City of Heroes Wiki
Advertisement

Overview[]

You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes. Kinetics is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Tables[]

The Kinetics powerset is available as a primary set for Defenders, and as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
KineticBoost Transfusion Transfusion 1 1 Ranged (Targeted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
KineticBoost SiphonPower Siphon Power 1 2 Ranged, Foe -Damage, Team +Damage
KineticBoost Repel Repel 2 4 Toggle: Self Area of Effect, Foe Knockback
KineticBoost SiphonSpeed Siphon Speed 6 10 Ranged, Foe -Speed, Self +Speed, +Recharge
KineticBoost IncreaseDensity Increase Density 8 16 Ranged, Ally Special
KineticBoost SpeedBoost Speed Boost 12 20 Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
KineticBoost InitialReductions Inertial Reduction 18 28 Point Blank Area of Effect, Allies +Jump
KineticBoost Transferance Transference 26 35 Ranged (Targeted Area of Effect), Foe -Endurance, Team +Recovery, Special
KineticBoost KineticTransfer Fulcrum Shift 32 38 Ranged (Targeted Area of Effect), Foe -Damage, Team +Damage

Powers[]

The following are powers in the Kinetics powerset.

KineticBoost KineticTransfer Fulcrum Shift[]

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge Long
Minimum Level Archetypeicon defender 32 (Defender)
V archetypeicon corruptor 38 (Corruptor)
Archetypeicon controller 38 (Controller)
Effects Ranged (Foe Area of Effect)
Foe -Damage
Team +Damage
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
Set Categories None

KineticBoost IncreaseDensity Increase Density[]

Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon defender 8 (Defender)
V archetypeicon corruptor 16 (Corruptor)
Archetypeicon controller 16 (Controller)
Effects Ranged
Ally Special
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Damage Resistance Enhance Damage Resistance
TO Training Range Enhance Range
Set Categories IO Resist Damage Resist Damage

KineticBoost InitialReductions Inertial Reduction[]

You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.

Recharge Long
Minimum Level Archetypeicon defender 18 (Defender)
V archetypeicon corruptor 28 (Corruptor)
Archetypeicon controller 28 (Controller)
Effects Point Blank Area of Effect
Allies +Jump
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Jump Enhance Jump
Set Categories IO Jump Leaping

KineticBoost Repel Repel[]

Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.

Recharge Slow
Minimum Level Archetypeicon defender 2 (Defender)
V archetypeicon corruptor 4 (Corruptor)
Archetypeicon controller 4 (Controller)
Effects Toggle: Self Area of Effect
Foe Knockback
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
Set Categories None

KineticBoost SiphonPower Siphon Power[]

You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level Archetypeicon defender 1 (Defender)
V archetypeicon corruptor 2 (Corruptor)
Archetypeicon controller 2 (Controller)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
Set Categories None

KineticBoost SiphonSpeed Siphon Speed[]

You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.

Recharge Long
Minimum Level Archetypeicon defender 6 (Defender)
V archetypeicon corruptor 10 (Corruptor)
Archetypeicon controller 10 (Controller)
Effects Ranged
Foe -Speed
Self +Speed, +Recharge
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
TO Training Slow powers Enhance Slow
Set Categories IO Run Running
IO Snare Slow Movement

NOTE: Slotting Slow enhancements will also boost your movement speed.

KineticBoost SpeedBoost Speed Boost[]

You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender 12 (Defender)
V archetypeicon corruptor 20 (Corruptor)
Archetypeicon controller 20 (Controller)
Effects Ranged
Ally +Speed, +Recharge, +Recovery
Ally Resist Slow
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Running Speed Enhance Running Speed
TO Training Range Enhance Range
Set Categories IO Run Running

KineticBoost Transferance Transference[]

Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.

Recharge Slow
Minimum Level Archetypeicon defender 26 (Defender)
V archetypeicon corruptor 35 (Corruptor)
Archetypeicon controller 35 (Controller)
Effects Ranged (Targetted Area of Effect)
Target -Endurance
Team +Recovery
Special
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
TO Training Endurance Modification Enhance Endurance Modification
Set Categories None

KineticBoost Transfusion Transfusion[]

Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge Moderate
Minimum Level Archetypeicon defender 1 (Defender)
V archetypeicon corruptor 1 (Corruptor)
Archetypeicon controller 1 (Controller)
Effects Ranged (Targetted Area of Effect)
Foe -Endurance, -Regeneration
Team Heal
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy
TO Training Range Enhance Range
TO Training Endurance Modification Enhance Endurance Modification
Set Categories IO Healing Healing

External Links[]

Advertisement