m ((BOT) moving 'powerset' categories and navboxes to 'power set') |
Marveljess (talk | contribs) Tag: Visual edit |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Overview == |
== Overview == |
||
{{TOCright}} |
{{TOCright}} |
||
− | '''Invulnerability''' is a Resistance powerset. It is characterized by high all around resistance compared to other defense sets. [[Tanker]]s have access to this set as one of their primary powersets, while [[Brute]]s and [[ |
+ | '''Invulnerability''' is a Resistance powerset. It is characterized by high all around resistance compared to other defense sets. [[Tanker]]s have access to this set as one of their primary powersets, while [[Brute]]s, [[Scrapper]]s, [[Stalker]]s and [[Sentinel]]s can use it as one of their secondary powersets. |
Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks. |
Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks. |
||
Line 7: | Line 7: | ||
== Power Tables == |
== Power Tables == |
||
− | === Tanker === |
+ | === '''Tanker/Brute/Scrapper''' === |
− | The Invulnerability powerset is available as a primary powerset for [[Tanker|Tankers]] |
+ | The Invulnerability powerset is available as a primary powerset for [[Tanker|Tankers]] and as a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level: |
+ | {{Powers_SplitLevelHeader}} |
||
− | {{Powers_LevelHeader}} |
||
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|PriLevel=1|SecLevel=1|Effect=Auto: Self +Resistance (Lethal, Smashing)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|PriLevel=1|SecLevel=2|Effect=Self +Resistance (Lethal, Smashing)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|PriLevel=2|SecLevel=4|Effect=Self Heal +Maximum Health|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Resist Elements|PriLevel=6|SecLevel=10|Effect=Auto: Self +Resistance (Cold, Fire, Toxic)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|PriLevel=8|SecLevel=16|Effect=Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability ResToCosmicDmag.png|Power=Resist Energies|PriLevel=12|SecLevel=20|Effect=Auto: Self +Resistance (Energy, Negative)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability Invincibility.png|Power=Invincibility |PriLevel=18|SecLevel=28|Effect=Self +Defense (Lethal, Smashing, Cold, Fire, Energy, Negative) +Accuracy Foe: +Taunt|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|PriLevel=26|SecLevel=35|Effect=Auto: Self +Defense(All but Psionics)|Border=1}} |
− | {{ |
+ | {{Powers_SplitLevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|PriLevel=32|SecLevel=38|Effect=Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)|Border=1}} |
{{Powers_Footer}} |
{{Powers_Footer}} |
||
− | === |
+ | === '''Stalker''' === |
− | The Invulnerability powerset is available as a secondary powerset for [[ |
+ | The Invulnerability powerset is available as a secondary powerset for [[Stalker]]s. The following table shows which powers are available and at what level: |
{{Powers_LevelHeader}} |
{{Powers_LevelHeader}} |
||
− | {{Powers_LevelRow|Icon=Invulnerability |
+ | {{Powers_LevelRow|Icon=Invulnerability Hide2.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}} |
− | {{Powers_LevelRow|Icon=Invulnerability |
+ | {{Powers_LevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|Level=2|Effect=Auto: Self +Resistance (Lethal, Smash, Defense Debuff)|Border=1}} |
− | {{Powers_LevelRow|Icon=Invulnerability |
+ | {{Powers_LevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|Level=4|Effect=Toggle: Self +Resistance(Smash, Lethal)|Border=1}} |
− | {{Powers_LevelRow|Icon=Invulnerability |
+ | {{Powers_LevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max HP|Border=1}} |
⚫ | |||
+ | {{Powers_LevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Environmental Resistance|Level=20|Effect=Auto: Self +Resistance (Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability Invincibility.png|Power=Reinforced |Level=28|Effect=Toggle: Self +Defense (All but Psionics), +To Hit|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|Level=35|Effect=Auto: Self +Defense(All but Psionics)|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|Level=38|Effect=Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)|Border=1}} |
||
+ | {{Powers_Footer}} |
||
+ | |||
+ | === '''Sentinel''' === |
||
