|Coordinates||(2033, -42, -5917)|
|Introduced by||Tony Kord|
|Enemy groups|| Clockwork|
Everett Daniels is a City of Heroes contact located in the Astral District neighborhood of Skyway City at coordinates (2033, -42, -5917). Everett Daniels is a Technology origin contact. His level range is 10-14.
Contact Introduced By
I know a courier named Guy Denson who would like to meet you. He runs all over town delivering important packages, and he's helped lots of heroes with the Clockwork and the Lost. Guy's routes have him in Steel Canyon now.
Guy will steer you to the heart of trouble.
Everett Daniels is an idealist who believes firmly in the concepts of right and wrong. He also believes in capitalism. Hoping to strike it rich, Everett became a lawyer, dedicated to fighting the good fight against corporate greed and malfeasance. He's had a lot of success over the years and he's focused his practice on a particularly heinous set of corporate enemies: those who work with criminals. He works with a number of different heroes, who help him chase down leads that often lead to criminal charges against the companies he's suing. And that makes Everett's job all the easier in court.
Missing Initial Contact Dialog
- Level 10 Training Enhancements (Power 10 only)
- Level 15 Science/Technology Dual Origin Enhancements
The Clean out the Clockwork warehouse mission and the Hit the streets and take down some Clockwork minions mission can occur in either order.
An etched Clockwork piece
You've kept this piece of a Clockwork robot with the words 'help me' scratched into it. It's a reminder of the mechanic Lou, whose family you rescued from the Clockwork King in a mission you've come to think of as:
The Clockwork Captive
It began with a couple of routine Clockwork missions. While clearing out a Clockwork nest, you found a note indicating that a man was being held captive by the Clockwork. While defeating Clockwork on the streets of Paragon City, you found a Clockwork robot with the words 'help me' inscribed on its surface.
Your contact sent you to a Clockwork den to find the missing man, but you returned with only a scribbled note. The words 'CVX-1701 junction RVB-0070' were the only legible text. Your contact suspected these words were an address and sent you to the city representative to test this theory.
Your contact was correct. The note referred to an address of sorts: an unused annex of the sewer system. You journeyed there and rescued the mechanic from the Clockwork. Lou had some interesting observations about the engineering of the Clockwork. Despite the obvious fact that the robots do function, Lou claimed their designs were technically impossible.
Lou also told you that his wife and daughter had been kidnapped to ensure his cooperation. You went to Lou's shop to look for clues and discovered that the women had been held there all along. You freed them and repelled the Clockwork infestation from Lou's shop.
Clean out the Clockwork warehouse
We've uncovered another nest of Clockwork in an abandoned warehouse. I need a hero to get in there and clean out the Clockwork warehouse. If we don't move fast, these metal monstrosities will take over our city.
As always, look for clues about the locations of other nests.
The sharp, chemical scent of machine oil cuts through the musty odor of old dust.
- Defeat all Clockwork, Search for clues
- Seek clues
You defeated the Clockwork and found a clue.
|Bulletin board note|
|You found this note on a bulletin board in a Clockwork nest. It reads:
'The prisoner will cooperate, or he will suffer the consequences. All must serve the might purpose of the Clockwork King!'
This note you found certainly does make it seem like someone is being forced to help the Clockwork King. I will get the word out on the street. Maybe we can find this man before it's too late.
Hit the streets and take down some Clockwork minions
These Clockwork are becoming a serious problem. There is another nest somewhere in this city, but we are having a hard time finding its exact location. Maybe you could hit the streets and take down some Clockwork minions. You might be able to get a sense of where they're coming from.
Good luck, and try to figure out where they are coming from!
- Locate Clockwork nest
- Defeat 10 Clockwork
Something catches your eye in the rubble of Clockwork pieces.
|An etched Clockwork piece|
|This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal.|
Look at this! It looks like someone is being imprisoned by the Clockwork!
The note on the bulletin board, the engraved clockwork robot. They both point to the same conclusion: someone is being forced to work for the Clockwork. It's up to you to do something about it.
Rescue the kidnapping victim before the Clockwork can move him
According to the leads from your last two Clockwork missions, someone is being held captive by the Clockwork. I've had all my heroes working on the case, and I have a lead on the place where this guy is being held. It's and old abandoned warehouse. You better rescue that kidnapping victim before the Clockwork can move him again!
Finding this man may do more than save his life; it may clue us in to the King's next big plot!
The systematic scavenging of metal from the door frames shows that the Clockwork have found a use for this old office.
- Look for kidnapping victim
You found a garbled note. Perhaps your contact can decipher it.
|A note found in a locker|
|This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.'|
- Golem (Clockwork Cannon Prince)
The kidnapped man wasn't there? They must have moved him! I hope this note you found can lead us to his new location.
This note looks like it could be an address, or an intersection of some sort. It must be a clue to the victim's location; we just need to figure it out!
Take the note to the city representative
It's too bad you didn't get to the warehouse in time to save that kidnapping victim. But at least he was clever enough to leave us a note. Will you take the note over to the city representative? I'm hoping she can tell us if it refers to some location inside the city.
Hurry back; we probably don't have much time.
- Take note to city representative
|Sewer junction map|
|This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.'|
Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan.
Aha, so the note did give us an address! Now that we have a map to his new location, we should be able to find the kidnapped man quickly.
