}Acc/Stun/Rech |
||
− | | {{IOUncommon}}Acc/Stun |
||
− | |- |
||
− | | [[Image:IO_Stupefy.png|20px]] |
||
− | | [[Stupefy]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Stun |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Stun/Range |
||
− | | {{IOPoolC}}Acc/Stun/Rech |
||
− | | {{IOPoolC}}Chance for Knockback {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Absolute_Amazement.png|20px]] |
||
− | | [[Absolute Amazement]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Stun (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Paralytic}}{{:Neuronic Shutdown}}{{:Basilisk's Gaze}}{{:Essence of Curare}}{{:Ghost Widow's Embrace}}{{:Lockdown}}{{:Gladiator's Net}}{{:Unbreakable Constraint}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Immobilize sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Stagger]] |
||
− | | {{IOlevel1}} | +RunSpeed |
||
− | | {{IOlevel1}} | + Fire/Cold Def |
||
− | | {{IOlevel1}} | Stun Dur |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Razzle Dazzle]] |
||
− | | {{IOlevel3}} | + Recovery |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Stun Dur |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | |- |
||
− | | [[Rope A Dope]] |
||
− | | {{IOlevel2}} | + Regeneration |
||
− | | {{IOlevel2}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | Stun Dur |
||
− | | {{IOlevel2}} | Hold Res |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | |- |
||
− | | [[Stupefy]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel5}} | Stun Dur |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Absolute Amazement]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Rooting Grasp}}{{:Debilitative Action}}{{:Enfeebled Operation}}{{:Trap of the Hunter}}{{:Gravitational Anchor}} |
||
+ | |} |
||
|} |
|} |
||
− | == |
+ | ===Sleep sets=== |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | ===Flight=== |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
− | |- |
||
− | | [[Image:IO_Soaring.png|20px]] |
||
− | | [[Soaring]] |
||
− | | 15-50 |
||
− | | {{IOUncommon}}Fly |
||
− | | {{IOUncommon}}End |
||
− | | {{IOUncommon}}Fly/End |
||
− | |- |
||
− | | [[Image:IO_Freebird.png|20px]] |
||
− | | [[Freebird]] |
||
− | | 15-50 |
||
− | | {{IOPoolA}}End |
||
− | | {{IOPoolB}}Fly |
||
− | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Hibernation}}{{:Induced Coma}}{{:Lethargic Repose}}{{:Call of the Sandman}}{{:Fortunata Hypnosis}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Slow movement sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
− | ! Set name !! With 2 slotted !! With 3 slotted |
||
− | |- |
||
− | | [[Soaring]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel1}} | +Health |
||
− | |- |
||
− | | [[Freebird]] |
||
− | | {{IOlevel3}} | + Regeneration |
||
− | | {{IOlevel3}} | +Health |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Curtail Speed}}{{:Impeded Swiftness}}{{:Tempered Readiness}}{{:Pacing of the Turtle}} |
||
+ | |} |
||
|} |
|} |
||
− | === |
+ | ===Stun sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
− | |- |
||
− | | [[Image:IO_Springfoot.png|20px]] |
||
− | | [[Springfoot]] |
||
− | | 15-50 |
||
− | | {{IOUncommon}}Jump |
||
− | | {{IOUncommon}}End |
||
− | | {{IOUncommon}}Jump/End |
||
− | |- |
||
− | | [[Image:IO_Unbounded_Leap.png|20px]] |
||
− | | [[Unbounded Leap]] |
||
− | | 15-50 |
||
− | | {{IOPoolA}}End |
