Rigel Kent (talk | contribs) No edit summary |
Rigel Kent (talk | contribs) (dominator sets) |
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An '''enhancement set''' is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power. |
An '''enhancement set''' is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power. |
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+ | Most set enhancements work like other enhancements, boosting one or more aspects of a power. The strength of these boosts depends on the set enhancement's level, not its level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level, except very rare and superior archetype enhancements. Very rare set enhancements and superior archetype enhancements have enhancement values 1/4th higher than standard, but only exist as level 50 enhancements and can only be slotted by level 50 characters. |
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− | Most set enhancements work like other enhancements, boosting one or more aspects of a power. |
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− | |||
− | The strength of this boost is dependent on the set enhancement's level, not its level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level, except very rare and superior archetype enhancements. Very rare set enhancements and superior archetype enhancements have 25% greater enhancement values, but only exist as level 50 enhancements and can only be slotted by level 50 characters. |
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Some set enhancements add effects known as procs to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not. |
Some set enhancements add effects known as procs to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not. |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Bonesnap}}{{:Pulverizing Fisticuffs}}{{:Bruising Blow}}{{:Pounding Slugfest}}{{:Smashing Haymaker}}{{:Kinetic Combat}}{{:Focused Smite}}{{:Touch of Death}}{{:Crushing Impact}}{{:Mako's Bite}}{{:Gladiator's Strike}}{{:Hecatomb}} |
{{:Bonesnap}}{{:Pulverizing Fisticuffs}}{{:Bruising Blow}}{{:Pounding Slugfest}}{{:Smashing Haymaker}}{{:Kinetic Combat}}{{:Focused Smite}}{{:Touch of Death}}{{:Crushing Impact}}{{:Mako's Bite}}{{:Gladiator's Strike}}{{:Hecatomb}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Eradication}}{{:Cleaving Blow}}{{:Multi-Strike}}{{:Scirocco's Dervish}}{{:Obliteration}}{{:Fury of the Gladiator}}{{:Armageddon}} |
{{:Eradication}}{{:Cleaving Blow}}{{:Multi-Strike}}{{:Scirocco's Dervish}}{{:Obliteration}}{{:Fury of the Gladiator}}{{:Armageddon}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Unquestioning Loyalty}}{{:Commanding Presence}}{{:Brilliant Leadership}}{{:Edict of the Master}}{{:Blood Mandate}}{{:Sovereign Right}}{{:Soulbound Allegiance}} |
{{:Unquestioning Loyalty}}{{:Commanding Presence}}{{:Brilliant Leadership}}{{:Edict of the Master}}{{:Blood Mandate}}{{:Sovereign Right}}{{:Soulbound Allegiance}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Far Strike}}{{:Salvo}}{{:Volley Fire}}{{:Tempest}}{{:Maelstrom's Fury}}{{:Entropic Chaos}}{{:Ruin}}{{:Decimation}}{{:Thunderstrike}}{{:Devastation}}{{:Gladiator's Javelin}}{{:Apocalypse}} |
{{:Far Strike}}{{:Salvo}}{{:Volley Fire}}{{:Tempest}}{{:Maelstrom's Fury}}{{:Entropic Chaos}}{{:Ruin}}{{:Decimation}}{{:Thunderstrike}}{{:Devastation}}{{:Gladiator's Javelin}}{{:Apocalypse}} |
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|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Call to Arms}}{{:Expedient Reinforcement}} |
{{:Call to Arms}}{{:Expedient Reinforcement}} |
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|} |
|} |
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|} |
|} |
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− | ===Sniper |
+ | ===Sniper attack sets=== |
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
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− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
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− | |- |
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− | | [[Image:IO_Exploit_Weakness.png|20px]] |
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− | | [[Exploit Weakness]] |
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− | | 10-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
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− | | {{IOUncommon}}Dam/Range |
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− | | {{IOUncommon}}Dam/Rech || || |
||
− | |- |
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− | | [[Image:IO_Calibrated_Accuracy.png|20px]] |
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− | | [[Calibrated Accuracy]] |
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− | | 20-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Acc/End |
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− | | {{IOUncommon}}Acc/Int |
||
− | | {{IOUncommon}}Acc/Range |
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− | | {{IOUncommon}}Acc/Rech |
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− | | {{IOUncommon}}Acc/Dam/Rech |
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− | |- |
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− | | [[Image:IO_Executioner's_Contract.png|20px]] |
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− | | [[Executioner's Contract]] |
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− | | 20-50 |
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− | | {{IOPoolA}}Acc/Dam |
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− | | {{IOPoolA}}Dam/End |
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− | | {{IOPoolB}}Dam/Int |
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− | | {{IOPoolB}}Dam/Range |
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− | | {{IOPoolC}}Dam/Rech |
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− | | {{IOPoolC}}Disorient Bonus {{IOProc}} |
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− | |- |
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− | | [[Image:IO_Extreme_Measures.png|20px]] |
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− | | [[Extreme Measures]] |
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− | | 35-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
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− | | {{IOUncommon}}Acc/Int/Range |
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− | | {{IOUncommon}}Dam/Int/Rech |
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− | | {{IOUncommon}}Dam/End/Rech |
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− | | {{IOUncommon}}Acc/Range/Rech |
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− | |- |
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− | | [[Image:IO_Sting_of_the_Manticore.png|20px]] |
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− | | [[Sting of the Manticore]] |
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− | | 35-50 |
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− | | {{IOPoolA}}Acc/Dam |
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− | | {{IOPoolB}}Dam/End |
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− | | {{IOPoolC}}Acc/Int/Range |
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− | | {{IOPoolD}}Dam/Int/Rech |
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− | | {{IOPoolA}}Dam/End/Rech |
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− | | {{IOPoolC}}Chance for Toxic Damage {{IOProc}} |
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|- |
|- |
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+ | || |
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+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
