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Overview[]

The flashback system lets heroes and villains run through Story Arcs and badge missions they may have missed earlier or simply want to experience again. These operate like Task Forces as there are minimum and maximum level requirements, other contacts are unavailable, only the team leader can initiate a flashback and once started the team can not add new members. Flashbacks involve Time Travel, which is initiated from the Pillar of Ice and Flame in the Ouroboros Enclave or the equivalent base item in a Supergroup Base.

Story Arcs involve a series of missions, often 8 to 12 or more, involving a given enemy group or story line. Badge Missions are short, usually just a single mission, which awards its own badge.

If starting from Ouroboros then everyone on the team has to be level 25 or higher, just to be in the zone, but from a base only the team leader has to be 25+. Each mission has a minimum level, required of all members, and a maximum level that characters will Examplar (malefactor) down to as needed. The minimum levels for each mission are not shown when accessing the mission list.

The in-game introduction to the flashback system is provided by the missions of The Pilgrim in Ouroboros.

The popularity of the Flashback System is due, in part, to its 75 Achievement Badges and the roughly 15 Accomplishment Badges that can be obtained from its badge missions.

How It Works[]

To do a Flashback mission or Story Arc, click on an Aspect of the Pillar. A dialog box will appear with a list of Story Arcs and Badge Missions, sorted by level range. Arcs you have already completed will have a star next to them.

When you pick one, the box displays the introductory mission description from that arc's contact. Accept the mission, and you're given another dialog box filled with buttons and dropdown menus. These are a selection of optional challenges. If you're looking to test your might, or hunting for badges, these options are a treasure trove.

Once you accept a mission you are directed to click on the crystal to teleport to the mission's contact, but you need not do that if you prefer to go a more direct route to the first mission. Throughout a story arc the crystals, either in Ouroboros or a base, can be used when needed to teleport back to the contact again.

Badges[]

A total of 75 Achievement Badges are unique to the flashback system. 10 are awarded for completing a certain number of flashbacks — both story arcs and badge missions count. 65 are awarded for successful completion of story arcs (not badge missions) using challenge settings.

Some arcs have missions that can be failed. Failing those missions may result in failing the arc, which means that the badges will not be rewarded. (An example is the mission "Stop 30 Fir Bolg entering door" from Skipper LeGrange. Failing it immediately ends the arc, without badge credit.)

Total Completed[]

Complete a number of Flashback Story Arcs and Badge missions.

Time Limit[]

Complete a Flashback Story Arc within a certain time limit. Different arcs have different time limits. (30, 60, 120 minutes is a pretty common setup, though). The timer begins at the moment of accepting the story arc. When the time limit is set, the arc must be completed in the amount of time specified in order to earn the associated badge. If you log out or are disconnected during the course of the mission, the timer will still be active.

Limited Lives[]

Complete a Flashback Story Arc with a limited number of team member deaths.

Power Challenges[]

Badges are awarded in each level range for various adjustments to player or enemy powers.

Level Players are
DeBuffed
Enemies are
Buffed
AT Powers
only
No
Travel Powers
No
Temp Powers
No Epic/
Patron Powers
No
Inspirations
No
Enhancements
01 - 15 Venturous Audacious Contributor Refrained Diminished N/A Cliche Lessened
16 - 19 Headstrong Courageous Vocational Shut Down Curtailed N/A Unimaginative Debilitated
20 - 24 Adventurous Bold Professional Desisted Capped N/A Flat Anemic
25 - 29 Daredevil Valorious All Business Barred Inhibited N/A Unoriginal Weakened
30 - 34 Rash Valiant Archetypical Still Hindered N/A Dull Deflated
35 - 39 Venturesome Stalwart Obligated Stalled Bound N/A Phoned it in Decreased
40 - 45 Reckless Lionhearted Missionary Stemmed Limited Cut-Off Indifferent Devalued
46 - 50 Temerarious Intrepid Undertaker Suspended Demarcated Marginalized Uninspired Unenhanced

Hero Flashback Missions[]

This list includes both Story Arcs and Badge Missions. Badge missions are indicated by the badge name in parenthesis following the mission name.

See also: Hero Story Arcs

Protector of Innocents (Level 1 - 15)

Guardian (Level 16 - 19)

Keeper of the Peace (Level 20 - 24)

Champion (Level 25 - 29)

Defender of Truth (Level 30 - 34)

Vindicator (Level 35 - 39)

Justice Incarnate (Level 40 - 45)

Hero of the City (Level 46 - 50)

Villain Flashback Story Arcs[]

Unlike City of Heroes, City of Villains has Unlockable Contacts, and thus, the badge missions and story arcs will not be offered to the player when using the Aspect of the Pillar until the character has fulfilled the contact prerrequisites.

See also: Villain Story Arcs

Soldier (Level 1 - 15)

Malcontent (Level 16 - 19)

Insider (Level 20 - 24)

Undesireable (Level 25 - 29)

Wiseguy (Level 30 - 34)

Criminal (Level 35 - 39)

Captain (Level 40 - 45)

Made (Level 46 - 50)

Villain Badge Missions[]

See also: CoV Accomplishment Badges

Soldier (Level 1 - 15)

Malcontent (Level 16 - 19)

Insider (Level 20 - 24)

Undesireable (Level 25 - 29)

Wiseguy (Level 30 - 34)

Criminal (Level 35 - 39)

Captain (Level 40 - 45)

Made (Level 46 - 50)

See Also[]

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