+ | The Invulnerability powerset is available as a secondary powerset for [[Sentinel]]s. The following table shows which powers are available and at what level:{{Powers_LevelHeader}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|Level=1|Effect=Toggle: Self +Resistance(Smash, Lethal)|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|Level=2|Effect=Auto: Self +Resistance (Lethal, Smash, Defense Debuff)|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Durability.png|Power=Durability|Level=4|Effect=Auto: Self +Max HP, +Max End, +Res(Toxic)|Border=1}} |
||
+ | {{Powers_LevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max HP|Border=1}} |
||
{{Powers_LevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|Level=16|Effect=Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)|Border=1}} |
{{Powers_LevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|Level=16|Effect=Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)|Border=1}} |
||
− | {{Powers_LevelRow|Icon=Invulnerability |
+ | {{Powers_LevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Environmental Resistance|Level=20|Effect=Auto: Self +Resistance (Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)|Border=1}} |
− | {{Powers_LevelRow|Icon=Invulnerability Invincibility.png|Power= |
+ | {{Powers_LevelRow|Icon=Invulnerability Invincibility.png|Power=Invincible |Level=28|Effect=Toggle: Self +Defense (All but Psionics), +To Hit|Border=1}} |
{{Powers_LevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|Level=35|Effect=Auto: Self +Defense(All but Psionics)|Border=1}} |
{{Powers_LevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|Level=35|Effect=Auto: Self +Defense(All but Psionics)|Border=1}} |
||
{{Powers_LevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|Level=38|Effect=Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)|Border=1}} |
{{Powers_LevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|Level=38|Effect=Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)|Border=1}} |
||
Line 50: | Line 63: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} |
||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 10 (Sentinel)}} |
||
{{PowerBlock_Effects|Click Self +Heal +Maximum Health}} |
{{PowerBlock_Effects|Click Self +Heal +Maximum Health}} |
||
⚫ | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
{{PowerBlock_Blank|{{Enhance Heal}}}} |
{{PowerBlock_Blank|{{Enhance Heal}}}} |
||
{{PowerBlock Sets|{{Set Healing}}}} |
{{PowerBlock Sets|{{Set Healing}}}} |
||
+ | {{PowerBlock_End}} |
||
+ | |||
+ | === [[Image:Durability.png]] Durability === |
||
+ | |||
+ | Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance. |
||
+ | |||
+ | {{PowerBlock_Start}} |
||
+ | {{PowerBlock_Level|[[Image:Sentinel_logo.png|18px]] 6 (Sentinel)}} |
||
⚫ | |||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} |
||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} |
||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} |
||
⚫ | |||
+ | {{PowerBlock_End}} |
||
+ | |||
+ | === [[Image:Invulnerability_ResToSpecialDmg.png]] Environmental Resistance === |
||
+ | |||
+ | You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance. |
||
+ | |||
+ | {{PowerBlock_Start}} |
||
+ | {{PowerBlock_Level|[[Image:V archetypeicon stalker.png|18px]] 20 (Stalker)}} |
||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 20 (Sentinel)}} |
||
+ | {{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance)}} |
||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
||
+ | {{PowerBlock Sets|{{Set Resist Damage}}}} |
||
+ | {{PowerBlock_End}} |
||
+ | |||
+ | === [[Image:Invulnerability_Hide2.png]] Hide === |
||
+ | |||
+ | Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. |
||
+ | |||
+ | {{PowerBlock_Start}} |
||
+ | {{PowerBlock_Level|[[Image:V archetypeicon stalker.png|18px]] 1 (Stalker)}} |
||
+ | {{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)}} |
||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock Sets|{{Set Defense}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 68: | Line 121: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 18 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 18 (Tanker)}} |
||
{{PowerBlock_Effects|Self +Defense (Lethal, Smashing, Cold, Fire, Energy, Negative)}} |
{{PowerBlock_Effects|Self +Defense (Lethal, Smashing, Cold, Fire, Energy, Negative)}} |
||
− | {{PowerBlock_Blank|Self: + |
+ | {{PowerBlock_Blank|Self: +To Hit}} |
{{PowerBlock_Blank|Foe: +Taunt}} |
