- This article is about the faction Nemesis. For information about the archvillain Nemesis, see Nemesis (Archvillain).
Overview[]
Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.
Villain types[]
Minions[]
Armiger[]
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Armiger Surgeon[]
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Powers
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Triage
Heal other | |
---|---|
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. |
|
Chasseur[]
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Chasseur Surgeon[]
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Power
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Triage
Heal other | |
---|---|
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. |
|
Lancer[]
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Lancer Surgeon[]
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Power
Nemesis Rifle
Ranged, Lethal, Moderate Damage over Time | |
---|---|
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Rifle is a nasty weapon. |
|
Triage
Heal other | |
---|---|
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. |
|
Carabinier[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Fusilier[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Grenadier[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Cuirasseur[]
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower
Ranged, Cone, Fire Damage over Time | |
---|---|
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Gatling Gun
(Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy | |
---|---|
Fires a massive volley of armor piercing shells. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This soldier doesen´t have any Melee attacks at all |
|
Hussar[]
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower
Ranged, Cone, Fire Damage over Time | |
---|---|
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Gatling Gun
(Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy | |
---|---|
Fires a massive volley of armor piercing shells. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This soldier doesen´t have any Melee attacks at all |
|
Dragoon[]
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower
Ranged, Cone, Fire Damage over Time | |
---|---|
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Gatling Gun
(Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy | |
---|---|
Fires a massive volley of armor piercing shells. |
|
No Melee attacks
No Hand to Hand | |
---|---|
This soldier doesen´t have any Melee attacks at all |
|
Jaeger[]
Jaegers take their name from the German word for "hunter". They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Gun
Ranged, Lethal, Moderate Damage | |
---|---|
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. |
|
Jaeger Mace
Melee, Smash, Moderate Damage, Weak Disorient | |
---|---|
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes. |
|
Explode
Post death special (Area of Effect, 50% Lethal/50% Fire) | |
---|---|
When Jaegers are destroyed, they tend to explode. |
|
Resistance
Auto, Self, Resist: Sleep, Fear, Confuse, Disorient | |
---|---|
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. |
|
Gewehr Jaeger[]
Gewehr Jaegers take their name from the German words for "weapon hunter", a reference to the additional weaponry they have beyond the standard Jaeger design. They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Gun
Ranged, Lethal, Moderate Damage | |
---|---|
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. |
|
Jaeger Mace
Melee, Smash, Moderate Damage, Weak Disorient | |
---|---|
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes. |
|
Jaeger Saw
Melee, Area od Effect, Lethal, Damage over Time | |
---|---|
The Jaeger has a built in sawblade that can shred foes ariund it. |
|
Explode
Post death special (Area of Effect, 50% Lethal/50% Fire) | |
---|---|
When Jaegers are destroyed, they tend to explode. |
|
Resistance
Auto, Self, Resist: Sleep, Fear, Confuse, Disorient | |
---|---|
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. |
|
Werfer Jaeger[]
Jaegers take their name from the German words for "thrower hunter", a reference to the grenade launcher that distinguishes them from the standard Jaeger design or the Gewehr Jaeger. They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Cannon
(Ranged, Smash/Lethal) Disorient | |
---|---|
You have been Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Jaeger Gun
Ranged, Lethal, Moderate Damage | |
---|---|
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate. |
|
Jaeger Mace
Melee, Smash, Moderate Damage, Weak Disorient | |
---|---|
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes. |
|
Jaeger Saw
Melee, Area od Effect, Lethal, Damage over Time | |
---|---|
The Jaeger has a built in sawblade that can shred foes ariund it. |
|
Explode
Post death special (Area of Effect, 50% Lethal/50% Fire) | |
---|---|
When Jaegers are destroyed, they tend to explode. |
|
Resistance
Auto, Self, Resist: Sleep, Fear, Confuse, Disorient | |
---|---|
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. |
|
Lieutenants[]
Subaltern[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Lance Corporal[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Lance Sergeant[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Explode
Explode | |
---|---|
Damages all foes nearby. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Sgt. Major[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Explode
Explode | |
---|---|
Damages all foes nearby. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Lieutenant[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Explode
Explode | |
---|---|
Damages all foes nearby. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Captain[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed with the Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Explode
Explode | |
---|---|
Damages all foes nearby. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Colonel[]
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Explode
Explode | |
---|---|
Damages all foes nearby. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Snipers[]
Subaltern Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Subaltern Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect, Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison. |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Lance Corporal Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Lance Sergeant Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Lance Sergeant Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect, Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Sergeant Major Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect Knockback | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Sergeant Major Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect, Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Lieutenant Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Vengeance
Team Buff +Defense +Accuracy +Damage | |
---|---|
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. |
|
Lieutenant Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect, Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Captain Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
---|---|
You are Disoriented. |
|
Captain Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
---|---|
You are Disoriented. |
|
Gas Grenade
(Ranged) Targeted Area of Effect Special | |
---|---|
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
|
Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
---|---|
Anyone that passes through this gas will take damage from the fumes. |
|
Bayonet
Melee, Lethal | |
---|---|
The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
|
Colonel Comet[]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle
Sniper, Lethal/Fire, Area of Effect, Foe Knockdown | |
---|---|
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. |
|
Lance
(Melee, Lethal) Foe Disorient | |
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You are Disoriented. |
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Colonel Tirailleur[]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
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You are Disoriented. |
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Gas Grenade
(Ranged) Targeted Area of Effect Special | |
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The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . |
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Nemesis Gas
(Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas | |
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Anyone that passes through this gas will take damage from the fumes. |
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Bayonet
Melee, Lethal | |
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The blade at the front of the Nemesis Storm Rifle is a nasty weapon. |
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Bosses[]
War Hulk[]
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw.
