|Coordinates||(2124, -28.5, -2397)|
|Introduced by||Tristan Caine|
|Enemy groups|| Clockwork|
Contact Introduced By
I have to admit that Georgia Fields doesn't have the best reputation. No one really knows how she gets her information, but she's an excellent source on the Sky Raiders and the Lost. She is usually able to get her hands on training enhancements.
If you are careful, Georgia can be of great assistance to you.
Jake Montoya was once a well-known hero who fought under the name Red Tiger. After a nearly fatal injury cost him his leg, he chose early retirement and a prosthetic limb over a cybernetic replacement. But retirement from active duty doesn't mean he's turned his back on the city. Now he's one of many retired heroes who acts as a clearing house of information. He uses his experience and contacts to keep tabs on various villain groups, then organizes active heroes to deal with the situation. He's particularly interested in the Clockwork King, largely because he lost his leg while fighting him.
I have heard of you. You sound like an up-and-comer to me. Prove me right.
Damaged power source
This burned out piece of technology represents the beginning and the end of a puzzling mystery. It seems the Clockwork King powers his constructs through telekinesis alone. the magnitude of his power must be astronomical for him to operate so many Clockworks at once, and at such a great range. All that remains now is to find the Clockwork King and force him to stop his mental marionettes. You learned all this in an adventure you've come to think of as:
The Mind of a King
It all began when your contact asked you to retrieve a Clockwork power source for analysis. You hit the streets, defeating many Clockwork before you recovered a suitable piece.
But the piece was only a small part of the mystery. Your contact sent you to a Clockwork base to retrieve a Clockwork broadcasting unit. After examining the unit, your contact was able to detect a similar signal coming from the sewers. You followed the signal, and discovered that it came from a Vahzilok broadcasting unit.
Your contact could only conclude that Vahzilok was the device's owner, and that the Clockwork were mearly using it for scrap. Puzzled, your contact asked you to recover some more Clockwork parts. Determined to solve the mystery, you went back to the streets.
You returned with 15 defeated robots, which your contact tried to reactivate. These efforts were not successful, but the robots were spurred to life anyway by the mental energies of the Clockwork King.
Find a Clockwork power source for Jake Montoya to study
- Collect Clockwork power source
- Defeat 15 Clockwork
You found a Clockwork power source.
|Damaged power source|
|You took this power source from a Clockwork minion you defeated. It seems that the power source was damaged in combat.|
Thank you very much. I'm sure this will help me understand the Clockwork better. I'll let you know what I discover.
Combat the Clockwork in the office
This Clockwork power source you recovered doesn't answer as many questions as I had hoped. In fact, I can't seem to make it function at all.
Perhaps the key lies in one of the Clockwork's bases of operation. According to my sources, there's a Clockwork base in a nearby office building, under the control of a mighty robot called Bolts. I want you to combat the Clockwork in that office. Bring back anything that looks like a power broadcasting unit, ok?
The plot is definitely thickening, as they say.
You've wondered for a long time about the Clockwork's mysterious power source. Now that the answer seems near, there'll be no slowing you down.
- Defeat Bolts and its minions
You found a broadcasting unit.
|You found this device in a Clockwork lair. It broadcasts a signal to a remote source.|
- Bolts (Clockwork Cannon Prince)
Thanks. This Clockwork broadcasting unit may help us figure out how the Clockwork King powers his minions. I must say, it's an odd design for the Clockwork. I'll have to run a number of tests.
Go into the sewers and recover the device
I've been scanning for a signal similar to the one the device outputs, and I've finally located one. It's in a section of the Paragon City sewers. I need you to go into the sewers and recover the device. If I were you, I'd be prepared for a fight.
Tread carefully, hero. I have no idea what you are going to find down there.
As you enter the sewers, you hear the sound of distant radio static.
- Defeat all villains in sewers
- Locate the broadcasting device
You defeated the Vahzilok and found the broadcasting device.
|Vahzilok broadcasting unit|
|This device is almost identical to the broadcasting unit you found in a Clockwork den.|
|Data on Vahzilok device|
|The two broadcasting devices, which you found in a Clockwork den and a Vahzilok lair, emit some kind of long range, high frequency signal. This type of signal would be ideal for carrying messages, but there is no evidence that the signal can power the Clockwork.|
Puzzling. This device you took from the Vahzilok looks just like the one you found in the Clockwork base.
These devices look identical. Strange that you should find one in a Clockwork base and the other in a Vahzilok den. I believe they are emitting the same signal, but I'm not sure how it could be guiding the Clockwork.
