Overview[]
The Freakshow are an enemy group in City of Heroes and City of Villains. This group of cyber-anarchists only respect one law: the survival of the strongest. They can be found between levels 20 and 40 typically, though it is still possible to find groups of them in the 40-50 range as well.
Background[]
Freakshow official info ( Copied from the City of Heroes official website [1]):
Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, depending on one's preference) into one of the most feared and hated criminal organizations in Paragon City. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.
Normally, a group like the Freakshow would never have access to the kind of power-enhancing chemicals that have today become a staple of their daily diet, nor the hardware and weaponry with which they festoon their bodies. Unfortunately, for the rest of the city, fortune decided to smile upon the Freakshow one fateful night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.
The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this, they wasted no time in ‘cybering up’.
It was at this point that a true leader stepped forward from the Freakshow's ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once he'd established supremacy, Dreck finally gave the Freakshow the vision it needed to press forward.
Dreck and the Freakshow began to preach a philosophy of rage unleashed. They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find meaning. They were looking for someone; really, anyone to provide that meaning and, unfortunately, a number of them turned to a man named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously. In some dangerous parts of the city, they have a dreaded influence over whole neighborhoods. They also seem to have access to new and more deadly cyberware enhancements, making them a more deadly threat than ever.
The Freakshow seem to have made their headquarters in "Carnival Town", which is in a wasted area of Crey's Folly. They have also set up a base of operations on Sharkhead Isle.
Villain Types[]
Minions[]
Freak Buckshot[]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-25
Powers
Shotgun
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at close range. Fires a cone of buckshot pellets and can knock some foes down. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This Freak doesen´t have any Melee attacks at all |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Freak Chopper[]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-25
Powers
Heavy Revolver
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Large caliber sidearm. Slower than a standard pistol, but can knock down foes. |
|
Fireman Axe
Melee, Lethal, Moderate Damage, Foe -Defense | |
---|---|
The Fireman Axe deals medium damage and can decrease a target's defense when it hits. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Freak Gunner[]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-25
Powers
Submachine Gun
Ranged, Lethal, Low Damage, Foe -Defense | |
---|---|
Rapid fire rifle. Can reduce target's defense. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This Freak doesen´t have any Melee attacks at all |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Freak Slammer[]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-25
Power
Heavy Revolver
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Large caliber sidearm. Slower than a standard pistol, but can knock down foes. |
|
Sledgehammer
Melee, Smash, High Damage, Foe Knockdown | |
---|---|
This heavy, but unwieldy and slow Sledgehammer can knock down foes. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Rikti Freak Gunner[]
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Powers
Rikti Pistol
Ranged, Energy, Foe Disorient | |
---|---|
The Rikti pistol deals nominal damage, but can Disorient its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Mad Freak Buckshot[]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Powers
Shotgun
(Ranged) Cone, Lethal, Foe Knockback | |
---|---|
Good at close range. Fires a cone of buckshot pellets and can knock some foes down. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This Freak doesen´t have any Melee attacks at all |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Mad Freak Chopper[]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Powers
Heavy Revolver
Ranged Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Large caliber sidearm. Slower than a standard pistol, but can knock down foes. |
|
Fireman Axe
Melee, Lethal, Moderate Damage, Foe -Defense | |
---|---|
The Fireman Axe deals medium damage and can decrease a target's defense when it hits. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Mad Freak Gunner[]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Powers
Submachine Gun
Ranged, Lethal, Low Damage, Foe -Defense | |
---|---|
Rapid fire rifle. Can reduce target's defense. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This Freak doesen´t have any Melee attacks at all |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Mad Freak Slammer[]
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Powers
Heavy Revolver
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Large caliber sidearm. Slower than a standard pistol, but can knock down foes. |
|
Sledgehammer
Melee Smash, High Damage, Foe Knockdown | |
---|---|
This heavy, but unwieldy and slow Sledgehammer can knock down foes. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Enforcer Smasher[]
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
|
Cybernetic Hammer
Melee, Smash, Foe Disorient | |
---|---|
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance. |
|
Resistance
Auto, Self +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Metal Smasher[]
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Levels: 28+
Powers
Cybernetic Hammer
Melee, Smash, Foe Disorient | |
---|---|
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. |
|
Cybernetic Hammers
Melee, Heavy Smash, Foe Disorient | |
---|---|
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. |
|
Hammer Clap
Area of Effect Foe Disorient, Knockback | |
---|---|
Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Enforcer Swiper[]
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
|
Cybernetic Blade
Melee, Lethal | |
---|---|
A Cybernetic Blade is a powerful lethal attack. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Metal Swiper[]
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Levels: 28+
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockback | |
---|---|
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
|
Cybernetic Blades
Melee, Heavy Lethal | |
---|---|
A Two Handed Cybernetic Blade is a very powerful lethal attack. |
|
Cybernetic Blade
Melee, Lethal | |
---|---|
A Cybernetic Blade is a powerful lethal attack. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Juicer Freak[]
Juicers undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.
