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{{enhancement set
{{InvSetOverview|Name=Executioner's Contract|Type=Sniper Attacks|20|53
 
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|name=Executioner's Contract
|Accuracy/Damage|Damage/Endurance|Damage/Interrupt|Damage/Range|Damage/Recharge|Disorient Bonus|opt6={{IOProc}}}}
 
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|category=sniper attack
 
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|minlevel=20
{{SetBonusPreamble}}
 
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|maxlevel=50
{{SetBonusRecovery|num=2|amt=2}}
 
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|rarity=rare
{{SetBonusResist|type=Cold|num=3|amt=3.13}}
 
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|source=crafted
{{Set Bonus|class=Debt Protection|num=4|amt=2.5}}
 
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|A=Accuracy/Damage
{{Set Bonus|class=Less Mez|type=Hold|num=5|amt=2.75}}
 
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|B=Damage/Endurance
{{SetBonusPosDefense|type=Ranged|num=6|amt=3.13}}
 
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|C=Damage/Interrupt
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|D=Damage/Range
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|E=Damage/Recharge
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|F=Disorient Bonus
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|bonus2=2 endmod recovery
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|bonus3=3.125 resist c
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|bonus3i24=3 resist fcm
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|bonus4=2.5 debtprotection
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|bonus4i24=10 heal regen
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|bonus5=2.75 hold resist
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|bonus5i24=3.75 resist slm
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|bonus6=3.125 defense r
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|bonus6i24=3.75 defense r
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|release=9
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}}

Latest revision as of 22:10, 28 August 2012

Executioner's Contract is an enhancement set in the sniper attack category.

The level range of Executioner's Contract is 20 to 50. All enhancements in the set are rare.

Crafted versions of Executioner's Contract enhancements can be made from recipes earned in-game.

Enhancements

Executioner's Contract

Executioner's Contract
level 20-50
rare

A Accuracy/DamageAccuracy/Damage Accuracy/Damage
B Damage/EnduranceDamage/Endurance Damage/Endurance
C Damage/InterruptDamage/Interrupt Damage/Interrupt
D Damage/RangeDamage/Range Damage/Range
E Damage/RechargeDamage/Recharge Damage/Recharge
F Disorient Bonus Disorient Bonus

Bonuses

Slotting more than one Executioner's Contract enhancement in the same power grants the following cumulative set bonuses:

Bonus for 2 Bonus for 3 Bonus for 4 Bonus for 5 Bonus for 6
E color recovery +2% recovery E color buff defense +3.125% cold resistance

after issue 24:
E color buff defense +3% fire and cold resistance
E color hold duration +5% immobilize, hold, stun, sleep, fear, and confuse resistance

• +2.5% debt protection

after issue 24:
E color heal +10% regeneration

E color hold duration +2.75% hold resistance

after issue 24:
E color buff defense +3.75% smashing and lethal resistance
E color hold duration +6.25% immobilize, hold, stun, sleep, fear, and confuse resistance

E color buff defense +3.125% ranged defense
E color buff defense +1.5625% energy and negative defense

after issue 24:
E color buff defense +3.75% ranged defense
E color buff defense +1.875% energy and negative defense

History

Executioner's Contract was added in Issue 9: Breakthrough.

External links