Find the man the Clockwork are holding hostage
The Clockwork don't know the man they kidnapped managed to leave you a clue to his location. So they won't be expecting trouble. You should enter the sewers at this point. I hope you can find the man the Clockwork are holding hostage.
Good luck. I don't think I have to tell you how important this mission is.
Ah, the sewers of Paragon City. Will you ever be able to forget this smell?
- Defeat all Clockwork in sewers
- Rescue Clockwork hostage
You rescued Lou, the mechanic forced to work for the Clockwork.
|Conversation with Lou|
|When you rescued him, Lou said:
'You! You must have gotten all the clues I left. Oh, thank heavens! They forced me to help them with their insane designs. None of those designs should have worked at all, but somehow they did.
'I'm grateful for my freedom, but the Clockwork still have my wife and daughter! They are holding them hostage; I don't know where. Please save Eunice and Caroline for me! Please!'
- Howitzer (Clockwork Cannon Prince)
- Lou, the mechanic (Hostage)
I never doubted you'd rescue that mechanic from the Clockwork. I still can't believe his family's been kidnapped too. It's just so horrible! How could any sane person do such a thing?
So Lou was being forced to help the Clockwork King, even though he couldn't understand the engineering behind any of the King's designs? Strange. Where is the logic behind this crime?
Find a clue that will lead you to Lou's missing wife and daughter
You did good work rescuing that mechanic from the Clockwork, but your job isn't over yet. We still need to find a clue that will lead us to Lou's missing wife and daughter. I need you to head over to Lou's shop and look for a lead.
Lou said he usually keeps the back room locked. You may have to look around for a key.
You saw a Clockwork minion entering Lou's shop. It was carrying a bag of groceries, obviously not for itself. You deduce that the Clockwork King has been keeping Lou's family here all along.
- Check out Lou's shop
- Unlock back room
You rescued Lou's family!
- Even though unlocking back room is a mission objective, the mission can be completed without doing so.
- Crackhammer (Clockwork Cannon Prince)
- Eunice, Lou's wife (Hostage)
- Caroline, Lou's daughter (Hostage)
Lou called. His wife and kid are back home with him, and he's eternally grateful to you. I'm proud to have worked with you on this.
You did a great thing today. Lou and his family are safe at home, and the Clockwork King is short a few more minions. I really wonder what he expected to get out of Lou. According to Lou, the Clockwork are mechanically impossible, yet they work nevertheless. This is going to require further investigation.
Test EMP Glove on Clockwork
The boys at DATA have cooked up a new gadget they think may help us defeat the Clockwork. It's called the EMP Glove, and it sends out an electromagnetic pulse that should disrupt the robots' circuitry. Can you test the EMP Glove on the Clockwork? I'd recommend starting in Kings Row or Steel Canyon.
I'll be very interested to hear how this EMP Glove performs in the field.
The EMP Glove temporary power is awarded upon mission acceptance.
|EMP Glove Ranged Energy Damage, Foe -Endurance|
his glove can deliver a high power, focused Electromagnetic Pulse to a target. Deals good damage and can drain Endurance from the target. Very effective against machines of all types. The EMP Glove has 30 charges.
- Test EMP Glove on Clockwork
- Defeat 10 Clockwork
You have collected enough data on the EMP Glove.
It's strange that the EMP Glove wasn't much more effective than your regular powers. I guess the DATA scientists will have to go back to the drawing board.
Rescue the scientists from the Clockwork
There's been a Clockwork attack on the university campus! The engineering department was hosting a robotics seminar, and several of the speakers were kidnapped by those stange Clockwork robots. I need you to rescue those scientists from the Clockwork. Paragon City won't lose her greatest minds on my watch.
Watch out for the big Clockwork robot known as Copperknot/Rebar/Alloy. From what I understand, he's pretty dangerous.
A pleading voice goes totally unanswered.
- Defeat Copperknot and its minions
- 5 scientists to save
You rescued the kidnapped scientists from the Clockwork.
|The dean's story|
|When you rescued the Dean of Engineering, he told you:
'This may sound crazy, but I think they wanted revenge! The five of us hold patents for the most advanced robots in use today. I think the Clockwork King is angry that we're receiving credit for our work, while he's regarded as a madman!'
- 4 Kidnapped scientists (Hostages)
- Dean of Engineering (Hostage)
- Copperknot/Rebar/Alloy (Clockwork Cannon Prince)
So, the dean thinks the Clockwork King is jealous of the scientists he kidnapped. I suppose that makes sense. After all, the King has produced some of the most ingenious robots on the planet. If he hadn't retreated into villainy, he'd probably be given a Nobel prize!
Stop the Clockwork from producing more robots
According to my sources, the Clockwork are using the old abandoned Zorihon Technologies office complex as a factory to churn out more of their kind. Can you stop the Clockwork from producing more robots? We have enough trouble keeping them in check as it is.
If we let those robots keep making more of themselves, they'll become a much larger threat.
Scattered flotsam from the dot-com boom litters the floor. With each step, worthless stock certificates and ISO forms crackle under your feet.
- Defeat all Clockwork in office
You defeated the Clockwork.
- After Gears has been destroyed, there will be three waves of Clockwork ambushes.
- Gears (Clockwork Cannon Prince)
It's heroes like you who keep the Clockwork threat from spiraling out of control.