Levels: 26+
Powers
Flight
Self fly | |
---|---|
Juicers can Fly! |
|
Lightning Bolt
Ranged, Energy, Foe -Endurance | |
---|---|
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. |
|
Ball Lightning
(Ranged) Targeted Area of Effect, Energy, Foe -Endurance | |
---|---|
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. |
|
Shock Punch
Melee, Smash, Damage over Time, Energy | |
---|---|
Juicer brawling attacks can lightly electrocute its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Stunner Freak[]
Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.
Levels: 26+
Powers
Flight
Self fly | |
---|---|
Stunners can Fly! |
|
Charged Bolts
Ranged, Energy, Foe -Endurance | |
---|---|
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. |
|
Tesla Cage
(Ranged, Energy, Damage over Time, Energy) Foe Sleep, -Endurance | |
---|---|
You have been put to sleep by a Tesla Cage. Any damage will awaken you. |
|
Shock Punch
Melee Smash, Damage over Time, Energy | |
---|---|
Juicer brawling attacks can lightly electrocute its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Lieutenants[]
Chief Smasher[]
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Powers
Cybernetic Hammer
Melee, Smash, Foe Disorient | |
---|---|
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Champion Smasher[]
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Powers
Cybernetic Hammer
Melee, Smash, Foe Disorient | |
---|---|
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. |
|
Cybernetic Hammers
Melee, Heavy Smash, Foe Disorient | |
---|---|
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. |
|
Hammer Clap
Area of Effect Foe Disorient, Knockback | |
---|---|
Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Chief Swiper[]
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Powers
No Ranged attacks
| |
---|---|
Chief Swipers do not have any ranged attacks at all. |
|
Cybernetic Blade
Melee, Lethal | |
---|---|
A Cybernetic Blade is a powerful lethal attack. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Champion Swiper[]
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
|
Cybernetic Blade
Melee, Lethal | |
---|---|
A Cybernetic Blade is a powerful lethal attack. |
|
Cybernetic Blades
Melee, Heavy Lethal | |
---|---|
A Two Handed Cybernetic Blade is a very powerful lethal attack. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Juicer Chief[]
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Powers
Flight
Self Fly | |
---|---|
Juicers have the inherent ability to fly with no endurance cost. |
|
Lightning Bolt
Ranged, Energy, Foe -Endurance | |
---|---|
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. |
|
Ball Lightning
(Ranged) Targeted Area of Effect, Energy, Foe -Endurance | |
---|---|
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. |
|
Shock Punch
Melee, Smash/Energy, Damage over Time, Energy | |
---|---|
Juicer brawling attack. Can lightly electrocute its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Stunner Chief[]
It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.
Powers
Flight
Self Fly | |
---|---|
Juicers have the inherent ability to fly with no endurance cost. |
|
Charged Bolts
Ranged, Energy, Foe -Endurance | |
---|---|
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. |
|
Tesla Cage
(Ranged) Foe Sleep, -Endurance | |
---|---|
You have been put to sleep by a Tesla Cage. Any damage will awaken you. |
|
Shock Punch
Melee, Smash/Energy, Damage over Time, Energy | |
---|---|
Juicer brawling attack. Can lightly electrocute its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold. Resist: Knockback, Sleep, Disorient, Fear, Confuse | |
---|---|
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out. |
|
Meat Doctor[]
Many of Dr. Vahzilok's talented but demented followers in Paragon City have been busted by the "superhero phenomenon". Some have found their way to Sharkhead Isle to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.
