Overview[]
The Hellions are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.
Background[]
Hellions official info ( Copied from the City of Heroes official website [1])
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of Paragon City, whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.
The Hellions biggest chapters reside in Atlas Park, Galaxy City, and Perez Park. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the Skulls – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes.
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh.
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.
The nature of the dark forces that empower the Hellions is debatable, but Paragon Police and agents of MAGI have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.
Villain Types[]
Minions[]
Blood Brother Brawler[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
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Brawl
Melee, Smash | |
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When all else fails, use your own 2 fists. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
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Blood Brother Chopper[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
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Fireman Axe
Melee, Lethal, Moderate Damage, Foe -Defense | |
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The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
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Blood Brother Slammer[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
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Sledgehammer
Melee, Smash, High Damage, Foe Knockback | |
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This heavy, but unwieldy and slow Sledgehammer can knock down foes. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
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Blood Brother Slicer[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
|
Knife
Melee, Lethal, Low Damage | |
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Basic stabbing and cutting blade. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
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Blood Brother Slugger[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
|
Baseball Bat
Melee, Smash, Moderate Damage | |
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There is nothing like slugging someone in the head with this baseball bat. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
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Lieutenants[]
Fallen Buckshot[]
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Shotgun
(Ranged) Cone, Lethal, Foe Knockdown | |
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Good at close range. Fires a cone of buckshot pellets and can knock some foes down. |
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No Melee attacks
No Hand to Hand | |
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Fallen don´t have any Melee attacks at all |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
|
Fallen Gunner[]
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Submachine Gun
Ranged Lethal, Low Damage, Foe -Defense | |
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Rapid fire rifle. Can reduce target's defense. |
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No Melee attacks
No Hand to Hand | |
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Fallen don´t have any Melee attacks at all |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
|
Bosses[]
Damned[]
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Powers
Flares
Ranged, Fire, Damage over Time, Fire | |
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A quick attack that throws Flares at the target. Little damage, but very fast. |
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Fire Ball
(Ranged) Targeted Area of Effect, Fire | |
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A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. |
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Fire Breath
(Ranged) Cone, Fire, Damage over Time, Fire | |
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The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. |
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Scorch
Melee, Fire, Damage over Time, Fire | |
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The Hellion hands are engulfed in flames, igniting the target. |
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Incinerate
Melee, Fire, Damage over Time, Fire | |
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This concentrated attack violently sets a foe on fire and deals lots of damage over time. |
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Combustion
(Melee) Area of Effect, Fire, Damage over Time, Fire | |
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The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage. |
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Resistance
Auto, Self +Resistances: Fire | |
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Hellions are resistant to Fire Damage but vulnerable to Cold. |
|
Named Enemies[]
Blood Brother Quantum (Minion)[]
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Quantum Array Gun
(Ranged, Negative) Foe -Recharge, -Speed | |
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Your attack and Movement rate have been slowed by the Quantum Array Gun. |
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Blood Brother Chopper (Minion)[]
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
|
Blood Brother Slicer (Minion)[]
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
|
Blood Brother Slugger (Minion)[]
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Revolver
Ranged, Lethal, Moderate Damage | |
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Small caliber side arm. Not very accurate. |
|
Baseball Bat
Melee, Smash, Moderate Damage | |
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There is nothing like slugging someone in the head with this baseball bat. |
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Fallen Gunner (Lieutenant)[]
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Submachine Gun
Ranged Lethal, Low Damage, Foe -Defense | |
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Rapid fire rifle. Can reduce target's defense. |
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Molotov Cocktail
(Ranged) Damage over Time, Fire | |
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The Hellion has set you on fire with his Molotov Cocktail! |
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Kerosene
Heal Fire | |
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Hellion Arsonists use this to reset fires |
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No Melee attacks
No Hand to Hand | |
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Fallen don´t have any Melee attacks at all |
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Damned (Boss)[]
(These Hellions can be seen only during the Arson events in Steel Canyon)
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.
'Duke' Mordrogar (Boss)[]
Main Article: 'Duke' Mordrogar
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.
Powers
Flares
Ranged, Fire, Damage over Time, Fire | |
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A quick attack that throws Flares at the target. Little damage, but very fast. |
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Fire Breath
(Ranged) Cone, Fire, Damage over Time, Fire | |
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The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. |
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Scorch
Melee, Fire, Damage over Time, Fire | |
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The Hellion's hands are engulfed in flames, igniting the target. |
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Combustion
(Melee) Area of Effect, Fire, Damage over Time, Fire | |
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The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage. |
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Char
Ranged, Foe Hold | |
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Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him. |
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Elite Bosses[]
3K Kelvin[]
Main Article: 3K Kelvin
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.
Powers
Flares
Ranged, Fire, Damage over Time, Fire | |
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A quick attack that throws Flares at the target. Little damage, but very fast. |
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Fire Blast
Ranged, Fire, Damage over Time, Fire | |
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Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. |
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Fire Ball
(Ranged) Targeted Area of Effect, Fire | |
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A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. |
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Fire Breath
(Ranged) Cone, Fire, Damage over Time, Fire | |
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The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. |
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Ring of Fire
Ranged, Damage over Time (Fire), Foe Immobilize | |
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Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize. |
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Scorch
Melee, Fire, Damage over Time, Fire | |
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The Hellion hands are engulfed in flames, igniting the target. |
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Incinerate
Melee, Fire, Damge over Time, Fire | |
---|---|
This concentrated attack violently sets a foe on fire and deals lots of damage over time. |
|
Combustion
(Melee) Area of Effect, Fire, Damage over Time, Fire | |
---|---|
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage. |
|
Named Bosses[]
- Barbadan (Damned) (CoV)
- Battallion (Damned)
- Burnscar (Damned)
- Char (Damned) (CoV)
- Crysp (Damned) (CoV)
- Decimator (Fallen)
- Destructor (Fallen)
- Enforcer (Damned)
- Fire Fist (Damned) (CoV & CoH)
- Firestarter (Damned) (CoV)
- Hades (Damned) (CoV)
- Hell Storm (Damned) (CoV)
- Hellspawn (Damned)
- Pyre (Damned) (CoV)
- Pyromaniac (Fallen)
- Revenant (Damned)
- Scorch (Damned)
- Singe (Damned) (CoV)