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+ | ! scope="col" style="width:15%;" | Enhancements |
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+ | ! scope="col" style="width:14%;" | Bonus for 2 |
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+ | ! scope="col" style="width:14%;" | Bonus for 3 |
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+ | ! scope="col" style="width:14%;" | Bonus for 4 |
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+ | ! scope="col" style="width:14%;" | Bonus for 5 |
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+ | ! scope="col" style="width:14%;" | Bonus for 6 |
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+ | {{:Exploit Weakness}}{{:Calibrated Accuracy}}{{:Executioner's Contract}}{{:Extreme Measures}}{{:Sting of the Manticore}} |
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|} |
|} |
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− | |||
− | :Set Bonuses |
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− | |||
− | {{IOBonusHeader}} |
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− | | [[Exploit Weakness]] |
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− | | {{IOlevel1}} | +RunSpeed |
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− | | {{IOlevel1}} | + Fire/Cold Def |
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− | | {{IOlevel1}} | Accuracy || || |
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− | |- |
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− | | [[Calibrated Accuracy]] |
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− | | {{IOlevel1}} | + Recovery |
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− | | {{IOlevel2}} | + Positive/Negative Energy Def |
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− | | {{IOlevel2}} | Accuracy |
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− | | {{IOlevel2}} | - Recharge Time |
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− | | {{IOlevel2}} | + Ranged Def |
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− | |- |
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− | | [[Executioner's Contract]] |
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− | | {{IOlevel3}} | + Recovery |
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− | | {{IOlevel4}} | + Cold Res |
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− | | {{IOlevel4}} | Debt Prot |
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− | | {{IOlevel4}} | Hold Res |
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− | | {{IOlevel4}} | + Ranged Def |
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− | |- |
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− | | [[Extreme Measures]] |
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− | | {{IOlevel2}} | + Recovery |
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− | | {{IOlevel3}} | +Health |
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− | | {{IOlevel3}} | + Damage |
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− | | {{IOlevel3}} | + AoE Def |
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− | | {{IOlevel3}} | + Melee Def |
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− | |- |
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− | | [[Sting of the Manticore]] |
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− | | {{IOlevel5}} | + Regeneration |
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− | | {{IOlevel2}} | + Positive/Negative Energy Def |
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− | | {{IOlevel5}} | + Damage |
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− | | {{IOlevel5}} | - Recharge Time |
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− | | {{IOlevel4}} | + Toxic Res |
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− | |- |
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|} |
|} |
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===Targeted AoE damage sets=== |
===Targeted AoE damage sets=== |
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+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
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− | Javelin Volley |
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+ | !| |
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− | {| class="wikitable" style="text-align:left" |
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− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
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− | |- |
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− | | [[Image:IO_Air_Burst.png|20px]] |
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− | | [[Air Burst]] |
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− | | 10-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
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− | | {{IOUncommon}}Dam/Rech |
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− | | {{IOUncommon}}Dam/Range || || |
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− | |- |
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− | | [[Image:IO_Detonation.png|20px]] |
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− | | [[Detonation]] |
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− | | 20-50 |
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− | | {{IOUncommon}}Acc/Dam |
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− | | {{IOUncommon}}Dam/End |
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− | | {{IOUncommon}}Dam/Rech |
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− | | {{IOUncommon}}Dam/Range |
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− | | {{IOUncommon}}Dam/Acc/End |
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− | | {{IOUncommon}}Dam/End/Range |
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− | |- |
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− | | [[Image:IO_Positron's_Blast.png|20px]] |
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− | | [[Positron's Blast]] |
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− | | 20-50 |
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− | | {{IOPoolA}}Acc/Dam |
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− | | {{IOPoolA}}Dam/End |
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− | | {{IOPoolB}}Dam/Rech |
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− | | {{IOPoolB}}Dam/Range |
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− | | {{IOPoolC}}Dam/Acc/End |
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− | | {{IOPoolC}}Chance for Energy damage {{IOProc}} |
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− | |- |
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− | | [[Image:IO_Ragnarok.png|20px]] |
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− | | [[Ragnarok]] |
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− | | 50 |
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− | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} |
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− | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} |
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− | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} |
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− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
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− | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} |
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− | | {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}} |
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|- |
|- |
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+ | || |