Powers
Poison Dart
(Ranged) Poison: Damage over Time, Toxic, Foe -Regeneration | |
---|---|
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. |
|
Poison Dart Blast
(Ranged, Cone) Poison: Damage over Time, Toxic, Foe -Regeneration | |
---|---|
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed. |
|
Surgical Electric Saw
Melee, Lethal | |
---|---|
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects. |
|
Eviscerate
Melee, Cone, Lethal, Very High Damage | |
---|---|
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them. |
|
Heal Other
Ally Heal | |
---|---|
Heals a single targeted ally. You cannot use this power to heal yourself. |
|
Resurrect Freakshow
Ally Resurrect | |
---|---|
Meat Doctors can resurrect the fallen. |
|
Snipers[]
Juicer Sniper[]
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Powers
Charged Bolts
Ranged, Energy, Foe -Endurance | |
---|---|
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. |
|
Zapp
Ranged, Extreme Damage (Energy), Foe -Endurance | |
---|---|
A focused electrical blast that can travel great distances with high accuracy. Zapp drains endurance, and is best fired from a distance, as it can be interrupted. Some of the endurance you drain may transfer back to you. |
|
Shock Punch
Melee, Smash/Energy, Damage over Time, Energy | |
---|---|
Juicer brawling attack. Can lightly electrocute its target. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Immobile
Self Immobilize | |
---|---|
Juicer Snipers are immobile. |
|
Bosses[]
Tank Swiper[]
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
Powers
Sawblade
Ranged Lethal, Moderate Damage, Foe Knockdown | |
---|---|
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
|
Tank Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. |
|
Cybernetic Blades
Melee, Heavy Lethal | |
---|---|
A Two Handed Cybernetic Blade is a very powerful lethal attack. |
|
Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
|
Revive
Self Rez | |
---|---|
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
|
Resistance
Auto, Self, +Resistances: Cold, Smash, Lethal. Resist: Knockback, Disorient | |
---|---|
Freakshow Tanks are resistant to Cold, Smashing and Lethal damage, Knockback and Disorient. However, they are vulnerable to Energy damage. It shorts them out. |
|
Tank Smasher[]
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Tank Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
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Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. |
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Cybernetic Hammers
Melee, Heavy Smash, Foe Disorient | |
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A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. |
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Hammer Clap
Area of Effect Foe Disorient, Knockback | |
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Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Revive
Self Rez | |
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If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
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Resistance
Auto, Self, +Resistances: Cold, Smash, Lethal. Resist: Knockback, Disorient | |
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Freakshow Tanks are resistant to Cold, Smashing and Lethal damage, Knockback and Disorient. However, they are vulnerable to Energy damage. It shorts them out. |
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Named Enemies[]
Minions[]
Freak Quantum Gunner[]
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Powers
Quantum Array Gun
(Ranged, Negative) Foe -Recharge, -Speed | |
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Your attack and Movement rate have been slowed by the Quantum Array Gun. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Shadow Freak[]
The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's N Fragment technology, granting them some small amount of Nictus power.
Powers
Shadow Bolt
(Ranged) Foe -Recharge, -Speed | |
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Your attack and movement rate have been slowed by a shadow bolt. |
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Star Punch
(Melee) Foe Disorient, -Recharge, -Speed | |
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You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Sneaky Swiper[]
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Powers
Sawblade
Ranged, Lethal, Med Dam, Foe Knockdown | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Cybernetic Blade
Melee, Lethal | |
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A Cybernetic Blade is a powerful lethal attack. |
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Cybernetic Blades
Melee, Heavy Lethal | |
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A Two Handed Cybernetic Blade is a very powerful lethal attack. |
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Cloaking Device
Toggle, Self, Stealth, +Defense
| |
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The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Revive
Self Rez | |
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If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
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Rikti Freak Zapper[]
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Powers
Rikti Energy Bolt
Ranged, Energy, Foe Knockback, Disorient | |
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You are Disoriented. |
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Radiation Emission
Area of Effect, Ally Heal | |
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The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies. |
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Accelerate Metabolism
Ally +Speed, +Damage, +Recovery | |
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Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritkt Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just ware off faster. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Lieutenants[]
Slag Pile[]
Metal Shift can summon Slag Golems to do his bidding.
Powers
Hurl Debris
Ranged, Moderate Damage, Smash, Foe Knockback | |
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Slag Golems can throw chunks of debris taken directly from their bodies and hurl it at an enemy. |
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Slash
(Melee, Smash/Lethal) Foe -Defense | |
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Your Defense has been reduced by the Slash attack. |
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Foot Stomp
Point Blank Area Effect, Moderate Damage, Smash, Foe Knockback | |
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Slag Golems can use their superior leg strength to Stomp the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. |
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Bosses[]
Blahpunk[]
Main Article: Blahpunk
The Blahpunks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
Powers
Scream
Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance | |
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Your Scream can cause serious damage to a target, while weakening his resistance to further damage. |
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Sonic Siphon
Ranged, Foe -Resistance (All) | |
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By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. |
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Disruption Field
Ranged (Target Ally Area of Effect) Foe -Resistance (All) | |
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The Disruption Field creates an area around you which reduces the resistance of all foes near them. |
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Cybernetic Hammers
Melee, Heavy Smash, Foe Disorient | |
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A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes. |
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Hammer Clap
Area of Effect Foe Disorient, Knockback | |
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Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area. |
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Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Revive
Self Rez | |
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If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
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Noise Tank[]
The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
Powers
Sawblade
Ranged Lethal, Moderate Damage, Foe Knockback | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Scream
Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance | |
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Your Scream can cause serious damage to a target, while weakening his resistance to further damage. |
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Shockwave
Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback | |
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You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area. |
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Howl
Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance | |
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A short range, but powerful sonic attack. |
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Cybernetic Blades
Melee, Heavy Lethal | |
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A Two Handed Cybernetic Blade is a very powerful lethal attack. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Shadow Tank Freak[]
For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N-Fragment technology, adding Nictus abilities to their already formidable powers.