Collect more Clockwork parts
Interesting. This device you found in the Vahzilok den is just like the one you discovered in the Clockwork hideout. I don't think they were designed by the Clockwork King at all! I believe Vahzilok's been using these devices to communicate with his minions; the Clockwork probably just took it for scrap.
It looks like we're no nearer to figuring out how the Clockwork King powers his robots. Can you collect some more Clockwork parts for me? I'd like to see if I can recreate the robots in my lab.
About 15 should do it.
- Collect sample parts
- Defeat 15 Clockwork
You have collected enough Clockwork parts.
|You collected these undamaged Clockwork parts so that your contact can recreate the Clockwork under laboratory conditions.|
Excellent work! I'll take these Clockwork parts to my lab and begin work on them. I'm sure I can figure out the Clockwork King's power source.
Destroy the Clockwork and recover the research data
Help! They're in my lab! The Clockwork King's robots! Believe me or not, they're the same defunct robots you collected for me earlier. I don't know how it happened, but they're somehow functioning again!
I've sealed them in, but they'll get out eventually. You've got to destroy the Clockwork and recover the research data from my computer. Hurry, before they destroy it! The location of my lab is marked on your map.
That data is our only hope of defeating the Clockwork King!
You tread carefully throughthe mishmash of broken beakers and strange fluids.
- Defeat all Clockwork in lab
- Recover research data
You have cleared the lab and salvaged the computer data.
|This large body of data, compiled by your contact, indicates that no technological force could possibly power the Clockwork. In fact, the design of the robots seems to be quite haphazard, and no two are built from exactly the same parts.|
- Smoothbore (Clockwork Cannon Prince)
Thank you so much for combating those Clockwork in my lab. You saved some vital discoveries.
Well, I think I've figured out how the Clockwork operate. I had my lab cameras trained on those defunct Clockwork all night, and I just reviewed the film. It seems that the Clockwork slowly rose to life and began to reassemble each other! At the same time, my lab equipment detected a noticeable energy spike. The energy was psychic in nature!
As hard as it may be to believe, the Clockwork King must control his robots through psychic energy. Apparently, he's some sort of powerful telekinetic. That's how he makes his machines work, even though physics dictates they should be little more than wind-up toys.
Test Wave Scrambler against the Clockwork
We've tried slowing down the Clockwork with electromagnetic pulse weapons, but they did nothing. The boys at DATA want to try again, but now they want you to use a Wave Scrambler. It scrambles incoming signals of all wavelengths, and it may help us defeat this menace. Will you test the Wave Scrambler against the Clockwork?
I'm sure the boys at DATA will be grateful. You should be able to find Clockwork in Skyway City fairly easily.
You will gain the Wave Scrambler temporary power upon accepting this mission. The power will be lost upon returning to the contact.
|Wave Scrambler Cone Special Damage, Foe -Recharge|
This device was built to interfere with Clockwork's energy signals within it's conical area of effect. The Wave Scrambler has 30 charges.
- Test Wave Scrambler
- Defeat 15 Clockwork
You have collected enough data on the Wave Scrambler.
Wow, that Wave Scrambler worked well. Maybe we've really found a good weapon for dealing with the Clockwork.
Get a sample of the Clockwork pistons
The Clockwork have been getting tougher recently. We think it might be the pistons they are using. Can you get us a sample of the Clockwork pistons?
We believe that Tarang Chonk is running the facility I am sending you to.
The doorknob has been removed, no doubt as part of the Clockwork's regular scavenging.
- Get sample from the Clockwork
- Seek Clockwork parts
You found the Clockwork pistons.
- The sample item that is to be recovered can vary. Possible samples include bearings, gear shafts and pistons.
- The mission objective is fulfilled when the Box of Parts is destroyed.
I hate Hero!
- Tarang Chonk (Clockwork Cannon Prince)
- Box of parts (Object)
I'm not familiar with this metal, but I'll get it analyzed. Thanks a lot.
You say the Clockwork seemed to recognize you? That's so strange. Perhaps they share some sort of hive memory? After all the Clockwork King's remarkable innovations, I guess that shouldn't surprise me.
Recover the Clockwork power source
My best Clockwork source tells me that the Clockwork have developed a new, miniaturized power source. They're storing it at an abandoned warehouse. Will you recover that Clockwork power source for us? It could tell us a lot.
Keep your eye out for a safe; my source thinks that's where they're keeping the power source.
This warehouse looks old and unused. Rusty bits of old machines are scattered on the floor.
- Defeat all robots in warehouse
- Locate the power source
You defeated the Clockwork and found the power source.
|To your eye, this device could not possibly be a power source. It shows no signs of energy emission, and it has no moving parts.|
- BadaBoom (Clockwork Cannon Prince)
Why would the Clockwork be guarding this device if it couldn't possibly provide any power? As usual, their actions don't make any sense.