{{PowerBlock_Blank|Foe: +Taunt}} |
||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
||
Line 75: | Line 128: | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} |
{{PowerBlock_Blank|{{Enhance Taunt}}}} |
||
{{PowerBlock_Blank|{{Enhance Defense}}}} |
{{PowerBlock_Blank|{{Enhance Defense}}}} |
||
− | {{ |
+ | {{PowerBlock_Sets|{{Set Defense}}}} |
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}}} |
||
+ | {{PowerBlock_End}} |
||
+ | |||
+ | === [[Image:Invulnerability_Invincibility.png]] Invincible === |
||
+ | |||
+ | While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense. |
||
+ | |||
+ | {{PowerBlock_Start}} |
||
+ | {{PowerBlock_Level|[[Image:Sentinel_logo.png|18px]] 28 (Sentinel)}} |
||
+ | {{PowerBlock_Effects|Toggle: Self +Defense(All but Psionics), +To Hit}} |
||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
||
+ | {{PowerBlock_Sets|{{Set Defense}}}} |
||
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}}} |
||
+ | {{PowerBlock_End}} |
||
+ | |||
+ | === [[Image:Invulnerability_Invincibility.png]] Reinforced === |
||
+ | |||
+ | While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense. |
||
+ | |||
+ | {{PowerBlock_Start}} |
||
+ | {{PowerBlock_Level|[[Image:V archetypeicon stalker.png|18px]] 28 (Stalker)}} |
||
+ | {{PowerBlock_Effects|Toggle: Self +Defense(All but Psionics), +To Hit}} |
||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
||
+ | {{PowerBlock_Sets|{{Set Defense}}}} |
||
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 87: | Line 171: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 6 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 6 (Tanker)}} |
||
− | {{PowerBlock_Effects|Auto: Self +Resistance (Cold, Fire, Toxic)}} |
+ | {{PowerBlock_Effects|Auto: Self +Resistance (Cold, Fire, Toxic, Slow)}} |
{{PowerBlock_Blank|7.5% Resistance}} |
{{PowerBlock_Blank|7.5% Resistance}} |
||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
||
Line 101: | Line 185: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 12 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 12 (Tanker)}} |
||
− | {{PowerBlock_Effects|Auto: Self +Resistance (Energy, Negative)}} |
+ | {{PowerBlock_Effects|Auto: Self +Resistance (Energy, Negative, Endurance)}} |
{{PowerBlock_Blank|7.5% Resistance}} |
{{PowerBlock_Blank|7.5% Resistance}} |
||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
||
Line 115: | Line 199: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} |
||
⚫ | |||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 2 (Sentinel)}} |
||
+ | {{PowerBlock_Effects|Auto: Self +Resistance (Lethal, Smashing, Defense Debuff)}} |
||
{{PowerBlock_Blank|7.5% Resistance}} |
{{PowerBlock_Blank|7.5% Resistance}} |
||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
||
Line 130: | Line 216: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} |
||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 1 (Sentinel)}} |
||
{{PowerBlock_Effects|Toggle Self +Resistance (Lethal, Smashing)}} |
{{PowerBlock_Effects|Toggle Self +Resistance (Lethal, Smashing)}} |
||
{{PowerBlock_Blank|30.0% Resistance}} |
{{PowerBlock_Blank|30.0% Resistance}} |
||
Line 146: | Line 234: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} |
||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 35 (Sentinel)}} |
||
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics)}} |
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics)}} |
||
{{PowerBlock_Blank|5% Defense}} |
{{PowerBlock_Blank|5% Defense}} |
||
+ | {{PowerBlock_Blank|+Resistance(Defense Debuff)}} |
||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} |
{{PowerBlock_Enhancements|{{Enhance Defense}}}} |
||
{{PowerBlock Sets|{{Set Defense}}}} |
{{PowerBlock Sets|{{Set Defense}}}} |
||
Line 161: | Line 252: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 32 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 32 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}} |
||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 38 (Sentinel)}} |
||
{{PowerBlock_Effects|Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback)}} |
{{PowerBlock_Effects|Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback)}} |
||
{{PowerBlock_Blank|Self +Resistance (All Damage except Psionics)}} |
{{PowerBlock_Blank|Self +Resistance (All Damage except Psionics)}} |
||
Line 167: | Line 260: | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} |
