Fiery Aura is one of the powersets. It is a Tanker primary power set in City of Heroes and a Brute and Stalker secondary power set in City of Villains, and as of Issue 12 a Scrapper and Sentinel secondary power set in City of Heroes.
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output.
Power Tables[]
Tanker[]
The Fiery Aura powerset is available as a primary set for Tankers. The following table shows which powers are available and at what level:
The Fiery Aura powerset is available as a secondary set for Brutes, and as of Issue 12 for Scrappers. The following table shows which powers are available and at what level:
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Recharge
Very Long
Minimum Level
26 (Tanker)
35 (Brute)
35 (Scrapper)
Effects
Self +Damage
Enhancements
Reduce Endurance Cost
Increase Attack Rate
Fire Shield[]
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Molten Embrace superheats your attacks increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time.
Recharge
Long
Minimum Level
2 (Sentinel)
Effects
Toggle: +Damage, +Special
Enhancements
Reduce Endurance Cost
Increase Attack Rate
Plasma Shield[]
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.
Temperature Protection gives you strong resistance to Fire damage, and some resistance to Cold damage as well. This power is always on and costs no Endurance.