||
− | | {{IOPoolB}}Jump |
||
− | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Stagger}}{{:Razzle Dazzle}}{{:Rope A Dope}}{{:Stupefy}}{{:Absolute Amazement}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Controller archetype sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
− | ! Set name !! With 2 slotted !! With 3 slotted |
||
− | |- |
||
− | | [[Springfoot]] |
||
− | | {{IOlevel1}} | + SpeedJumping |
||
− | | {{IOlevel1}} | +Health |
||
− | |- |
||
− | | [[Unbounded Leap]] |
||
− | | {{IOlevel3}} | + SpeedJumping |
||
− | | {{IOlevel3}} | +Health |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Will of the Controller}}{{:(Controller) Overpowering Presence}}{{:Superior Will of the Controller}}{{:(Controller) Superior Overpowering Presence}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Dominator archetype sets=== |
||
− | ===Running=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
− | |- |
||
− | | [[Image:IO_Quickfoot.png|20px]] |
||
− | | [[Quickfoot]] |
||
− | | 15-50 |
||
− | | {{IOUncommon}}Run Speed |
||
− | | {{IOUncommon}}End |
||
− | | {{IOUncommon}}Run/End |
||
− | |- |
||
− | | [[Image:IO_Celerity.png|20px]] |
||
− | | [[Celerity]] |
||
− | | 15-50 |
||
− | | {{IOPoolA}}End |
||
− | | {{IOPoolB}}Run Speed |
||
− | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Ascendency of the Dominator}}{{:(Dominator) Dominating Grasp}}{{:Superior Ascendency of the Dominator}}{{:(Dominator) Superior Dominating Grasp}} |
||
+ | |} |
||
|} |
|} |
||
+ | ==Buff/debuff== |
||
− | :Set Bonuses |
||
+ | ===Defense debuff sets=== |
||
− | {| class="wikitable" style="text-align:left |
+ | {| class="wikitable" style="text-align:left" |
− | ! Set name !! |
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- |
|- |
||
+ | | [[Image:IO Exploited Vulnerability.png|20px]] |
||
− | | [[Quickfoot]] |
||
+ | | [[Exploited Vulnerability]] |
||
− | | {{IOlevel1}} | Immob Res |
||
+ | | 10-20 |
||
− | | {{IOlevel1}} | +Health |
||
+ | | {{IOUncommon}}Def |
||
+ | | {{IOUncommon}}Def/Rech |
||
+ | | {{IOUncommon}}Def/Rech/End || || || |
||
|- |
|- |
||
+ | | [[Image:IO Achilles' Heel.png|20px]] |
||
− | | [[Celerity]] |
||
+ | | [[Achilles' Heel]] |
||
− | | {{IOlevel3}} | Immob Res |
||
+ | | 10-20 |
||
− | | {{IOlevel3}} | +Health |
||
+ | | {{IOUncommon}}Def |
||
+ | | {{IOPoolA}}Def/Rech |
||
+ | | {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} || || || |
||
|- |
|- |
||
+ | | [[Image:IO Undermined Defenses.png|20px]] |
||
− | |} |
||
+ | | [[Undermined Defenses]] |
||
− | |||
+ | | 21-50 |
||
− | ===Teleport=== |
||
+ | | {{IOUncommon}}Def |
||
− | {| class="wikitable" style="text-align:left" |
||
+ | | {{IOUncommon}}Def/Rech |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
+ | | {{IOUncommon}}Def/Rech/End |
||
+ | | {{IOUncommon}}Rech/End |
||
+ | | {{IOUncommon}}Def/End |
||
+ | | {{IOPoolA}}Rech |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO Touch of Lady Grey.png|20px]] |
− | | [[ |
+ | | [[Touch of Lady Grey]] |
− | | |
+ | | 21-50 |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Def |
− | | {{ |
+ | | {{IOPoolA}}Def/Rech |
− | | {{ |
+ | | {{IOPoolB}}Def/Rech/End |
+ | | {{IOPoolC}}Rech/End |
||
− | |- |
||
+ | | {{IOPoolB}}Def/End |
||
− | | [[Image:IO_Time_and_Space_Manipulation.png|20px]] |
||
+ | | {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}} |