Powers
Gravitic Emanation
(Ranged) Foe Disorient, -Recharge, -Speed | |
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You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. |
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Lightning Bolt
Ranged, Energy, Foe -Endurance | |
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The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. |
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Black Dwarf Strike
(Melee) Foe -Recharge, -Speed | |
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Your attack and movement speed has been reduced by the Black Dwarf Strike. |
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Black Dwarf Smite
(Melee) Foe Disorient, -Recharge, -Speed, -Fly | |
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You feel Disoriented. Your ability to Fly and your attack and movement speedhas been reduced by the Black Dwarf Smite. |
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Black Dwarf Mire
Foe -Recharge, -Speed | |
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The Black Dwarf has drained your life to buff it's strenght. Your attack and movement speed has been r4duced by the Mire. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Sneaky Tank[]
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Powers
Sawblade
Ranged, Lethal, Med Dam, Foe Knockdown | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Tank Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
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Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back. |
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Cybernetic Blades
Melee, Heavy Lethal | |
---|---|
A Two Handed Cybernetic Blade is a very powerful lethal attack. |
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Cloaking Device
Toggle, Self, Stealth, +Defense
| |
---|---|
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Revive
Self Rez | |
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If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
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T3h R1k70-Fr34k[]
Main Article: T3h R1k70-Fr34k
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Powers
Tank Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
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Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. |
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Rikti Rifle
Ranged, Energy, Foe Knockback, Disorient | |
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The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes. |
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Cybernetic Rikti Blade
Melee, Lethal/Energy, Foe Disorient | |
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You are disoriented. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Revive
Self Rez | |
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If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points. |
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Metal Shift[]
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Tank Grenade
(Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback | |
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Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. |
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Cybernetic Blades
Melee, Heavy Lethal | |
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A Two Handed Cybernetic Blade is a very powerful lethal attack. |
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Dull Pain
Self Heal | |
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A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Slag Golem Summoning
Summon a Slag Golem | |
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Summons a Slag Golem to a targeted location. |
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Elite Bosses[]
t3h S00p4rFr34k![]
Main Article: t3h S00p4rFr34k!
The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.
Powers
Gloom
(Ranged) Damage over Time, Negative, Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Tenebrous Tentacles
Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy | |
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Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. |
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Shadow Punch
Melee, Smash/Negative, Low Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
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Smite
Melee, Smash/Negative, Moderate Damage, Foe -Accuracy | |
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More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. |
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Siphon Life
Melee, Negative, Foe -Accuracy, Self +HP | |
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The Freakshow taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. |
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Reconstruction Self Heal, +Resist (Toxic)
All Freakshow have the ability to heal themselves.
Metal Shift[]
Main article: Metal Shift
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
Powers
Sawblade
Ranged, Lethal, Moderate Damage, Foe Knockdown | |
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Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes. |
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Tank Grenade
(Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback | |
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Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back. |
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Cybernetic Blades
Melee, Heavy Lethal | |
---|---|
A Two Handed Cybernetic Blade is a very powerful lethal attack. |
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Dull Pain
Self Heal | |
---|---|
A Freakshow can activate this power to increase his maximum Hit Points for a short time. |
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Slag Golem Summoning
Summon a Slag Golem | |
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Summons a Slag Golem to a targeted location. |
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Archvillains[]
Clamor[]
Main Article: Clamor
Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name Clamor, Eve has had no trouble rallying other Freaks to her banner.
Powers
Radiation Infection
Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy | |
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Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense. |
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Irradiate
Self Area of Effect, Energy, -Defense | |
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Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. |
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Electron Haze
Short Range Energy, -Defense, Knockback | |
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A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. |
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Neutron Bomb
Targeted Area of Effect, Energy, -Defense | |
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This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. |
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Cybernetic Blade
Melee, Lethal, Knockback | |
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A Cybernetic Blade is a powerful slashing attack. |
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Bile[]
Main Article: Bile
Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as Bile.
