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Overview[]

You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame. Fire Control is a Controller and Dominator primary power set.

Power Tables[]

Controller/Dominator[]

The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
FireTrap RingOfFire.png Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immobilize
FireTrap Soot.png Char 1 Ranged, Moderate DoT(Fire), Foe Hold
FireTrap FireCage.png Fire Cages 2 Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize
FireTrap Smoke.png Smoke 6 Targeted AoE, -ACC, -Perception
FireTrap HotFeet.png Hot Feet 8 Toggle, PBAoE, Minor Damage (Fire), Foe Slow
FireTrap Flashfire.png Flashfire 12 Targeted AoE, Minor Damage (Fire), Foe Disorient
FireTrap Cinders.png Cinders 18 PBAoE, Foe Hold
FireTrap Bonfire.png Bonfire 26 Targeted Location, Knockback
FireTrap FireImps.png Fire Imps 32 Summon three Imps

Powers[]

The following are powers in the Fire Control powerset.

FireTrap Bonfire.png Bonfire[]

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor Damage (Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
Set Categories IO Damage.png Targeted AoE Damage

FireTrap Soot.png Char[]

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time (Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements TO Training Hold Duration.png Enhance Hold Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Hold.png Holds
IO Damage.png Ranged Damage

FireTrap Cinders.png Cinders[]

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements TO Training Hold Duration.png Enhance Hold Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Hold.png Holds

FireTrap FireCage.png Fire Cages[]

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time (Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Immobilize.png Immobilize
IO Damage.png Targeted AoE Damage

FireTrap FireImps.png Fire Imps[]

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Imps: Melee Minor Damage (Fire)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories V archetypeicon mastermind.png Pet Damage

FireTrap Flashfire.png Flashfire[]

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor Damage (Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Stun.png Stuns
IO Damage.png Targeted AoE Damage

FireTrap HotFeet.png Hot Feet[]

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time (Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe: -Speed
Enhancements TO Training Slow powers.png Enhance Slow
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Damage.png PBAoE Damage
IO Snare.png Slow Movement

FireTrap RingOfFire.png Ring of Fire[]

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time (Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy
Set Categories IO Immobilize.png Immobilize
IO Damage.png Ranged Damage

FireTrap Smoke.png Smoke[]

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe: -Perception, -Accuracy
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Accuracy.png Enhance Accuracy
Set Categories None

External Links[]

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