||
− | | [[Time and Space Manipulation|Time & Space Manipulation]] |
||
− | | 15-50 |
||
− | | {{IOPoolA}}End |
||
− | | {{IOPoolB}}Range |
||
− | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
|} |
|} |
||
Line 1,589: | Line 586: | ||
:Set Bonuses |
:Set Bonuses |
||
+ | {{IOBonusHeader}} |
||
− | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
+ | | [[Exploited Vulnerability]] |
||
− | ! Set name !! With 2 slotted !! With 3 slotted |
||
+ | | {{IOlevel1}} | Accuracy |
||
+ | | {{IOlevel1}} | + Melee Def || || || |
||
|- |
|- |
||
− | | [[ |
+ | | [[Achilles' Heel]] |
− | | {{ |
+ | | {{IOlevel2}} | + Damage |
− | | {{ |
+ | | {{IOlevel2}} | + AoE Def || || || |
|- |
|- |
||
+ | | [[Undermined Defenses]] |
||
− | | [[Time and Space Manipulation|Time & Space Manipulation]] |
||
− | | {{IOlevel3}} | + |
+ | | {{IOlevel3}} | + Damage |
− | | {{IOlevel3}} | + |
+ | | {{IOlevel3}} | +Endurance |
+ | | {{IOlevel3}} | Accuracy |
||
+ | | {{IOlevel3}} | +Health |
||
+ | | {{IOlevel3}} | + AoE Def |
||
+ | |- |
||
+ | | [[Touch of Lady Grey]] |
||
+ | | {{IOlevel3}} | +Health |
||
+ | | {{IOlevel4}} | + Recovery |
||
+ | | {{IOlevel3}} | + Regeneration |
||
+ | | {{IOlevel3}} | + Damage |
||
+ | | {{IOlevel5}} | Accuracy |
||
|- |
|- |
||
|} |
|} |
||
+ | ===Accurate defense debuff sets=== |
||
− | ==Other Sets== |
||
+ | Shield Breaker, Analyze Weakness |
||
+ | ===Endurance modification sets=== |
||
− | ===Taunt=== |
||
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO Adrenal Adjustment.png|20px]] |
− | | [[ |
+ | | [[Adrenal Adjustment]] |
| 10-20 |
| 10-20 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod/Rech |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod/Rech/Acc || || || |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO Energy Manipulator.png|20px]] |
− | | [[ |
+ | | [[Energy Manipulator]] |
| 10-20 |
| 10-20 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod |
− | | {{IOUnknown}} |
+ | | {{IOUnknown}}EndMod/Rech |
| {{IOPoolB}}Chance to Disorient {{IOProc}} || || || |
| {{IOPoolB}}Chance to Disorient {{IOProc}} || || || |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO Efficacy Adaptor.png|20px]] |
− | | [[ |
+ | | [[Efficacy Adaptor]] |
| 21-50 |
| 21-50 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod/Rech |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod/Rech/Acc |
| {{IOUncommon}}Rech/Acc |
| {{IOUncommon}}Rech/Acc |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod/Acc |
− | | {{IOPoolA}} |
+ | | {{IOPoolA}}EndMod/End |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO Performance Shifter.png|20px]] |
− | | [[ |
+ | | [[Performance Shifter]] |
| 21-50 |
| 21-50 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}EndMod |
− | | {{IOPoolA}} |
+ | | {{IOPoolA}}EndMod/Rech |
− | | {{IOPoolB}} |
+ | | {{IOPoolB}}EndMod/Rech/Acc |
| {{IOPoolC}}Rech/Acc |
| {{IOPoolC}}Rech/Acc |
||
− | | {{ |
+ | | {{IOPoolB}}EndMod/Acc |
− | | {{IOPoolA}}Chance for |
+ | | {{IOPoolA}}Chance for +Endurance {{IOProc}} |
|- |
|- |
||
|} |
|} |
||
Line 1,648: | Line 658: | ||
{{IOBonusHeader}} |
{{IOBonusHeader}} |
||
− | | [[ |
+ | | [[Adrenal Adjustment]] |
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | + Smashing/Lethal Def || || || |
||
− | |- |
||
− | | [[Triumphant Insult]] |
||
| {{IOlevel1}} | + Recovery |
| {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel2}} | + |
