Overview[]
Only the best of the Wolf Spiders are allowed the grand honor of joining the ranks of the elite Bane Spiders.
Enemy Types[]
Minions[]
Bane Spider Commando[]
Taken from the ranks of the Wolf Spiders, Bane Spider Commandos are given specialized assault training. They are vicious masters of combat that relish engaging the enemies of Arachnos.
Powers
Web Grenade
(Ranged) Foe Immobilize, -Fly, -Recharge | |
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The Bane Spider has snared you in his web grenade. You cannot move or fly and your attack speed is reduced. |
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Mace Beam
Ranged, Moderate Damage (Energy/Smash), Foe Knockback | |
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The Nulifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. |
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Bash
Melee, moderate damage, Smash, Damage over Time, Poison, Foe Disorient | |
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You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. |
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Pulverize
Melee, High damage, Smash, Damage over Time, Poison, Foe Disorient | |
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You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. |
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Lieutenants[]
Bane Spider Scout[]
Taken from the ranks of the Wolf Spiders, Bane Spider Scouts are given specialized covert operations training. They are elite spies used by Lord Recluse to monitor activities both in Rogue Isles and Beyond.
Powers
Web Grenade
(Ranged, No Damage) Foe Immobilize, -Fly, -Recharge | |
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You have been caught in a web. You cannot move or fly and your attack speed is reduced. |
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Mace Beam
Ranged, Moderate Damage (Energy/Smash), Foe Knockback | |
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The Nulifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. |
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Mace Beam Volley
Ranged, Moderate Damage (Energy/Smash), Foe Knockback | |
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The Nulifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. |
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Poisonous Ray
(Ranged), Damage over Time, Toxic, Foe -Defense | |
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You have been poisoned and your Defense has been reduced. |
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Bash
Melee, Moderate Damage, Smash, Damage over Time, Poison, Foe Disorient | |
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You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. |
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Pulverize
Melee, High Damage, Smash, Damage over Time, Poison, Foe Disorient | |
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You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time. |
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Clobber
Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient | |
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You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time. |
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Shatter
Melee, Extreme Damage, Smash, Damage over Time, Poison, Foe Knockback | |
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You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. |
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Hide
Self, Toggle, +Stealth, +Defense | |
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Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off Critical hits with his attacks, and even land a massive "Assasin's Strike" with an assasins power.. When you attack or are damaged while using this power, you'll be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater Stealth capability. Very low Endurance cost. |
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Placate
Placate | |
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Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back. |
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???
+Perception | |
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Bane Spider Scouts can see through Stealth and Invisibility. |
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Bosses[]
Bane Spider Executioner[]
Only the most trusted Arachnos agents are allowed to lead the Bane Spiders. An agent must be ruthless and efficient to become one of Lord Recluse's personal guardsmen. It is a great honor to be promoted to the position of a Bane Spider Executioner.
Powers
Wide Area Web Grenade
(Ranged, No damage) Foe: Immobilize, -Fly, -Recharge | |
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You have been caught in a web. You cannot move or fly and your attack speed is reduced. |
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Cocoon
Ranged, No damage, Foe Hold | |
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Envelopes the target in a cocoon of webs. They are held helpless and unable to act. |
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Mace Beam Volley
Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback | |
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The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. |
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Mace Beam Blast
Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback | |
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The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. |
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Poisonous Ray Burst
Ranged, Damage over Time (Poison), Foe -Defense | |
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You have been poisoned and your defense has been reduced. |
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Bash
Disorient, Damage over Time (Poison) | |
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You have been disoriented and poisoned. |
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Pulverize
Disorient, Damage over Time (Poison) | |
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You have been disoriented and poisoned. |
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Clobber
Disorient, Damage over Time (Poison) | |
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You have been disoriented and poisoned. |
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Whirling Mace
Disorient, Damage over Time (Poison) | |
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You have been disoriented and poisoned. |
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Crowd Control
Damage over Time (Poison) | |
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You have been poisoned. |
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