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+ | {| class="wikitable" style="width:100%; text-align:center;" |
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+ | ! scope="col" style="width:15%;" | |
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+ | ! scope="col" style="width:15%;" | Enhancements |
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+ | ! scope="col" style="width:14%;" | Bonus for 2 |
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+ | ! scope="col" style="width:14%;" | Bonus for 3 |
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+ | ! scope="col" style="width:14%;" | Bonus for 4 |
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+ | ! scope="col" style="width:14%;" | Bonus for 5 |
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+ | ! scope="col" style="width:14%;" | Bonus for 6 |
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+ | {{:Air Burst}}{{:Detonation}}{{:Positron's Blast}}{{:Annihilation}}{{:Javelin Volley}}{{:Ragnarok}} |
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+ | |} |
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|} |
|} |
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+ | ===Universal damage sets=== |
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− | :Set Bonuses |
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+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
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− | |||
+ | !| |
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− | {{IOBonusHeader}} |
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− | | [[Air Burst]] |
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− | | {{IOlevel1}} | Improved Knockback |
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− | | {{IOlevel1}} | +Health |
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− | | {{IOlevel1}} | + Smashing/Lethal Res || || |
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− | |- |
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− | | [[Detonation]] |
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− | | {{IOlevel2}} | Sleep Res |
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− | | {{IOlevel2}} | + Energy Res |
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− | | {{IOlevel1}} | Debt Prot |
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− | | {{IOlevel2}} | + AoE Def |
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− | | {{IOlevel2}} | + Toxic Res |
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− | |- |
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− | | [[Positron's Blast]] |
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− | | {{IOlevel4}} | + Recovery |
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− | | {{IOlevel4}} | + Fire/Cold Res |
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− | | {{IOlevel4}} | Accuracy |
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− | | {{IOlevel4}} | - Recharge Time |
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− | | {{IOlevel4}} | + Toxic Res |
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− | |- |
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− | | [[Ragnarok]] |
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− | | {{IOlevel7}} | + Recovery |
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− | | {{IOlevel7}} | + Fire/Cold Res |
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− | | {{IOlevel7}} | Accuracy |
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− | | {{IOlevel7}} | - Recharge Time |
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− | | {{IOlevel7}} | + Toxic Res |
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|- |
|- |
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+ | || |
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+ | {| class="wikitable" style="width:100%; text-align:center;" |
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+ | ! scope="col" style="width:15%;" | |
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+ | ! scope="col" style="width:15%;" | Enhancements |
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+ | ! scope="col" style="width:14%;" | Bonus for 2 |
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+ | ! scope="col" style="width:14%;" | Bonus for 3 |
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+ | ! scope="col" style="width:14%;" | Bonus for 4 |
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+ | ! scope="col" style="width:14%;" | Bonus for 5 |
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+ | ! scope="col" style="width:14%;" | Bonus for 6 |
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+ | {{:Overwhelming Force}} |
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+ | |} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Blaster's Wrath}}{{:(Blaster) Defiant Barrage}}{{:Superior Blaster's Wrath}}{{:(Blaster) Superior Defiant Barrage}} |
{{:Blaster's Wrath}}{{:(Blaster) Defiant Barrage}}{{:Superior Blaster's Wrath}}{{:(Blaster) Superior Defiant Barrage}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Defender's Bastion}}{{:(Defender) Vigilant Assault}}{{:Superior Defender's Bastion}}{{:(Defender) Superior Vigilant Assault}} |
{{:Defender's Bastion}}{{:(Defender) Vigilant Assault}}{{:Superior Defender's Bastion}}{{:(Defender) Superior Vigilant Assault}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
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− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Scrapper's Strike}}{{:(Scrapper) Critical Strikes}}{{:Superior Scrapper's Strike}}{{:(Scrapper) Superior Critical Strikes}} |
{{:Scrapper's Strike}}{{:(Scrapper) Critical Strikes}}{{:Superior Scrapper's Strike}}{{:(Scrapper) Superior Critical Strikes}} |
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|} |
|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Might of the Tanker}}{{:(Tanker) Gauntleted Fist}}{{:Superior Might of the Tanker}}{{:(Tanker) Superior Gauntleted Fist}} |
{{:Might of the Tanker}}{{:(Tanker) Gauntleted Fist}}{{:Superior Might of the Tanker}}{{:(Tanker) Superior Gauntleted Fist}} |
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|} |
|} |
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||
{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Kheldian's Grace}}{{:(Kheldian) Essence Transfer}}{{:Superior Kheldian's Grace}}{{:(Kheldian) Superior Essence Transfer}} |
{{:Kheldian's Grace}}{{:(Kheldian) Essence Transfer}}{{:Superior Kheldian's Grace}}{{:(Kheldian) Superior Essence Transfer}} |
||
|} |
|} |
||
Line 358: | Line 239: | ||
|| |
|| |
||
{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Brute's Fury}}{{:(Brute) Unrelenting Fury}}{{:Superior Brute's Fury}}{{:(Brute) Superior Unrelenting Fury}} |
{{:Brute's Fury}}{{:(Brute) Unrelenting Fury}}{{:Superior Brute's Fury}}{{:(Brute) Superior Unrelenting Fury}} |
||
|} |
|} |
||
Line 375: | Line 256: | ||
|| |
|| |
||
{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
{{:Stalker's Guile}}{{:(Stalker) Assassin's Mark}}{{:Superior Stalker's Guile}}{{:(Stalker) Superior Assassin's Mark}} |
{{:Stalker's Guile}}{{:(Stalker) Assassin's Mark}}{{:Superior Stalker's Guile}}{{:(Stalker) Superior Assassin's Mark}} |
||
|} |
|} |
||
Line 387: | Line 268: | ||
===Mastermind archetype sets=== |
===Mastermind archetype sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Command of the Mastermind, ((Mastermind) Mark of Supremacy), Superior Command of the Mastermind, ((Mastermind) Superior Mark of Supremacy) |
||
+ | !| |
||
+ | |- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Command of the Mastermind}}{{:(Mastermind) Mark of Supremacy}}{{:Superior Command of the Mastermind}}{{:(Mastermind) Superior Mark of Supremacy}} |
||
