Invulnerability is a Resistance powerset. It is characterized by high all around resistance compared to other defense sets. Tankers have access to this set as one of their primary powersets, while Brutes, Scrappers, Stalkers and Sentinels can use it as one of their secondary powersets.
Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks.
Power Tables[]
Tanker/Brute/Scrapper[]
The Invulnerability powerset is available as a primary powerset for Tankers and as a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level:
Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)
Stalker[]
The Invulnerability powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)
Sentinel[]
The Invulnerability powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.
You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.