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} |
||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
||
− | {{ |
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} |
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} |
||
{{PowerBlock_End}} |
{{PowerBlock_End}} |
||
Line 179: | Line 273: | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}} |
||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 8 (Tanker)}} |
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 8 (Tanker)}} |
||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} |
||
⚫ | |||
+ | {{PowerBlock_Blank|[[Image:Sentinel_logo.png|18px]] 16 (Sentinel)}} |
||
+ | {{PowerBlock_Effects|Toggle Self +Resistance (Disorient, Hold, Immobilize, Sleep, Slow, Knockback)}} |
||
{{PowerBlock_Blank|10% Resistance (Fire, Cold, Energy, Negative, Toxic)}} |
{{PowerBlock_Blank|10% Resistance (Fire, Cold, Energy, Negative, Toxic)}} |
||
{{PowerBlock_Blank|5% Resist (Smash, Lethal)}} |
{{PowerBlock_Blank|5% Resist (Smash, Lethal)}} |
||
Line 190: | Line 286: | ||
== History == |
== History == |
||
− | * |
+ | * Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.<ref>[[Patch Notes/2005-01-04|Patch Notes for Issue 3]]</ref> |
− | ** |
+ | ** Unyielding has -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide. |
== External Links == |
== External Links == |
||
Line 199: | Line 295: | ||
== References == |
== References == |
||
− | <references/> |
+ | <references /> |
{{Navbox defense power sets|show}} |
{{Navbox defense power sets|show}} |
Latest revision as of 23:28, 6 April 2020
Overview[]
Invulnerability is a Resistance powerset. It is characterized by high all around resistance compared to other defense sets. Tankers have access to this set as one of their primary powersets, while Brutes, Scrappers, Stalkers and Sentinels can use it as one of their secondary powersets.
Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks.
Power Tables[]
Tanker/Brute/Scrapper[]
The Invulnerability powerset is available as a primary powerset for Tankers and as a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Resist Physical Damage | 1 | 1 | Auto: Self +Resistance (Lethal, Smashing) | |
Temp Invulnerability | 1 | 2 | Self +Resistance (Lethal, Smashing) | |
Dull Pain | 2 | 4 | Self Heal +Maximum Health | |
Resist Elements | 6 | 10 | Auto: Self +Resistance (Cold, Fire, Toxic) | |
Unyielding | 8 | 16 | Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback) | |
Resist Energies | 12 | 20 | Auto: Self +Resistance (Energy, Negative) | |
Invincibility | 18 | 28 | Self +Defense (Lethal, Smashing, Cold, Fire, Energy, Negative) +Accuracy Foe: +Taunt | |
Tough Hide | 26 | 35 | Auto: Self +Defense(All but Psionics) | |
Unstoppable | 32 | 38 | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics) |
Stalker[]
The Invulnerability powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, AoE) | |
Resist Physical Damage | 2 | Auto: Self +Resistance (Lethal, Smash, Defense Debuff) | |
Temp Invulnerability | 4 | Toggle: Self +Resistance(Smash, Lethal) | |
Dull Pain | 10 | Self Heal, +Max HP | |
Unyielding | 16 | Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback) | |
Environmental Resistance | 20 | Auto: Self +Resistance (Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) | |
Reinforced | 28 | Toggle: Self +Defense (All but Psionics), +To Hit | |
Tough Hide | 35 | Auto: Self +Defense(All but Psionics) | |
Unstoppable | 38 | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics) |
Sentinel[]
The Invulnerability powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Temp Invulnerability | 1 | Toggle: Self +Resistance(Smash, Lethal) | |
Resist Physical Damage | 2 | Auto: Self +Resistance (Lethal, Smash, Defense Debuff) | |
Durability | 4 | Auto: Self +Max HP, +Max End, +Res(Toxic) | |
Dull Pain | 10 | Self Heal, +Max HP | |
Unyielding | 16 | Toggle Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback) | |
Environmental Resistance | 20 | Auto: Self +Resistance (Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) | |
Invincible | 28 | Toggle: Self +Defense (All but Psionics), +To Hit | |
Tough Hide | 35 | Auto: Self +Defense(All but Psionics) | |
Unstoppable | 38 | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics) |
Powers[]
Dull Pain[]
You can activate this power to increase your maximum Hit Points for a short time.