+ | | {{IOlevel2}} | +Health || || || |
|- |
|- |
||
− | | [[ |
+ | | [[Energy Manipulator]] |
− | | {{ |
+ | | {{IOlevel2}} | + Recovery |
− | | {{ |
+ | | {{IOlevel2}} | + Regeneration || || || |
− | | {{IOlevel3}} | + Smashing/Lethal Def |
||
− | | {{IOlevel4}} | + Fire/Cold Def |
||
− | | {{IOlevel5}} | - Recharge Time |
||
|- |
|- |
||
− | | [[ |
+ | | [[Efficacy Adaptor]] |
− | | {{ |
+ | | {{IOlevel2}} | +Health |
+ | | {{IOlevel2}} | + Recovery |
||
| {{IOlevel4}} | + Regeneration |
| {{IOlevel4}} | + Regeneration |
||
+ | | {{IOlevel4}} | + Damage |
||
| {{IOlevel3}} | - Recharge Time |
| {{IOlevel3}} | - Recharge Time |
||
+ | |- |
||
+ | | [[Performance Shifter]] |
||
+ | | {{IOlevel4}} | + Movement Speed |
||
+ | | {{IOlevel4}} | +Health |
||
+ | | {{IOlevel4}} | + Recovery |
||
| {{IOlevel4}} | + Damage |
| {{IOlevel4}} | + Damage |
||
− | | {{IOlevel4}} | + |
+ | | {{IOlevel4}} | + AoE Def |
|- |
|- |
||
|} |
|} |
||
− | ===Knockback=== |
+ | ===Knockback sets=== |
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
Line 1,740: | Line 750: | ||
|} |
|} |
||
− | === |
+ | ===Taunt sets=== |
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Annoyance.png|20px]] |
− | | [[ |
+ | | [[Annoyance]] |
| 10-20 |
| 10-20 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt/Rech |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt/Rech/Range || || || |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Triumphant_Insult.png|20px]] |
− | | [[ |
+ | | [[Triumphant Insult]] |
| 10-20 |
| 10-20 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt |
− | | {{IOUnknown}} |
+ | | {{IOUnknown}}Taunt/Rech |
| {{IOPoolB}}Chance to Disorient {{IOProc}} || || || |
| {{IOPoolB}}Chance to Disorient {{IOProc}} || || || |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Mocking_Beratement.png|20px]] |
− | | [[ |
+ | | [[Mocking Beratement]] |
| 21-50 |
| 21-50 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt/Rech |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt/Rech/Range |
| {{IOUncommon}}Rech/Acc |
| {{IOUncommon}}Rech/Acc |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt/Range |
− | | {{IOPoolA}} |
+ | | {{IOPoolA}}Rech |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Perfect_Zinger.png|20px]] |
− | | [[ |
+ | | [[Perfect Zinger]] |
| 21-50 |
| 21-50 |
||
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Taunt |
− | | {{IOPoolA}} |
+ | | {{IOPoolA}}Taunt/Rech |
− | | {{IOPoolB}} |
+ | | {{IOPoolB}}Taunt/Rech/Range |
| {{IOPoolC}}Rech/Acc |
| {{IOPoolC}}Rech/Acc |
||
− | | {{ |
+ | | {{IOPoolA}}Rech |
− | | {{IOPoolA}}Chance for |
+ | | {{IOPoolA}}Chance for Psi Dam {{IOProc}} |
|- |
|- |
||
|} |
|} |
||
Line 1,784: | Line 794: | ||
{{IOBonusHeader}} |
{{IOBonusHeader}} |
||
− | | [[ |
+ | | [[Annoyance]] |
+ | | {{IOlevel1}} | + Regeneration |
||
+ | | {{IOlevel1}} | + Smashing/Lethal Def || || || |
||
+ | |- |
||
+ | | [[Triumphant Insult]] |
||
| {{IOlevel1}} | + Recovery |
| {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel2}} | + |
+ | | {{IOlevel2}} | + Smashing/Lethal Def || || || |
|- |
|- |
||
− | | [[ |
+ | | [[Mocking Beratement]] |
− | | {{ |
+ | | {{IOlevel3}} | +Endurance |
− | | {{ |
+ | | {{IOlevel4}} | Hold Res |
+ | | {{IOlevel3}} | + Smashing/Lethal Def |
||
+ | | {{IOlevel4}} | + Fire/Cold Def |
||
+ | | {{IOlevel5}} | - Recharge Time |
