Overview[]
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables[]
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 6 | Toggle PBAoE Team +DEF(All) | |
Assault | 6 | Toggle PBAoE Team +DMG Res(Taunt, Placate) | |
Tactics | 14 | Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception | |
Vengeance | 20 | Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects) |
Powers[]
Maneuvers[]
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Defense | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buff | |
Increase Attack Rate | |
Set Categories | Defense |
Assault[]
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics[]
While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +ToHit, +Perception, Protect(Confuse), | |
Resist(Confuse, Fear, -Perception) | |
Enhancements | Reduce Endurance Cost |
Enhance ToHit Buff | |
Increase Attack Rate | |
Set Categories | To Hit Buffs |
Vengeance[]
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and the Ms. Liberty Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs.
Minimum Level | 20 (All Archetypes) |
Recharge | Very Slow |
Duration | 2 minutes |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance ToHit Buff |
Enhance Defense Buff | |
Enhance Heal | |
Enhance Range | |
Set Categories | Healing |
Defense | |
To Hit Buffs |
Archetype Differences[]
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics: ToHit | Tactics: Perception |
---|---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% | 252.5 at level 14 – 432.5 at level 50 |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% | 181.8 at level 14 – 311.4 at level 50 |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% | 151.5 at level 14 – 259.5 at level 50 |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% | 141.4 at level 14 – 242.2 at level 50 |
Arachnos Soldier, Arachnos Widow |
3.50% Def | 15.00% Dmg | 10.00% | 202.0 at level 14 – 346.0 at level 50 |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Arachnos Soldier, Arachnos Widow |
25.00% | 35.00% | 46.75%(?) | 69.2% | 7.5% |
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | 8.0% |
Brute | 18.75% | 35% | 35% | 69.2% | 6.43% |
Controller | 22.5% | 28% | 28% | 55.36% | 11.6% |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | 9.0% |
Defender | 25% | 35% | 35% | 55.36% | 13.2% |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | 11.6% |
Mastermind | 22.5% | 28% | 28% | 55.36% | 14.7% |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | 9.0% |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | 7.2% |
Stalker | 18.75% | 35% | 35% | 69.2% | 8.0% |
Tanker | 25% | 35% | 35% | 86.5% | 5.14% |
External Links[]
Leadership (Hero skin/Villain skin) at NoFuture.org.uk