Powers
Storm Cannon
(Ranged, Smash/Lethal, Foe Knockback) Foe Disorient | |
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You are Disoriented. |
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Flamethrower
Ranged, Cone, Fire Damage over Time | |
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The War Hulk has a built in flamethrower which spews forth a cone of flames from above the barrel of the Storm Cannon and sets a foe on fire. Very accurate and very deadly at medium range. |
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Pummel
Melee, Heavy Lethal | |
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The War Hulk has a built in Claw that can shred foes. |
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Explode
Post death special (Area of Effect, Lethal/Fire) | |
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When War Hulks are destroyed, they tend to explode. |
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Resistance
Auto, Self, Resist: Fear, Confuse, Disorient, Knockback | |
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WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. |
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Fake Nemesis[]
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
Powers
Staff Bolt
Ranged, Smash, Low Damage, Foe Knockdown, Disorient | |
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Sends a bolt of force energy that deals some minor smashing damage, but knocks down foes, and may stun them. |
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Nemesis Staff
Melee, Smash, High Damage, Weak Disorient | |
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The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent. |
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Dispersion Bubble
Bubble | |
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Fake Nemesis can buff nearby soldiers with this bubble buff |
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Protection Shield
Bubble | |
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Fake Nemesis can buff nearby soldiers with this bubble buff |
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Personal Force Field
Bubble | |
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The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle the false Nemesis, however the Force Field will hold, and the false Nemesis will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the false Nemesis can only affect himself with other powers. |
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Resistance
Auto, Self, +Resistances: Psionic. Resist: Sleep, Fear, Confuse. | |
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Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage. |
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Archvillains[]
Nemesis[]
Main Article: Nemesis (Archvillain)
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Powers
Staff Bolt
Ranged, Smash, Low Damage, Foe Knockback, Disorient | |
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Sends a bolt of force energy that deals some minor smashing damage, but knocks down foes, and may stun them. |
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Nemesis Staff
Melee, Smash, High Damage, Weak Disorient | |
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The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent. |
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Unknown Buff
Bubble | |
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Nemesis can buff nearby soldiers with this bubble buff |
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Unknown Self Buff
Bubble | |
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Possibly Personal Force Field |
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Nemesis?[]
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Powers
Staff Bolt
Ranged, Smash, Low Damage, Foe Knockback, Disorient | |
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Sends a bolt of force energy that deals some minos smashing damage, but knocks down foes, and may stun them. |
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Nemesis Staff
Melee, Smash, High Damage, Weak Disorient | |
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The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent. |
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Unknown Buff
Bubble | |
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False Nemesis can buff nearby soldiers with this bubble buff |
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Unknown Self Buff
Bubble | |
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Possibly Personal Force Field |
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Nemesis Rex[]
Main Article: Nemesis Rex
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Named enemies[]
- Base Commander (Officer)
- Captain Bullfred ((Warhulk) Found in Rescue captive natives from the Nemesis Army in Paragon City mission from Sara Moore.
- Captain Deckard (Lance Corporal) Found in Catch Captain Deckard and get the truth from him mission from Technician_Naylor
- Col. Clark (Officer)
- Colonel Munro (Officer)
- Colonel Wolff (Officer)
- Corporal Holmes (Soldier)
- Corporal Penholm (Soldier)
- Cpt. Mcmurragh (Warhulk) Found in Rescue captives from Nemesis mission from Sara Moore.
- Dr. Hohenzoller (Soldier)
- Fake Nemesis Rex (Fake Nemesis)
- General Fort (Officer)
- Lance Sergeant Lemleigh (Officer or Warhulk)
- Lieutenant Enderbie (Officer)
- Lieutenant Exley (Officer)
- Lt. Creed (Officer)
- Lt. Danforth (Officer)
- Lt. Fergusun (Officer)
- Lt. Grayson (Officer)
- Lt. Harburton (Officer)
- Lt. Hollister (Lance Corporal) Found in Impersonate yourself and steal from the Nemesis Army mission from Technician_Naylor
- Mindless Nemesis (Fake Nemesis)
- Mysterious Soldier (Officer) (Sky Raider Rescue General Aarons mission)
- Negotiator Willcleff (Officer)
- Prototype False Nemesis (Fake Nemesis)
- Record Keeper Overstreet (Officer)
- Sgt Billings (Warhulk)
- Squad Leader Thompson (Officer)
- Supply Sergeant (Officer)
- Tyrone Lockheart (Officer)
- Worn Warhulk (Warhulk)