||
|- |
|- |
||
− | | [[ |
+ | | [[Perfect Zinger]] |
− | | {{ |
+ | | {{IOlevel4}} | Fear Res |
− | | {{IOlevel2}} | + Recovery |
||
| {{IOlevel4}} | + Regeneration |
| {{IOlevel4}} | + Regeneration |
||
− | | {{IOlevel4}} | + Damage |
||
| {{IOlevel3}} | - Recharge Time |
| {{IOlevel3}} | - Recharge Time |
||
− | |- |
||
− | | [[Performance Shifter]] |
||
− | | {{IOlevel4}} | + Movement Speed |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | + Recovery |
||
| {{IOlevel4}} | + Damage |
| {{IOlevel4}} | + Damage |
||
− | | {{IOlevel4}} | + |
+ | | {{IOlevel4}} | + Smashing/Lethal Def |
|- |
|- |
||
|} |
|} |
||
− | ===To |
+ | ===To hit buff sets=== |
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
Line 1,876: | Line 886: | ||
|} |
|} |
||
− | ===To |
+ | ===To hit debuff sets=== |
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
Line 1,944: | Line 954: | ||
|} |
|} |
||
− | === |
+ | ===Accurate to hit debuff sets=== |
+ | Cloud Senses, Siphon Insight |
||
+ | ==Travel== |
||
+ | ===Flight sets=== |
||
{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Soaring.png|20px]] |
+ | | [[Soaring]] |
||
− | | [[Exploited Vulnerability]] |
||
− | | |
+ | | 15-50 |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Fly |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}End |
− | | {{IOUncommon}} |
+ | | {{IOUncommon}}Fly/End |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:IO_Freebird.png|20px]] |
− | | [[ |
+ | | [[Freebird]] |
− | | |
+ | | 15-50 |
− | | {{ |
+ | | {{IOPoolA}}End |
− | | {{ |
+ | | {{IOPoolB}}Fly |
+ | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
− | | {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} || || || |
||
|- |
|- |
||
+ | |} |
||
− | | [[Image:IO Undermined Defenses.png|20px]] |
||
+ | |||
− | | [[Undermined Defenses]] |
||
+ | :Set Bonuses |
||
− | | 21-50 |
||
+ | |||
− | | {{IOUncommon}}Def |
||
+ | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
− | | {{IOUncommon}}Def/Rech |
||
+ | ! Set name !! With 2 slotted !! With 3 slotted |
||
− | | {{IOUncommon}}Def/Rech/End |
||
− | | {{IOUncommon}}Rech/End |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOPoolA}}Rech |
||
|- |
|- |
||
+ | | [[Soaring]] |
||
− | | [[Image:IO Touch of Lady Grey.png|20px]] |
||
+ | | {{IOlevel1}} | + Recovery |
||
− | | [[Touch of Lady Grey]] |
||
+ | | {{IOlevel1}} | +Health |
||
− | | 21-50 |
||
+ | |- |
||
− | | {{IOUncommon}}Def |
||
+ | | [[Freebird]] |
||
− | | {{IOPoolA}}Def/Rech |
||
+ | | {{IOlevel3}} | + Regeneration |
||
− | | {{IOPoolB}}Def/Rech/End |
||
− | | {{ |
+ | | {{IOlevel3}} | +Health |
+ | |- |
||
− | | {{IOPoolB}}Def/End |
||
+ | |} |
||
− | | {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}} |
||
+ | |||
+ | ===Leaping sets=== |
||
+ | {| class="wikitable" style="text-align:left" |
||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
+ | |- |
||
+ | | [[Image:IO_Springfoot.png|20px]] |
||
+ | | [[Springfoot]] |
||
+ | | 15-50 |
||
+ | | {{IOUncommon}}Jump |
||
+ | | {{IOUncommon}}End |
||
+ | | {{IOUncommon}}Jump/End |
||
+ | |- |
||
+ | | [[Image:IO_Unbounded_Leap.png|20px]] |
||
+ | | [[Unbounded Leap]] |
||
+ | | 15-50 |
||
+ | | {{IOPoolA}}End |
||
+ | | {{IOPoolB}}Jump |
||
+ | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
|} |
|} |
||
Line 1,987: | Line 1,015: | ||
:Set Bonuses |
:Set Bonuses |
||
+ | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
− | {{IOBonusHeader}} |
||
+ | ! Set name !! With 2 slotted !! With 3 slotted |
||
− | | [[Exploited Vulnerability]] |
||
− | | {{IOlevel1}} | Accuracy |
||
− | | {{IOlevel1}} | + Melee Def || || || |
||
|- |
|- |
||
− | | [[ |
+ | | [[Springfoot]] |
− | | {{ |
+ | | {{IOlevel1}} | + SpeedJumping |
− | | {{ |
+ | | {{IOlevel1}} | +Health |
|- |
|- |
||
− | | [[ |
+ | | [[Unbounded Leap]] |
− | | {{IOlevel3}} | + |
+ | | {{IOlevel3}} | + SpeedJumping |
− | | {{IOlevel3}} | + |
+ | | {{IOlevel3}} | +Health |
− | | {{IOlevel3}} | Accuracy |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | + AoE Def |
||
|- |
|- |
||
+ | |} |
||
− | | [[Touch of Lady Grey]] |
||
+ | |||
− | | {{IOlevel3}} | +Health |
||
+ | ===Running sets=== |
||
− | | {{IOlevel4}} | + Recovery |
||
+ | {| class="wikitable" style="text-align:left" |
||
− | | {{IOlevel3}} | + Regeneration |
||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
− | | {{IOlevel3}} | + Damage |
||
+ | |- |
||
− | | {{IOlevel5}} | Accuracy |
||
+ | | [[Image:IO_Quickfoot.png|20px]] |
||
+ | | [[Quickfoot]] |
||
+ | | 15-50 |
||
+ | | {{IOUncommon}}Run Speed |
||
+ | | {{IOUncommon}}End |
||
+ | | {{IOUncommon}}Run/End |
||
+ | |- |
||
+ | | [[Image:IO_Celerity.png|20px]] |
||
+ | | [[Celerity]] |
||
+ | | 15-50 |
||
+ | | {{IOPoolA}}End |
||
+ | | {{IOPoolB}}Run Speed |
||
+ | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
|- |
|- |
||
|} |
|} |
||
+ | |||
+ | :Set Bonuses |
||
+ | |||
+ | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
+ | ! Set name !! With 2 slotted !! With 3 slotted |
||
+ | |- |
||
+ | | [[Quickfoot]] |
||
+ | | {{IOlevel1}} | Immob Res |
||
+ | | {{IOlevel1}} | +Health |
||
+ | |- |
||
+ | | [[Celerity]] |
||
+ | | {{IOlevel3}} | Immob Res |
||
+ | | {{IOlevel3}} | +Health |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | ===Teleport sets=== |
||
+ | {| class="wikitable" style="text-align:left" |
||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
||
+ | |- |
||
+ | | [[Image:IO_Jaunt.png|20px]] |
||
+ | | [[Jaunt]] |
||
+ | | 15-50 |
||
+ | | {{IOUncommon}}Range |
||
+ | | {{IOUncommon}}End |
||
+ | | {{IOUncommon}}Range/End |
||
+ | |- |
||
+ | | [[Image:IO_Time_and_Space_Manipulation.png|20px]] |
||
+ | | [[Time and Space Manipulation|Time & Space Manipulation]] |
||
+ | | 15-50 |
||
+ | | {{IOPoolA}}End |
||
+ | | {{IOPoolB}}Range |
||
+ | | {{IOPoolC}}+Stealth {{IOUnique}} |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | :Set Bonuses |
||
+ | |||
+ | {| class="wikitable" style="text-align:left; background:SeaShell" |
||
+ | ! Set name !! With 2 slotted !! With 3 slotted |
||
+ | |- |
||
+ | | [[Jaunt]] |
||
+ | | {{IOlevel1}} | + Regeneration |
||
+ | | {{IOlevel1}} | +Health |
||
+ | |- |
||
+ | | [[Time and Space Manipulation|Time & Space Manipulation]] |
||
+ | | {{IOlevel3}} | + Regeneration |
||
+ | | {{IOlevel3}} | +Health |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | ===Universal travel sets=== |
||
+ | Blessing of the Zephyr, Winter's Gift |
||
+ | |||
+ | ==External links== |
||
+ | * {{PW|Enhancement Sets}} |
||
[[Category:Enhancement sets| ]] |
[[Category:Enhancement sets| ]] |
||
[[Category:Enhancements]] |
[[Category:Enhancements]] |
Latest revision as of 20:46, 18 September 2012
An enhancement set is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power.