Powers
Electron Haze
Short Range Energy, -Defense, Knockback | |
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A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. |
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Enervating Field
Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res | |
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You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. |
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Irradiate
Self Area of Effect, Energy, -Defense | |
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Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. |
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Neutron Bomb
Targeted Area of Effect, Energy, -Defense | |
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This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. |
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X-Ray Beam
Ranged, Moderate Damage (Energy), Foe -Defense | |
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Bile has reduced your Defense with his X-Ray Beam. |
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Cybernetic Blade
Melee, Lethal, Knockback | |
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A Cybernetic Blade is a powerful slashing attack. |
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Dreck[]
Main Article: Dreck
Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck´s absolute lust for violence.
Powers
Irradiate
Self Area of Effect, Energy, -Defense | |
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Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense. |
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Electron Haze
Short Range Energy, -Defense, Knockback | |
---|---|
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. |
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Cosmic Burst
(Ranged, Energy) Foe Disorient, -Defense | |
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Dreck has Disoriented you and reduced your Defense with his Cosmic Burst. |
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Neutron Bomb
Targeted Area of Effect, Energy, -Defense | |
---|---|
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. |
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Atomic Blast
(Energy, Area of Effect) Foe -Defense | |
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Dreck has reduced your Defense and left you helpless with his Atomic Blast. |
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Cybernetic Hammer
Melee, Smash, Foe Disorient | |
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A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes. |
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Named Bosses[]
- Axel-F (Tank Swiper)
- Axel F (Sonic Tank)
- B4nKbUsTah (Tank Swiper) Found on Catch the Freakshow debtor before he skips town from Basse Croupier
- Bash Fission (Tank) (CoV)
- Big Marcus (Tank)
- Bob Fuse-y (Tank Smasher)
- ChAOs (Champion Swiper)
- Circuit Breaker (Tank) (CoV)
- Clamor Boi (Tank)
- Crang (Tank Smasher) (CoV)
- Crash (Tank Smasher)
- Crunch (Tank Swiper)
- Cutter (Tank Swiper)
- Cybork (Tank Swiper)
- Dap-Dap tha Deal-maka' (Champion Swiper)
- Dent (Tank Smasher)
- Destructivator (Tank)
- Devastation (Sonic Tank)
- Doc Sneakmasta (Sneaky Tank) (CoV)
- Eddie Crush (Tank) (CoV)
- Enviro-life captain (Tank Swiper)
- Freakshow Negotiator (Champion Swiper)
- Free For All captain (Tank Smasher)
- Freezeek (Tank Smasher)
- Furious B (Tank)(CoV)
- Hack Slash (Tank) (CoV)
- Iron Hand (Tank Swiper)
- Junker (Tank Smasher)
- Kamikaze Clyde (Champion Swiper)
- Khem-Set (Tank)
- Klang (Tank)
- Lawless (Tank)
- Lotus.xls (Tank Smasher)
- Mad Maartin (Tank)
- Mass Def (Champion Swiper)
- Mass Tech captain (Tank Smasher)
- Mekanik (Tank Swiper)
- Mistah Static (Tank Swiper)
- Ohmtown (Juicer) - found on the Find the location of Calystix mission from Diviner Maros.
- Pierce (Tank)
- Prototype Tank Freak 1 (Tank Smasher)
- Prototype Tank Freak 2 (Tank Swiper)
- Prototype Tank Freak 3 (Shadow Tank Freak)
- Punkadelic (Sonic Tank)
- Radiophoic captain (Tank Smasher)
- Raid Leader (Sonic Tank)
- Rivets (Tank)
- Saiba the Damaga (Tank)
- Scrapheap (Tank) (Cov)
- Screamer (Sonic Tank)
- Shatter (Tank)
- Shriek (Sonic Tank)
- Splice (Tank Swiper)
- Sputnik (Tank)
- Stone Cold (Tank)
- the Fuse (Tank Swiper)
- the Oiler (Tank Smasher)
- the Turk (Tank Swiper)
- T33CH@H'Z P3T (Tank Smasher)
- T3h PwNxx0rz (Tank Swiper)
- T3h R0xx0R (Tank Smasher) (CoV)
- Tanker Joe (Tank Smasher)
- The Kerner (Juicer Freak)
- The Turk (Tank) (CoV)
- Tony 'T33-V33' Vashers (Tank Smasher)
- Trenton (Tank)
- Triz-Mez (Tank Swiper)
- Weasel (Tank)
- Zappa-Tistah (Juicer Chief)
- Zig-Zig (Tank)
Notes[]
- The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)