+ | |} |
||
+ | |} |
||
===Corruptor archetype sets=== |
===Corruptor archetype sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Malice of the Corruptor, ((Corruptor) Scourging Blast), Superior Malice of the Corruptor, ((Corruptor) Superior Scourging Blast) |
||
+ | !| |
||
+ | |- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Malice of the Corruptor}}{{:(Corruptor) Scourging Blast}}{{:Superior Malice of the Corruptor}}{{:(Corruptor) Superior Scourging Blast}} |
||
+ | |} |
||
+ | |} |
||
===Soldier of Arachnos archetype sets=== |
===Soldier of Arachnos archetype sets=== |
||
− | Dominion of Arachnos, ((Soldier of Arachnos) Spider's Bite), Superior Dominion of Arachnos, ((Soldier of Arachnos) Superior Spider's Bite) |
||
− | |||
− | ===Universal damage sets=== |
||
{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
{| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
!| |
!| |
||
Line 401: | Line 307: | ||
|| |
|| |
||
{| class="wikitable" style="width:100%; text-align:center;" |
{| class="wikitable" style="width:100%; text-align:center;" |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:15%;" | Enhancements |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
− | ! scope="col" style="width: |
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
+ | {{:Dominion of Arachnos}}{{:(Soldier of Arachnos) Spider's Bite}}{{:Superior Dominion of Arachnos}}{{:(Soldier of Arachnos) Superior Spider's Bite}} |
||
− | {{:Overwhelming Force}} |
||
|} |
|} |
||
|} |
|} |
||
Line 414: | Line 320: | ||
==Defense== |
==Defense== |
||
===Resist damage sets=== |
===Resist damage sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Gladiator's Armor |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Steadfast_Protection.png|20px]] |
||
− | | [[Steadfast Protection]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}} |
||
− | | {{IOPoolA}}Knockback Protection {{IOGlobal}} || || || |
||
− | |- |
||
− | | [[Image:IO_Impervious_Skin.png|20px]] |
||
− | | [[Impervious Skin]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Rech/Res |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolC}}End/Rech/Res |
||
− | | {{IOPoolA}}+Mez Resist {{IOGlobal}} || |
||
− | |- |
||
− | | [[Image:IO_Reactive_Armor.png|20px]] |
||
− | | [[Reactive Armor]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOUncommon}}Rech/Res |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}End/Rech/Res |
||
− | | {{IOUncommon}}Res |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Impervium_Armor.png|20px]] |
||
− | | [[Impervium Armor]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOPoolA}}Rech/Res |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolB}}End/Rech/Res |
||
− | | {{IOPoolC}}Res |
||
− | | {{IOPoolC}}+Psionic Resist {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Titanium_Coating.png|20px]] |
||
− | | [[Titanium Coating]] |
||
− | | 25-50 |
||
− | | {{IOUncommon}}End/Res |
||
− | | {{IOUncommon}}Rech/Res |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}End/Rech/Res |
||
− | | {{IOUncommon}}Res |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Aegis.png|20px]] |
||
− | | [[Aegis]] |
||
− | | 25-50 |
||
− | | {{IOPoolA}}End/Res |
||
− | | {{IOPoolB}}Rech/Res |
||
− | | {{IOPoolC}}End/Rech |
||
− | | {{IOPoolD}}End/Rech/Res |
||
− | | {{IOPoolA}}Res |
||
− | | {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Steadfast Protection}}{{:Impervious Skin}}{{:Reactive Armor}}{{:Impervium Armor}}{{:Unbreakable Guard}}{{:Titanium Coating}}{{:Aegis}}{{:Gladiator's Armor}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Steadfast Protection]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel3}} | +Health || || || |
||
− | |- |
||
− | | [[Impervious Skin]] |
||
− | | {{IOlevel3}} | Sleep Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | - Recharge Time || |
||
− | |- |
||
− | | [[Reactive Armor]] |
||
− | | {{IOlevel1}} | Immob Res |
||
− | | {{IOlevel1}} | + Energy Def |
||
− | | {{IOlevel1}} | + Lethal Def |
||
− | | {{IOlevel1}} | + AoE Def |
||
− | | {{IOlevel1}} | + Toxic Res |
||
− | |- |
||
− | | [[Impervium Armor]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
− | | [[Titanium Coating]] |
||
− | | {{IOlevel3}} | Sleep Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Aegis]] |
||
− | | {{IOlevel4}} | +RunSpeed |
||
− | | {{IOlevel4}} | + Fire/Cold Def |
||
− | | {{IOlevel4}} | Debt Prot |
||
− | | {{IOlevel4}} | + AoE Def |
||
− | | {{IOlevel4}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
===Defense sets=== |
===Defense sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Shield Wall |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Karma.png|20px]] |
||
− | | [[Karma]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}Knockback Protection {{IOGlobal}} || || || |
||
− | |- |
||
− | | [[Image:IO_Kismet.png|20px]] |
||
− | | [[Kismet]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOPoolA}}Def/Rech |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolC}}Def/End/Rech |
||
− | | {{IOPoolA}}Increased ToHit (6%) {{IOUnique}} {{IOGlobal}} || |
||
− | |- |
||
− | | [[Image:IO_Serendipity.png|20px]] |
||
− | | [[Serendipity]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Def/End/Rech |
||
− | | {{IOUncommon}}Def |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Gift_of_the_Ancients.png|20px]] |
||
− | | [[Gift of the Ancients]] |
||
− | | 15-40 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUnknown}}Def/Rech |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolB}}Def/End/Rech |
||
− | | {{IOPoolC}}Def |
||
− | | {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}} |
||
− | |- |
||
− | | [[Image:IO_Red_Fortune.png|20px]] |
||
− | | [[Red Fortune]] |
||
− | | 25-50 |
||
− | | {{IOUncommon}}Def/End |
||
− | | {{IOUncommon}}Def/Rech |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Def/End/Rech |
||
− | | {{IOUncommon}}Def |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Luck_of_the_Gambler.png|20px]] |
||
− | | [[Luck of the Gambler]] |
||
− | | 25-50 |
||
− | | {{IOPoolA}}Def/End |
||
− | | {{IOPoolB}}Def/Rech |
||
− | | {{IOPoolC}}End/Rech |
||
− | | {{IOPoolD}}Def/End/Rech |
||
− | | {{IOPoolA}}Def |
||
− | | {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Karma}}{{:Kismet}}{{:Serendipity}}{{:Gift of the Ancients}}{{:Reactive Defenses}}{{:Red Fortune}}{{:Luck of the Gambler}}{{:Shield Wall}} |
||
|} |
|} |
||
− | |||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Karma]] |
||
− | | {{IOlevel2}} | Debt Prot |
||
− | | {{IOlevel3}} | +Health || || || |
||
− | |- |
||
− | | [[Kismet]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Debt Prot |
||
− | | {{IOlevel2}} | - Recharge Time || |
||
− | |- |
||
− | | [[Serendipity]] |
||
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Accuracy |
||
− | | {{IOlevel1}} | + AoE Def |
||
− | | {{IOlevel1}} | + Toxic Res |
||
− | |- |
||
− | | [[Gift of the Ancients]] |
||
− | | {{IOlevel3}} | + Recovery |
||
− | | {{IOlevel3}} | + Fire Res |
||
− | | {{IOlevel3}} | +Endurance |
||
− | | {{IOlevel3}} | Hold Res |
||
− | | {{IOlevel3}} | + Psionic Res |
||
− | |- |
||
− | | [[Red Fortune]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel3}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | + Damage |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Ranged Def |
||
− | |- |
||
− | | [[Luck of the Gambler]] |
||
− | | {{IOlevel4}} | + Regeneration |
||
− | | {{IOlevel2}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
|} |
|} |
||
==Healing== |
==Healing== |
||
===Accurate healing sets=== |
===Accurate healing sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Theft of Essence, Touch of the Nictus |
||
+ | !| |
||
− | |||
− | ===Healing sets=== |
||