Most set enhancements work like other enhancements, boosting one or more aspects of a power. The strength of these boosts depends on the set enhancement's level, not its level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level, except very rare and superior archetype enhancements. Very rare set enhancements and superior archetype enhancements have enhancement values 1/4th higher than standard, but only exist as level 50 enhancements and can only be slotted by level 50 characters.
Some set enhancements add effects known as procs to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not.
Two identical set enhancements cannot be slotted into the same power in the same build, but can be slotted into different powers, unless unique. If unique, only one of that enhancement may be slotted per build. Different levels of the same enhancement still count as identical for this purpose. Archetype enhancements and superior archetype enhancements of the same type also count as identical for this purpose.
Up to five of the same bonus can be granted to a character at a time. Different values of the same type of bonus count as different for this purpose. Set bonuses and bonuses granted directly by special enhancements also count as different for this purpose.
Damage[]
Melee damage sets[]
|
PBAoE damage sets[]
|
Pet damage sets[]
|
Ranged damage sets[]
|
Recharge intensive pet damage sets[]
|
Sniper attack sets[]
|
Targeted AoE damage sets[]
|
Universal damage sets[]
|
Blaster archetype sets[]
|
Defender archetype sets[]
|
Scrapper archetype sets[]
|
Tanker archetype sets[]
|
Kheldian archetype sets[]
|
Brute archetype sets[]
|
Stalker archetype sets[]
|
Mastermind archetype sets[]
|
Corruptor archetype sets[]
|
Soldier of Arachnos archetype sets[]
|
Defense[]
Resist damage sets[]
|
Defense sets[]
|
Healing[]
Accurate healing sets[]
|
Healing sets[]
|
Mez/status[]
Confuse sets[]
|
Fear sets[]
|
Hold sets[]
|
Immobilize sets[]
|
Sleep sets[]
|
Slow movement sets[]
|
Stun sets[]
|
Controller archetype sets[]
|
Dominator archetype sets[]
|
Buff/debuff[]
Defense debuff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Exploited Vulnerability | 10-20 | Def | Def/Rech | Def/Rech/End | ||||
Achilles' Heel | 10-20 | Def | Def/Rech | Chance for Resistance Debuff | ||||
Undermined Defenses | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Rech | |
Touch of Lady Grey | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Chance for Negative Energy Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Exploited Vulnerability | Accuracy | + Melee Def | |||
Achilles' Heel | + Damage | + AoE Def | |||
Undermined Defenses | + Damage | +Endurance | Accuracy | +Health | + AoE Def |
Touch of Lady Grey | +Health | + Recovery | + Regeneration | + Damage | Accuracy |
Accurate defense debuff sets[]
Shield Breaker, Analyze Weakness
Endurance modification sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Adrenal Adjustment | 10-20 | EndMod | EndMod/Rech | EndMod/Rech/Acc | ||||
Energy Manipulator | 10-20 | EndMod | EndMod/Rech | Chance to Disorient | ||||
Efficacy Adaptor | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | EndMod/End | |
Performance Shifter | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | Chance for +Endurance |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Adrenal Adjustment | + Recovery | +Health | |||
Energy Manipulator | + Recovery | + Regeneration | |||
Efficacy Adaptor | +Health | + Recovery | + Regeneration | + Damage | - Recharge Time |
Performance Shifter | + Movement Speed | +Health | + Recovery | + Damage | + AoE Def |
Knockback sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Volley of Velocity | 10-20 | Knock/Acc | Knock/Dam | Knock/Rech | ||||
Explosive Strike | 10-20 | Knock/Dam | Knock/Acc | Chance for Smashing Dam | ||||
Kinetic Crash | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Knock/End | Knock/Dam/End | Knock/Dam/Acc | |
