Description[]
This is big. Really big.
Recipes Used In[]
Set Enhancements
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Celerity: Stealth
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Hecatomb: Recharge/Accuracy
- Hecatomb: Recharge/Accuracy
- Hecatomb: Recharge/Accuracy
- Hecatomb: Recharge/Accuracy
- Hecatomb: Recharge/Accuracy
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Soulbound Allegiance: Damage
- Soulbound Allegiance: Damage
- Soulbound Allegiance: Damage
- Soulbound Allegiance: Damage
- Soulbound Allegiance: Damage
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Stun Duration
- Absolute Amazement: Stun Duration
- Absolute Amazement: Stun Duration
- Absolute Amazement: Stun Duration
- Absolute Amazement: Stun Duration
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Absolute Amazement: Stun Duration/Recharge
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Perfect Zinger: Taunt/Recharge/Range
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Hold Duration/Recharge
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Fortunata Hypnosis: Sleep Duration/Recharge
- Fortunata Hypnosis: Sleep Duration/Recharge
- Fortunata Hypnosis: Sleep Duration/Recharge
- Fortunata Hypnosis: Sleep Duration/Recharge
- Fortunata Hypnosis: Sleep Duration/Recharge
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction
Dropped By[]
This salvage is Rare. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Arcane enemies between levels 40 and 54.
Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