Hit the streets and show the Trolls you won't tolerate their thieving
I've been hearing a lot of reports about Troll robberies lately. As bad as the Troll are when they're hopped up on Superadine, they're even worse when they're in withdrawal! They'll knock over banks, newsstands, supermarkets; anything to get a quick fix! The worst thing is, these thefts usually end in violence. I need you to hit the streets and show the Trolls you won't tolerate their thieving.
- Combat Troll menace
- Defeat 15 Trolls
You have discouraged the Trolls from stealing to pay for their Superadine.
Thanks. I'm sure Paragon City's businessmen can all breathe a sigh of relief.
Go to Skyway City and stop the Troll rampages
Have you heard of those Troll rampages in Skyway City? According to my reports, each Troll takes a heavy dose of Superadine, enough to make him nearly insane with fury. Then they hit the streets and destroy everything in sight. It's some sort of recreation for them! I need you to get to Skyway City and stop the Troll rampages. If you can't, that zone won't be safe for people or property
Hide Park and the Land of the Lost have been hit recently. You might look for Trolls there.
- Combat Trolls in Skyway City
- Defeat 15 Trolls
You have discouraged the Trolls from their drug-induced rampages.
The Trolls embrace all the effects of Superadine, both positive and negative. It's their willingness to subject themselves to the drug's ravages that makes them such an overwhelming force.
Break up the Trolls' contest of strength
The Trolls are running a contest of strength to determine which of their members will be promoted to leadership roles. The problem is, these contests are brutal fights that usually end with the winner going on a Superadine fueled rampage. Can you break up the Trolls' contest of strength? If you can, you'll probably save some lives. You only have 75 minutes to stop the Trolls' contest.
The Trolls probably have a cache of Superadine on hand for the winner. If you could destroy that, it would really ruin their contest.
Deep-throated hoots and cheers echo through the cavern.
- Defeat Troll leaders, their crews - 1:15:00
- 4 drug caches to destroy
You stopped the Trolls' contest of strength.
- The troll leaders are not named.
You not Troll! You not live!
I gain rank, you fall down!
Without a contest of strength, the Trolls' won't be promoting any new leaders. That should keep them from expanding for a while.
Go to Skyway City and stop the Clockwork from causing traffic accidents
The Clockwork have been causing car crashes in Skyway City so they can make off with the wreckage. We can't let this continue! You've got to get to Skyway City and stop the Clockwork from causing these traffic accidents.
Some of the worst accidents have taken place in Vista Plaza and the Gruff. I recommend starting in those neighborhoods.
- Combat Clockwork in Skyway City
- Defeat 15 Clockwork
You have discouraged the Clockwork from causing traffic accidents in Skyway City.
Thanks for stopping the Clockwork from causing those car crashes. It's amazing to think that a few hunks of metal are worth more to the Clockwork King than a human life.
Stop the Trolls from hitting the party
I just got word from one of my informants that the Trolls have decided to bust up an underground dance party in Skyway City. It gets worse, though. The promoter running the show is the sister of a high-ranking Outcast gangster. If she gets hurt, the Outcasts will use it as a pretext to expand their war with the Trolls. Someone's got to stop the Trolls from hitting that party. You only have 1 hour to stop the Troll attack.
If the Outcasts have heard about this, there's a good chance you'll have to deal with them, too.
Any music that was playing here stopped a while ago. Now all you hear are the sounds of fighting and panic.
- Rescue party goers from Trolls - 60 minutes timed
- 3 hostages to save
You have rescued the hostages, preventing the war between the Trolls and the Outcasts from escalating.
Skyway our turf!
You Trolls think you own this place? Ha!
- Ellie Ludinsky, music promoter (Hostage)
Looks like having a gangster brother got me in trouble again. Thanks for your help. I'll see to it that you get all the good press I can give you!
- Paramedic (Hostage)
Ellie likes to have me on call to make sure the kids don't pass out. But I think you need this medical kit more than I do.
- Partier (Hostage)
- Njorl (Trolls) (Boss)
Why stupid hero interfere in plan. Make me ANGRY!!!
The Paramedic will give you a Med Kit after being rescued. This power will expire when the mission ends.
|Med Kit Self Heal|
This Med Kit allows you to heal ¼ of your hit points. The Med Kit has 8 uses.
That was well handled. The tensions between rival gangs are bad enough; the last thing we need is for them to find an excuse to escalate their fighting. Oh, I got a call from that music promoter you rescued. She says if you ever consider a career in music, she'll be your biggest fan.