− | Panacea |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Triage.png|20px]] |
||
− | | [[Triage]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech || || |
||
− | |- |
||
− | | [[Image:IO_Regenerative_Tissue.png|20px]] |
||
− | | [[Regenerative Tissue]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolB}}Heal/Rech |
||
− | | {{IOPoolC}}End/Heal/Rech |
||
− | | {{IOPoolA}}+Regeneration {{IOUnique}} || |
||
− | |- |
||
− | | [[Image:IO_Harmonized_Healing.png|20px]] |
||
− | | [[Harmonized Healing]] |
||
− | | 20-40 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech |
||
− | | {{IOUncommon}}Heal |
||
− | | {{IOUncommon}}End |
||
− | |- |
||
− | | [[Image:IO_Miracle.png|20px]] |
||
− | | [[Miracle]] |
||
− | | 20-40 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOPoolA}}End/Rech |
||
− | | {{IOPoolA}}Heal/Rech |
||
− | | {{IOPoolB}}End/Heal/Rech |
||
− | | {{IOPoolB}}Heal |
||
− | | {{IOPoolC}}+Recovery {{IOUnique}} |
||
− | |- |
||
− | | [[Image:IO_Doctored_Wounds.png|20px]] |
||
− | | [[Doctored Wounds]] |
||
− | | 30-50 |
||
− | | {{IOUncommon}}End/Heal |
||
− | | {{IOUncommon}}End/Rech |
||
− | | {{IOUncommon}}Heal/Rech |
||
− | | {{IOUncommon}}End/Heal/Rech |
||
− | | {{IOUncommon}}Heal |
||
− | | {{IOUncommon}}Rech |
||
− | |- |
||
− | | [[Image:IO_Numina's_Convalescence.png|20px]] |
||
− | | [[Numina's Convalescence]] |
||
− | | 30-50 |
||
− | | {{IOPoolA}}End/Heal |
||
− | | {{IOPoolB}}End/Rech |
||
− | | {{IOPoolC}}Heal/Rech |
||
− | | {{IOPoolD}}End/Heal/Rech |
||
− | | {{IOPoolA}}Heal |
||
− | | {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Theft of Essence}}{{:Touch of the Nictus}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Healing sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Triage]] |
||
− | | {{IOlevel1}} | + Regeneration |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Improved Heal || || |
||
− | |- |
||
− | | [[Regenerative Tissue]] |
||
− | | {{IOlevel3}} | +RunSpeed |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Improved Heal |
||
− | | {{IOlevel3}} | - Recharge Time || |
||
− | |- |
||
− | | [[Harmonized Healing]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Improved Heal |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic Res |
||
− | |- |
||
− | | [[Miracle]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Improved Heal |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | |- |
||
− | | [[Doctored Wounds]] |
||
− | | {{IOlevel3}} | Fear Res |
||
− | | {{IOlevel3}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | Improved Heal |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Numina's Convalescence]] |
||
− | | {{IOlevel5}} | + Regeneration |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel5}} | Improved Heal |
||
− | | {{IOlevel5}} | Hold Res |
||
− | | {{IOlevel5}} | + Ranged Def |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Triage}}{{:Regenerative Tissue}}{{:Harmonized Healing}}{{:Miracle}}{{:Preventive Medicine}}{{:Doctored Wounds}}{{:Numina's Convalescence}}{{:Panacea}} |
||
+ | |} |
||
|} |
|} |
||
==Mez/status== |
==Mez/status== |
||
===Confuse sets=== |
===Confuse sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Befuddling_Aura.png|20px]] |
||
− | | [[Befuddling Aura]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Conf |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Conf/Range |
||
− | | {{IOUncommon}}Acc/Conf/Rech || |
||
− | |- |
||
− | | [[Image:IO_Cacophony.png|20px]] |
||
− | | [[Cacophony]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUnknown}}End/Conf |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Conf/Range |
||
− | | {{IOPoolC}}Acc/Conf/Rech |
||
− | | {{IOPoolC}}Chance for Energy Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Perplex.png|20px]] |
||
− | | [[Perplex]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Conf |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Conf/Range |
||
− | | {{IOUncommon}}Acc/Conf/Rech |
||
− | | {{IOUncommon}}Conf/Rech |
||
− | |- |
||
− | | [[Image:IO_Malaise's_Illusions.png|20px]] |
||
− | | [[Malaise's Illusions]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Conf |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Conf/Range |
||
− | | {{IOPoolC}}Acc/Conf/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Coercive_Persuasion.png|20px]] |
||
− | | [[Coercive Persuasion]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Conf (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Conf/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Befuddling Aura}}{{:Cacophony}}{{:Perplex}}{{:Malaise's Illusions}}{{:Coercive Persuasion}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Befuddling Aura]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel1}} | Confuse Dur |
||
− | | {{IOlevel1}} | Stun Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Cacophony]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel2}} | Confuse Dur |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | | {{IOlevel3}} | + Ranged Def |
||
− | |- |
||
− | | [[Perplex]] |
||
− | | {{IOlevel2}} | + Regeneration |
||
− | | {{IOlevel2}} | Confuse Dur |
||
− | | {{IOlevel2}} | Accuracy |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Malaise's Illusions]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | Confuse Dur |
||
− | | {{IOlevel4}} | + Damage |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Coercive Persuasion]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | Confuse Dur |
||
− | | {{IOlevel7}} | + Damage |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Ranged Def |
||
− | |- |
||
|} |
|} |
||
===Fear sets=== |
===Fear sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Horror.png|20px]] |
||
− | | [[Horror]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Fear |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Fear/Range |
||
− | | {{IOUncommon}}Acc/Fear/Rech || |
||
− | |- |
||
− | | [[Image:IO_Unspeakable_Terror.png|20px]] |
||
− | | [[Unspeakable Terror]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Fear |
||
− | | {{IOPoolC}}Acc/End |
||
− | | {{IOPoolB}}Fear/Range |
||
− | | {{IOPoolC}}Acc/Fear/Rech |
||
− | | {{IOPoolC}}Chance for Disorient {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Nightmare.png|20px]] |
||
− | | [[Nightmare]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Fear |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Fear/Range |
||
− | | {{IOUncommon}}Acc/Fear/Rech |
||
− | | {{IOUncommon}}Acc/Fear |
||
− | |- |
||
− | | [[Image:IO_Glimpse_of_the_Abyss.png|20px]] |
||
− | | [[Glimpse of the Abyss]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolB}}End/Fear |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Fear/Range |
||
− | | {{IOPoolC}}Acc/Fear/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Horror}}{{:Unspeakable Terror}}{{:Nightmare}}{{:Glimpse of the Abyss}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Horror]] |
||
− | | {{IOlevel1}} | Fear Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | Stun Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Unspeakable Terror]] |
||
− | | {{IOlevel3}} | Fear Dur |
||
− | | {{IOlevel3}} | + Negative Energy Res |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | - Recharge Time |
||
− | | {{IOlevel3}} | + Psionic Res |
||
− | |- |
||
− | | [[Nightmare]] |
||
− | | {{IOlevel2}} | Fear Dur |
||
− | | {{IOlevel2}} | + Negative Energy Def |
||
− | | {{IOlevel2}} | Accuracy |
||
− | | {{IOlevel2}} | Hold Res |
||
− | | {{IOlevel2}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Glimpse of the Abyss]] |
||
− | | {{IOlevel4}} | Fear Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
|} |
|} |
||
===Hold sets=== |
===Hold sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Gladiator's Net |