Recharge | Very Long |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
2 (Tanker) | |
10 (Stalker) | |
10 (Sentinel) | |
Effects | Click Self +Heal +Maximum Health |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Heal | |
Set Categories | Healing |
Durability[]
Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.
Minimum Level | 6 (Sentinel) |
Effects | Auto: Self +Max HP, Max End, +Res(Toxic) |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Enhance Heal | |
Set Categories | Resist Damage |
Endurance Modification | |
Healing |
Environmental Resistance[]
You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.
Minimum Level | 20 (Stalker) |
20 (Sentinel) | |
Effects | Auto: Self +Resistance(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide[]
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, AoE) |
Enhancements | Enhance Defense Buff |
Increase Attack Rate | |
Set Categories | Defense |
Invincibility[]
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.
Recharge | Slow |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
18 (Tanker) | |
Effects | Self +Defense (Lethal, Smashing, Cold, Fire, Energy, Negative) |
Self: +To Hit | |
Foe: +Taunt | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Enhance Taunt Effectiveness | |
Enhance Defense Buffs | |
Set Categories | Defense |
To Hit Buffs |
Invincible[]
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
Minimum Level | 28 (Sentinel) |
Effects | Toggle: Self +Defense(All but Psionics), +To Hit |
Enhancements | Enhance Defense Buff |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buffs |
Reinforced[]
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
Minimum Level | 28 (Stalker) |
Effects | Toggle: Self +Defense(All but Psionics), +To Hit |
Enhancements | Enhance Defense Buff |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buffs |
Resist Elements[]
You are naturally resistant to the elements and always take less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Auto: Self +Resistance (Cold, Fire, Toxic, Slow) |
7.5% Resistance | |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Resist Energies[]
You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Auto: Self +Resistance (Energy, Negative, Endurance) |
7.5% Resistance | |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Resist Physical Damage[]
You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
2 (Stalker) | |
2 (Sentinel) | |
Effects | Auto: Self +Resistance (Lethal, Smashing, Defense Debuff) |
7.5% Resistance | |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Temp Invulnerability[]
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
4 (Stalker) | |
1 (Sentinel) | |
Effects | Toggle Self +Resistance (Lethal, Smashing) |
30.0% Resistance | |
Enhancements | Enhance Damage Resistance |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Resist Damage |
Tough Hide[]
Your thickened skin makes you much tougher to hit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
35 (Stalker) | |
35 (Sentinel) | |
Effects | Auto: Self +Defense(All but Psionics) |
5% Defense | |
+Resistance(Defense Debuff) | |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Unstoppable[]
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
32 (Tanker) | |
38 (Stalker) | |
38 (Sentinel) | |
Effects | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback) |
Self +Resistance (All Damage except Psionics) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Endurance Modification | |
Set Categories | Resist Damage |
Endurance Modification |
Unyielding[]
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
Recharge | Slow |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
8 (Tanker) | |
16 (Stalker) | |
16 (Sentinel) | |
Effects | Toggle Self +Resistance (Disorient, Hold, Immobilize, Sleep, Slow, Knockback) |
10% Resistance (Fire, Cold, Energy, Negative, Toxic) | |
5% Resist (Smash, Lethal) | |
-5% Base Defense (All) | |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
History[]
- Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.[1]
- Unyielding has -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
External Links[]
- Invulnerability for Brutes at RedTomax.com
- Invulnerability for Scrappers at RedTomax.com
- Invulnerability for Tankers at RedTomax.com
References[]
|
|
|
|