Description[]
A blood sample taken from a known mutant.
Recipes Used In[]
Set Enhancements
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Jaunt: Endurance/Range
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Explosive Strike: Chance for Smashing Damage
- Explosive Strike: Chance for Smashing Damage
- Explosive Strike: Chance for Smashing Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
Dropped By[]
This salvage is Uncommon. This is a low-level salvage item. It will drop from enemies between levels 4 and 25. You will have a higher chance of getting this item from Technological enemies between levels 4 and 19.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.