|Coordinates||(-494, 81, -2360)|
|Introduced by||Tobias Hansen|
|Introduces|| Ernesto Hess|
|Enemy groups|| Council|
Contact Introduced By Edit
New Contact(s) Edit
Ernesto is unlocked by completing all of the missions from Lars Hansen.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
Lars Hansen has been the light keeper on Striga Isle for longer than most of his neighbors have been alive. He remembers what the island used to be like before the Council moved in: a little seedy, perhaps, but lively and full of hope. Nowadays, no one ventures near the lighthouse that is Lars' home, and he gets a little lonely from time to time. To stave away his sorrows, Lars bides his time by keeping a watch on Council activities. No one on Striga Isle knows more about their activities.
Initial Contact Edit
My brother tells me you can do some good for Striga Isle. I hope he's right.
- Level 25 Mutation Single Origin Enhancements (?% base costs)
- Level 30 Mutation Single Origin Enhancements (?% base costs)
Story Arc Edit
A Madman's Council Edit
A Madman's Council
Whenever you pass the old lighthouse in Striga Isle, you're reminded of the events you've come to know as:
A Madman's Council
Lars Hansen knows more about the Council than anyone else. You sought him out and the two of you have had a good working relationship ever since. You act upon his intel, confiscating supplies, cleaning up the Wolf's Throat and infiltrating their Mount Richardson base.
However, it was when you heard the name Archon Burkholder that things began to change. Burkholder, a man who was once with the "old regime" and somehow managed to stay in his original position once the Council took over. He sounded dangerous, and you were starting to get worried. Then help came in a most unusual place... from your pocket. You found a note from an Ernesto Hess.
" ...I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down."
Perhaps this is just the break you were looking for or perhaps it's a trap. Either way, it's your only hope at bringing down the Council.
Until we can figure out what the Council is planning, we'd do well to try to limit their capabilities. I want you to head into the Bog and see if you can locate any Council supply depots hidden among the weeds. If you do, take them out.
Anything you can learn about the Council's plans will be valuable.
The floor bears many recent tracks; it seems the Council's supply masters have been working overtime.
- Confiscate Council supplies
- 5 supply crates to confiscate
You have confiscated the Council's supplies.
- Archon Salvatore (Council Penumbra Cor Leonis Archon)
From your description, I'd say we should prepare for the worst. It looks as though the Council is getting ready for something big.
You should keep some of these supplies you found. These grenades, for instance. I'll bet they come in handy.
You will receive Electromagnetic Grenades after contacting Lars.
Clear the Wolf's Throat Edit
Do you know of the secret tunnel that leads to the Council's innermost reaches? The locals have taken to calling it the Wolf's Throat. It'll be a dangerous task, but I'd like you to clear the Wolf's Throat. We need to keep a closer eye on the Council, and the Throat is the best access point.
I wouldn't go in there alone. Not if I were you.
- Clear the Wolf's Throat
- Defeat 10 Council
You have lowered the Council presence in the Wolf's Throat.
I'm glad to see you made it back in one piece. The Wolf's Throat is a dangerous piece of territory. Of course, it's nothing compared to the Council base itself.
Take out three turrets Edit
I'd like to send you into the Council's main facility on Striga, but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the turrets protecting the Council from heroes like you?
Those things are dangerous. I'd take some friends with you, if I were you.
- Disrupt Council defenses
- Defeat 3 turrets
You decreased the Council's base defenses.
Good work. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of you!
Infiltrate the Council communication hub Edit
All the signs point to a massive Council strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know.
The Council's secrets are dark ones. It's up to us to bring them to light.
This base is deadly quiet.
- Infiltrate communications hub
- Seek info on Council plot
You found some information on the Council plot.
- Archon Landy (Council Vortex Cor Leonis Archon)
|An intriguing memo|
|This memo, found in a Council base, reads:
'My new creation is so great, it would dwarf Atlas himself!'
It is signed, 'Archon Jonathan Burkholder.'
Other computers found in the base read:
- You found a map of Family assets on Striga Isle.
- You found a list of the Council's current ciphers.
- You found evidence that several city politicians have been compromised.
- You found dossiers on several heroes, including yourself.
Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned.
You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when the Center decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders.
Take on patrols inside Mount Richardson base Edit
Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of Archon Burkholder's.
I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone.
- Interrogate patrols inside base
- Defeat 15 Council
You found some written orders on one of the Council agents.
|These orders, found on a Council agent, read:
'The extra parts are to be delivered to Archon Burkholder's base of operations'
There is also a set of coordinates.
A klaxon blares. Your entry has already been noted.
- Defeat base commander & his men
After defeating Archon Parson, you found a note in your pocket.
- Archon Parson (Council Vortex Cor Leonis Archon)
|A strange note|
|You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message:
'I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down.'
It is signed Ernesto Hess.
Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard.
Speak to Ernesto Hess Edit
That not you found has got me wondering. Who is this Ernesto Hess? Why does he want to betray the Council, if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess?
Hess may be leading you into a trap. Be prepared.
- Speak to Ernesto Hess
So, you don't know whether to believe me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself.
Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not.
Note: Completing this mission unlocks the Ernesto Hess Task Force.
Confirm Zenith Mech Man presence Edit
I've heard reports that the Council is stepping up production of its Zenith Mech Men. If this is true, it could mean that they're gearing up for a major offensive. I need you to go to the Bonny Morass, where the Council keeps many of its Mech Men on patrol. See if you can confirm the existence of an unusual number of Zenith Mech Men. While you're there, see if you can thin out the Council presence a little.
I'm getting worried about the Council. All signs point to a possible plot in the works.
- Confirm build up in Morass
- Defeat 25 Council
You have confirmed the Council's build up in the Bonny Morass.
So it's true. The Council is cementing their grip on the Bonny Morass and all of Striga Isle. Something wicked is afoot. I only hope we can figure out what.