Overview[edit | edit source]

You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes. Kinetics is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Tables[edit | edit source]

The Kinetics powerset is available as a primary set for Defenders, and as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
KineticBoost Transfusion.png Transfusion 1 1 Ranged (Targeted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
KineticBoost SiphonPower.png Siphon Power 1 2 Ranged, Foe -Damage, Team +Damage
KineticBoost Repel.png Repel 2 4 Toggle: Self Area of Effect, Foe Knockback
KineticBoost SiphonSpeed.png Siphon Speed 6 10 Ranged, Foe -Speed, Self +Speed, +Recharge
KineticBoost IncreaseDensity.png Increase Density 8 16 Ranged, Ally Special
KineticBoost SpeedBoost.png Speed Boost 12 20 Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
KineticBoost InitialReductions.png Inertial Reduction 18 28 Point Blank Area of Effect, Allies +Jump
KineticBoost Transferance.png Transference 26 35 Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special
KineticBoost KineticTransfer.png Fulcrum Shift 32 38 Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage

Powers[edit | edit source]

The following are powers in the Kinetics powerset.

KineticBoost KineticTransfer.png Fulcrum Shift[edit | edit source]

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge Long
Minimum Level Archetypeicon defender.png 32 (Defender)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon controller.png 38 (Controller)
Effects Ranged (Foe Area of Effect)
Foe -Damage
Team +Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
Set Categories None

KineticBoost IncreaseDensity.png Increase Density[edit | edit source]

Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon defender.png 8 (Defender)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon controller.png 16 (Controller)
Effects Ranged
Ally Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Range.png Enhance Range
Set Categories IO Resist Damage.png Resist Damage

KineticBoost InitialReductions.png Inertial Reduction[edit | edit source]

You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.

Recharge Long
Minimum Level Archetypeicon defender.png 18 (Defender)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon controller.png 28 (Controller)
Effects Point Blank Area of Effect
Allies +Jump
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Jump.png Enhance Jump
Set Categories IO Jump.png Leaping

KineticBoost Repel.png Repel[edit | edit source]

Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon controller.png 4 (Controller)
Effects Toggle: Self Area of Effect
Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories None

KineticBoost SiphonPower.png Siphon Power[edit | edit source]

You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon controller.png 2 (Controller)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
Set Categories None

KineticBoost SiphonSpeed.png Siphon Speed[edit | edit source]

You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.

Recharge Long
Minimum Level Archetypeicon defender.png 6 (Defender)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon controller.png 10 (Controller)
Effects Ranged
Foe -Speed
Self +Speed, +Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Slow powers.png Enhance Slow
Set Categories IO Run.png Running
IO Snare.png Slow Movement

NOTE: Slotting Slow enhancements will also boost your movement speed.

KineticBoost SpeedBoost.png Speed Boost[edit | edit source]

You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 12 (Defender)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon controller.png 20 (Controller)
Effects Ranged
Ally +Speed, +Recharge, +Recovery
Ally Resist Slow
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Running Speed.png Enhance Running Speed
TO Training Range.png Enhance Range
Set Categories IO Run.png Running

KineticBoost Transferance.png Transference[edit | edit source]

Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.

Recharge Slow
Minimum Level Archetypeicon defender.png 26 (Defender)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon controller.png 35 (Controller)
Effects Ranged (Targetted Area of Effect)
Target -Endurance
Team +Recovery
Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Endurance Modification.png Enhance Endurance Modification
Set Categories None

KineticBoost Transfusion.png Transfusion[edit | edit source]

Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge Moderate
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon controller.png 1 (Controller)
Effects Ranged (Targetted Area of Effect)
Foe -Endurance, -Regeneration
Team Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Endurance Modification.png Enhance Endurance Modification
Set Categories IO Healing.png Healing

External Links[edit | edit source]

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