||
+ | !| |
||
− | {| class="wikitable" style="text-align:left" |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Paralytic.png|20px]] |
||
− | | [[Paralytic]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Hold |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Hold/Range |
||
− | | {{IOUncommon}}Acc/Hold/Rech || |
||
− | |- |
||
− | | [[Image:IO_Neuronic_Shutdown.png|20px]] |
||
− | | [[Neuronic Shutdown]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Hold |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Hold/Range |
||
− | | {{IOPoolC}}Acc/Hold/Rech |
||
− | | {{IOPoolC}}Chance for Psionic DoT {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Essence_of_Curare.png|20px]] |
||
− | | [[Essence of Curare]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Hold |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Hold/Range |
||
− | | {{IOUncommon}}Acc/Hold |
||
− | | {{IOUncommon}}Acc/Hold/Rech |
||
− | |- |
||
− | | [[Image:IO_Ghost_Widow's_Embrace.png|20px]] |
||
− | | [[Ghost Widow's Embrace]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Hold |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Hold/Range |
||
− | | {{IOPoolC}}Acc/Hold/Rech |
||
− | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Unbreakable_Constraint.png|20px]] |
||
− | | [[Unbreakable Constraint]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Hold (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Hold/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Paralytic}}{{:Neuronic Shutdown}}{{:Basilisk's Gaze}}{{:Essence of Curare}}{{:Ghost Widow's Embrace}}{{:Lockdown}}{{:Gladiator's Net}}{{:Unbreakable Constraint}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Paralytic]] |
||
− | | {{IOlevel1}} | + Recovery |
||
− | | {{IOlevel1}} | + Positive/Negative Energy Res |
||
− | | {{IOlevel1}} | Debt Prot |
||
− | | {{IOlevel1}} | Hold Dur || |
||
− | |- |
||
− | | [[Neuronic Shutdown]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Accuracy |
||
− | | {{IOlevel3}} | Hold Dur |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Essence of Curare]] |
||
− | | {{IOlevel2}} | Fear Res |
||
− | | {{IOlevel2}} | Confuse Res |
||
− | | {{IOlevel2}} | Stun Res |
||
− | | {{IOlevel2}} | Hold Dur |
||
− | | {{IOlevel2}} | + Ranged Def |
||
− | |- |
||
− | | [[Ghost Widow's Embrace]] |
||
− | | {{IOlevel4}} | +RunSpeed |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | Hold Dur |
||
− | | {{IOlevel4}} | + Psionic Res |
||
− | |- |
||
− | | [[Unbreakable Constraint]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
===Immobilize sets=== |
===Immobilize sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Rooting_Grasp.png|20px]] |
||
− | | [[Rooting Grasp]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Immob |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Immob/Range |
||
− | | {{IOUncommon}}Acc/Immob/Rech || |
||
− | |- |
||
− | | [[Image:IO_Debilitative_Action.png|20px]] |
||
− | | [[Debilitative Action]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}Rech/Immob |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Immob/Range |
||
− | | {{IOPoolC}}Acc/Immob/Rech |
||
− | | {{IOPoolC}}Chance for Stun {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Enfeebled_Operation.png|20px]] |
||
− | | [[Enfeebled Operation]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Immob |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Immob/Range |
||
− | | {{IOUncommon}}Acc/Immob/Rech |
||
− | | {{IOUncommon}}Acc/Immob |
||
− | |- |
||
− | | [[Image:IO_Trap_of_the_Hunter.png|20px]] |
||
− | | [[Trap of the Hunter]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Immob |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Immob/Acc |
||
− | | {{IOPoolC}}Acc/Immob/Rech |
||
− | | {{IOPoolC}}Chance for Lethal Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Gravitational_Anchor.png|20px]] |
||
− | | [[Gravitational Anchor]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Immob (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Immob/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Rooting Grasp}}{{:Debilitative Action}}{{:Enfeebled Operation}}{{:Trap of the Hunter}}{{:Gravitational Anchor}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Rooting Grasp]] |
||
− | | {{IOlevel1}} | Immob Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | + Damage |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Debilitative Action]] |
||
− | | {{IOlevel3}} | Immob Dur |
||
− | | {{IOlevel3}} | + Cold Res |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | | {{IOlevel3}} | + Toxic Res |
||
− | |- |
||
− | | [[Enfeebled Operation]] |
||
− | | {{IOlevel2}} | Immob Dur |
||
− | | {{IOlevel2}} | + Negative Energy Res |
||
− | | {{IOlevel3}} | + Lethal Def |
||
− | | {{IOlevel2}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Melee Def |
||
− | |- |
||
− | | [[Trap of the Hunter]] |
||
− | | {{IOlevel4}} | Immob Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Gravitational Anchor]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
===Sleep sets=== |
===Sleep sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Hibernation.png|20px]] |
||
− | | [[Hibernation]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Sleep |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Sleep/Range |
||
− | | {{IOUncommon}}Acc/Rech/Sleep || |
||
− | |- |
||
− | | [[Image:IO_Induced_Coma.png|20px]] |
||
− | | [[Induced Coma]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Sleep |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Sleep/Range |
||
− | | {{IOPoolC}}Acc/Sleep/Rech |
||
− | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Lethargic_Repose.png|20px]] |
||
− | | [[Lethargic Repose]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Sleep |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Sleep/Range |
||
− | | {{IOUncommon}}Acc/Rech/Sleep |
||
− | | {{IOUncommon}}Acc/Sleep |
||
− | |- |
||
− | | [[Image:IO_Call_of_the_Sandman.png|20px]] |
||
− | | [[Call of the Sandman]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Sleep |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Sleep/Range |
||
− | | {{IOPoolC}}Acc/Rech/Sleep |
||
− | | {{IOPoolC}}Chance for Self Heal {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Fortunata_Hypnosis.png|20px]] |
||
− | | [[Fortunata Hypnosis]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Sleep (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Hibernation}}{{:Induced Coma}}{{:Lethargic Repose}}{{:Call of the Sandman}}{{:Fortunata Hypnosis}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Hibernation]] |
||
− | | {{IOlevel3}} | Sleep Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel1}} | + Smashing Res |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Induced Coma]] |
||
− | | {{IOlevel5}} | Sleep Dur |
||
− | | {{IOlevel1}} | +Health |
||
− | | {{IOlevel3}} | Debt Prot |
||
− | | {{IOlevel2}} | + Move |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Lethargic Repose]] |
||
− | | {{IOlevel3}} | Sleep Dur |
||
− | | {{IOlevel2}} | + Energy Def |
||
− | | {{IOlevel2}} | + Smashing Def |
||
− | | {{IOlevel2}} | + AoE Def |
||
− | | {{IOlevel2}} | + Toxic Res |
||
− | |- |
||
− | | [[Call of the Sandman]] |
||
− | | {{IOlevel4}} | Sleep Dur |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel4}} | +Endurance |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Toxic/Psionic Res |
||
− | |- |
||
− | | [[Fortunata Hypnosis]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
− | |- |
||
|} |
|} |
||
===Slow movement sets=== |
===Slow movement sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Curtail_Speed.png|20px]] |
||