Force Feedback | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Rech/End | Knock/Dam/End | Chance for +Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Volley of Velocity | Debt Prot | +Health | |||
Explosive Strike | + Damage | + Ranged Def | |||
Kinetic Crash | +RunSpeed | + Smashing Res | + 3 Knockback Protection | + Regeneration | - Recharge Time |
Force Feedback | + Movement Speed | Fear Res | + Regeneration | + Damage | + AoE Def |
Taunt sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Annoyance | 10-20 | Taunt | Taunt/Rech | Taunt/Rech/Range | ||||
Triumphant Insult | 10-20 | Taunt | Taunt/Rech | Chance to Disorient | ||||
Mocking Beratement | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Taunt/Range | Rech | |
Perfect Zinger | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Rech | Chance for Psi Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Annoyance | + Regeneration | + Smashing/Lethal Def | |||
Triumphant Insult | + Recovery | + Smashing/Lethal Def | |||
Mocking Beratement | +Endurance | Hold Res | + Smashing/Lethal Def | + Fire/Cold Def | - Recharge Time |
Perfect Zinger | Fear Res | + Regeneration | - Recharge Time | + Damage | + Smashing/Lethal Def |
To hit buff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Encouraged Accuracy | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/End | ||||
Rectified Reticle | 10-20 | ToHit | ToHit/Rech | Increased Perception | ||||
Adjusted Targeting | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Gaussian's Synchronized Fire-Control | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Build Up |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Encouraged Accuracy | Debt Prot | + Damage | |||
Rectified Reticle | + Smashing/Lethal Def | + Regeneration | |||
Adjusted Targeting | + Damage | + Positive/Negative Energy Res | Accuracy | - Recharge Time | + 7.5% Status Resistance |
Gaussian's Synchronized Fire-Control | + Movement Speed | +Health | + Recovery | + Damage | + Melee Def + Ranged Def + AoE Def |
To hit debuff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Discouraging Words | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/Acc | ||||
Deflated Ego | 10-20 | ToHit | ToHit/Rech | Chance for Recovery Debuff | ||||
Dampened Spirits | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Dark Watcher's Despair | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Recharge Slow |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Discouraging Words | + Confuse Res | + Smashing/Lethal Def | |||
Deflated Ego | Accuracy | + Damage | |||
Dampened Spirits | + Damage | +Endurance | + Negative Energy Res | - Recharge Time | + 7.5% Status Resistance |
Dark Watcher's Despair | +Health | + Recovery | - Recharge Time | + Damage | + Psionic Res |
Accurate to hit debuff sets[]
Cloud Senses, Siphon Insight
Travel[]
Flight sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Soaring | 15-50 | Fly | End | Fly/End | |
Freebird | 15-50 | End | Fly | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Soaring | + Recovery | +Health |
Freebird | + Regeneration | +Health |
Leaping sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Springfoot | 15-50 | Jump | End | Jump/End | |
Unbounded Leap | 15-50 | End | Jump | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Springfoot | + SpeedJumping | +Health |
Unbounded Leap | + SpeedJumping | +Health |
Running sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Quickfoot | 15-50 | Run Speed | End | Run/End | |
Celerity | 15-50 | End | Run Speed | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Quickfoot | Immob Res | +Health |
Celerity | Immob Res | +Health |
Teleport sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Jaunt | 15-50 | Range | End | Range/End | |
Time & Space Manipulation | 15-50 | End | Range | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Jaunt | + Regeneration | +Health |
Time & Space Manipulation | + Regeneration | +Health |
Universal travel sets[]
Blessing of the Zephyr, Winter's Gift