− | | [[Curtail Speed]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOUncommon}}Dam/Slow |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Slow/Range |
||
− | | {{IOUncommon}}End/Rech/Slow || |
||
− | |- |
||
− | | [[Image:IO_Impeded_Swiftness.png|20px]] |
||
− | | [[Impeded Swiftness]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOPoolA}}Dam/Slow |
||
− | | {{IOPoolA}}Acc/End |
||
− | | {{IOPoolB}}Slow/Range |
||
− | | {{IOPoolC}}End/Rech/Slow |
||
− | | {{IOPoolC}}Chance for Smashing Damage {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Tempered_Readiness.png|20px]] |
||
− | |nowrap|[[Tempered Readiness]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Slow |
||
− | | {{IOUncommon}}Dam/Slow |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Slow/Range |
||
− | | {{IOUncommon}}End/Rech/Slow |
||
− | | {{IOUncommon}}Acc/Dam/Slow |
||
− | |- |
||
− | | [[Image:IO_Pacing_of_the_Turtle.png|20px]] |
||
− | | [[Pacing of the Turtle]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Slow |
||
− | | {{IOPoolA}}Dam/Slow |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Slow/Range |
||
− | | {{IOPoolC}}End/Rech/Slow |
||
− | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Curtail Speed}}{{:Impeded Swiftness}}{{:Tempered Readiness}}{{:Pacing of the Turtle}} |
||
|} |
|} |
||
− | |||
− | :Set Bonuses |
||
− | |||
− | {{IOBonusHeader}} |
||
− | | [[Curtail Speed]] |
||
− | | {{IOlevel1}} | Immob Res |
||
− | | {{IOlevel3}} | Improved Slow |
||
− | | {{IOlevel1}} | + Lethal Def |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Impeded Swiftness]] |
||
− | | {{IOlevel3}} | Immob Res |
||
− | | {{IOlevel5}} | Improved Slow |
||
− | | {{IOlevel3}} | Stun Res |
||
− | | {{IOlevel3}} | Hold Res |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | |- |
||
− | | [[Tempered Readiness]] |
||
− | | {{IOlevel2}} | + Recovery |
||
− | | {{IOlevel2}} | Improved Slow |
||
− | | {{IOlevel1}} | +Endurance |
||
− | | {{IOlevel2}} | - Recharge Time |
||
− | | {{IOlevel2}} | + Ranged Def |
||
− | |- |
||
− | | [[Pacing of the Turtle]] |
||
− | | {{IOlevel4}} | Sleep Res |
||
− | | {{IOlevel4}} | Improved Slow |
||
− | | {{IOlevel4}} | Accuracy |
||
− | | {{IOlevel4}} | Hold Res |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
|} |
|} |
||
===Stun sets=== |
===Stun sets=== |
||
− | {| class=" |
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
+ | !| |
||
− | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
||
− | |- |
||
− | | [[Image:IO_Stagger.png|20px]] |
||
− | | [[Stagger]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Stun |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Stun/Range |
||
− | | {{IOUncommon}}Acc/Range/Rech |
||
− | |- |
||
− | | [[Image:IO_Razzle_Dazzle.png|20px]] |
||
− | | [[Razzle Dazzle]] |
||
− | | 10-30 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOPoolA}}End/Stun |
||
− | | {{IOUnknown}}Acc/End |
||
− | | {{IOPoolB}}Stun/Range |
||
− | | {{IOPoolC}}Acc/Stun/Rech |
||
− | | {{IOPoolC}}Chance for Immobilize {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Rope_A_Dope.png|20px]] |
||
− | | [[Rope A Dope]] |
||
− | | 20-50 |
||
− | | {{IOUncommon}}Acc/Rech |
||
− | | {{IOUncommon}}End/Stun |
||
− | | {{IOUncommon}}Acc/End |
||
− | | {{IOUncommon}}Stun/Range |
||
− | | {{IOUncommon}}Acc/Stun/Rech |
||
− | | {{IOUncommon}}Acc/Stun |
||
− | |- |
||
− | | [[Image:IO_Stupefy.png|20px]] |
||
− | | [[Stupefy]] |
||
− | | 20-50 |
||
− | | {{IOPoolA}}Acc/Rech |
||
− | | {{IOPoolA}}End/Stun |
||
− | | {{IOPoolB}}Acc/End |
||
− | | {{IOPoolB}}Stun/Range |
||
− | | {{IOPoolC}}Acc/Stun/Rech |
||
− | | {{IOPoolC}}Chance for Knockback {{IOProc}} |
||
− | |- |
||
− | | [[Image:IO_Absolute_Amazement.png|20px]] |
||
− | | [[Absolute Amazement]] |
||
− | | 50 |
||
− | | {{IOVeryRare}}Stun (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Stun/End (Superior) {{IOUnique}} |
||
− | | {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}} |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Stagger}}{{:Razzle Dazzle}}{{:Rope A Dope}}{{:Stupefy}}{{:Absolute Amazement}} |
||
+ | |} |
||
|} |
|} |
||
+ | ===Controller archetype sets=== |
||
− | :Set Bonuses |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | |||
+ | !| |
||
− | {{IOBonusHeader}} |
||
− | | [[Stagger]] |
||
− | | {{IOlevel1}} | +RunSpeed |
||
− | | {{IOlevel1}} | + Fire/Cold Def |
||
− | | {{IOlevel1}} | Stun Dur |
||
− | | {{IOlevel1}} | - Recharge Time || |
||
− | |- |
||
− | | [[Razzle Dazzle]] |
||
− | | {{IOlevel3}} | + Recovery |
||
− | | {{IOlevel3}} | +Health |
||
− | | {{IOlevel3}} | Stun Dur |
||
− | | {{IOlevel3}} | + Melee Def |
||
− | | {{IOlevel3}} | + AoE Def |
||
− | |- |
||
− | | [[Rope A Dope]] |
||
− | | {{IOlevel2}} | + Regeneration |
||
− | | {{IOlevel2}} | + Fire/Cold Res |
||
− | | {{IOlevel3}} | Stun Dur |
||
− | | {{IOlevel2}} | Hold Res |
||
− | | {{IOlevel2}} | + Psionic Def |
||
− | |- |
||
− | | [[Stupefy]] |
||
− | | {{IOlevel4}} | + Recovery |
||
− | | {{IOlevel4}} | +Health |
||
− | | {{IOlevel5}} | Stun Dur |
||
− | | {{IOlevel4}} | - Recharge Time |
||
− | | {{IOlevel4}} | + Ranged Def |
||
− | |- |
||
− | | [[Absolute Amazement]] |
||
− | | {{IOlevel7}} | + Recovery |
||
− | | {{IOlevel7}} | + Fire/Cold Res |
||
− | | {{IOlevel7}} | Accuracy |
||
− | | {{IOlevel7}} | - Recharge Time |
||
− | | {{IOlevel7}} | + Toxic Res |
||
|- |
|- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Will of the Controller}}{{:(Controller) Overpowering Presence}}{{:Superior Will of the Controller}}{{:(Controller) Superior Overpowering Presence}} |
||
+ | |} |
||
|} |
|} |
||
− | |||
− | ===Controller archetype sets=== |
||
− | Will of the Controller, (Overpowering Presence), Superior Will of the Controller, (Superior Overpowering Presence) |
||
===Dominator archetype sets=== |
===Dominator archetype sets=== |
||
+ | {| class="collapsible uncollapsed" style="margin-top:-2.5em; width:100%;" |
||
− | Ascendency of the Dominator, (Dominating Grasp), Superior Ascendency of the Dominator, (Superior Dominating Grasp) |
||
+ | !| |
||
+ | |- |
||
+ | || |
||
+ | {| class="wikitable" style="width:100%; text-align:center;" |
||
+ | ! scope="col" style="width:15%;" | |
||
+ | ! scope="col" style="width:15%;" | Enhancements |
||
+ | ! scope="col" style="width:14%;" | Bonus for 2 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 3 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 4 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 5 |
||
+ | ! scope="col" style="width:14%;" | Bonus for 6 |
||
+ | {{:Ascendency of the Dominator}}{{:(Dominator) Dominating Grasp}}{{:Superior Ascendency of the Dominator}}{{:(Dominator) Superior Dominating Grasp}} |
||
+ | |} |
||
+ | |} |
||
==Buff/debuff== |
==Buff/debuff== |
Latest revision as of 20:46, 18 September 2012
An enhancement set is a group of enhancements that grants set bonuses when multiple enhancements from the set are slotted in the same power.
Most set enhancements work like other enhancements, boosting one or more aspects of a power. The strength of these boosts depends on the set enhancement's level, not its level relative to the character. In particular, set enhancements are never outleveled by a character, and there is no maximum level to slot them. The minimum level to slot them is three levels below the enhancement's level, except very rare and superior archetype enhancements. Very rare set enhancements and superior archetype enhancements have enhancement values 1/4th higher than standard, but only exist as level 50 enhancements and can only be slotted by level 50 characters.
Some set enhancements add effects known as procs to their slotted powers. Some set enhancements grant bonuses directly, whether combined with other enhancements in the set or not.
Two identical set enhancements cannot be slotted into the same power in the same build, but can be slotted into different powers, unless unique. If unique, only one of that enhancement may be slotted per build. Different levels of the same enhancement still count as identical for this purpose. Archetype enhancements and superior archetype enhancements of the same type also count as identical for this purpose.
Up to five of the same bonus can be granted to a character at a time. Different values of the same type of bonus count as different for this purpose. Set bonuses and bonuses granted directly by special enhancements also count as different for this purpose.
Damage[]
Melee damage sets[]
|
PBAoE damage sets[]
|
Pet damage sets[]
|
Ranged damage sets[]
|
Recharge intensive pet damage sets[]
|
Sniper attack sets[]
|
Targeted AoE damage sets[]
|
Universal damage sets[]
|
Blaster archetype sets[]
|
Defender archetype sets[]
|
Scrapper archetype sets[]
|
Tanker archetype sets[]
|
Kheldian archetype sets[]
|
Brute archetype sets[]
|
Stalker archetype sets[]
|
Mastermind archetype sets[]
|
Corruptor archetype sets[]
|
Soldier of Arachnos archetype sets[]
|
Defense[]
Resist damage sets[]
|
Defense sets[]
|
Healing[]
Accurate healing sets[]
|
Healing sets[]
|
Mez/status[]
Confuse sets[]
|
Fear sets[]
|
Hold sets[]
|
Immobilize sets[]
|
Sleep sets[]
|
Slow movement sets[]
|
Stun sets[]
|
Controller archetype sets[]
|
Dominator archetype sets[]
|
Buff/debuff[]
Defense debuff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Exploited Vulnerability | 10-20 | Def | Def/Rech | Def/Rech/End | ||||
Achilles' Heel | 10-20 | Def | Def/Rech | Chance for Resistance Debuff | ||||
Undermined Defenses | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Rech | |
Touch of Lady Grey | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Chance for Negative Energy Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Exploited Vulnerability | Accuracy | + Melee Def | |||
Achilles' Heel | + Damage | + AoE Def | |||
Undermined Defenses | + Damage | +Endurance | Accuracy | +Health | + AoE Def |
Touch of Lady Grey | +Health | + Recovery | + Regeneration | + Damage | Accuracy |
Accurate defense debuff sets[]
Shield Breaker, Analyze Weakness
Endurance modification sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Adrenal Adjustment | 10-20 | EndMod | EndMod/Rech | EndMod/Rech/Acc | ||||
Energy Manipulator | 10-20 | EndMod | EndMod/Rech | Chance to Disorient | ||||
Efficacy Adaptor | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | EndMod/End | |
Performance Shifter | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | Chance for +Endurance |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Adrenal Adjustment | + Recovery | +Health | |||
Energy Manipulator | + Recovery | + Regeneration | |||
Efficacy Adaptor | +Health | + Recovery | + Regeneration | + Damage | - Recharge Time |
Performance Shifter | + Movement Speed | +Health | + Recovery | + Damage | + AoE Def |
Knockback sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Volley of Velocity | 10-20 | Knock/Acc | Knock/Dam | Knock/Rech | ||||
Explosive Strike | 10-20 | Knock/Dam | Knock/Acc | Chance for Smashing Dam | ||||
Kinetic Crash | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Knock/End | Knock/Dam/End | Knock/Dam/Acc | |
Force Feedback | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Rech/End | Knock/Dam/End | Chance for +Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Volley of Velocity | Debt Prot | +Health | |||
Explosive Strike | + Damage | + Ranged Def | |||
Kinetic Crash | +RunSpeed | + Smashing Res | + 3 Knockback Protection | + Regeneration | - Recharge Time |
Force Feedback | + Movement Speed | Fear Res | + Regeneration | + Damage | + AoE Def |
Taunt sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Annoyance | 10-20 | Taunt | Taunt/Rech | Taunt/Rech/Range | ||||
Triumphant Insult | 10-20 | Taunt | Taunt/Rech | Chance to Disorient | ||||
Mocking Beratement | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Taunt/Range | Rech | |
Perfect Zinger | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Rech | Chance for Psi Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Annoyance | + Regeneration | + Smashing/Lethal Def | |||
Triumphant Insult | + Recovery | + Smashing/Lethal Def | |||
Mocking Beratement | +Endurance | Hold Res | + Smashing/Lethal Def | + Fire/Cold Def | - Recharge Time |
Perfect Zinger | Fear Res | + Regeneration | - Recharge Time | + Damage | + Smashing/Lethal Def |
To hit buff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Encouraged Accuracy | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/End | ||||
Rectified Reticle | 10-20 | ToHit | ToHit/Rech | Increased Perception | ||||
Adjusted Targeting | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Gaussian's Synchronized Fire-Control | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Build Up |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Encouraged Accuracy | Debt Prot | + Damage | |||
Rectified Reticle | + Smashing/Lethal Def | + Regeneration | |||
Adjusted Targeting | + Damage | + Positive/Negative Energy Res | Accuracy | - Recharge Time | + 7.5% Status Resistance |
Gaussian's Synchronized Fire-Control | + Movement Speed | +Health | + Recovery | + Damage | + Melee Def + Ranged Def + AoE Def |
To hit debuff sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Discouraging Words | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/Acc | ||||
Deflated Ego | 10-20 | ToHit | ToHit/Rech | Chance for Recovery Debuff | ||||
Dampened Spirits | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Dark Watcher's Despair | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Recharge Slow |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Discouraging Words | + Confuse Res | + Smashing/Lethal Def | |||
Deflated Ego | Accuracy | + Damage | |||
Dampened Spirits | + Damage | +Endurance | + Negative Energy Res | - Recharge Time | + 7.5% Status Resistance |
Dark Watcher's Despair | +Health | + Recovery | - Recharge Time | + Damage | + Psionic Res |
Accurate to hit debuff sets[]
Cloud Senses, Siphon Insight
Travel[]
Flight sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Soaring | 15-50 | Fly | End | Fly/End | |
Freebird | 15-50 | End | Fly | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Soaring | + Recovery | +Health |
Freebird | + Regeneration | +Health |
Leaping sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Springfoot | 15-50 | Jump | End | Jump/End | |
Unbounded Leap | 15-50 | End | Jump | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Springfoot | + SpeedJumping | +Health |
Unbounded Leap | + SpeedJumping | +Health |
Running sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Quickfoot | 15-50 | Run Speed | End | Run/End | |
Celerity | 15-50 | End | Run Speed | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Quickfoot | Immob Res | +Health |
Celerity | Immob Res | +Health |
Teleport sets[]
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Jaunt | 15-50 | Range | End | Range/End | |
Time & Space Manipulation | 15-50 | End | Range | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Jaunt | + Regeneration | +Health |
Time & Space Manipulation | + Regeneration | +Health |
Universal travel sets[]
Blessing of the Zephyr, Winter's Gift