Overview[]
The Paragon Protectors are a hero organization, backed by Crey. Their distinctive blue and yellow uniforms, similar to that of Crey's own Crey Protectors, they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be.
Villain types[]
Minions[]
7th Generation Paragon Protector[]
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent.
Powers
Flight
Self fly | |
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Crey Cloned Heroes can Fly! |
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Swipe
Melee, Lethal, Low Damage | |
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A fast Claw attack that shreds your opponent. |
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Slash
Melee Lethal, Foe -Defense | |
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A Slash attack deals high damage, and reduces the target's Defense. |
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Spin
Melee, Area of Effect, Lethal | |
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The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. |
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Focus
(Ranged) Area of Effect, Lethal, Foe Knockback | |
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The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. |
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Eviscerate
Melee, Cone, Lethal, Very High Damage, Special | |
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The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! |
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Focused Fighting
Self, +Defense | |
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The Crey Cloned Hero can Focus his mind to evade many attacks. |
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Unstoppable
Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics) | |
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When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. |
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7th Generation Paragon Protector[]
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Flight
Self fly | |
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Crey Cloned Heroes can Fly! |
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Barb Swipe
Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge | |
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Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. |
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Lunge
(Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge | |
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Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. |
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Impale
Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize | |
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You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. |
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Ripper
(Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge | |
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Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. |
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Spine Throwing
Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge | |
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You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. |
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Temp Invulnerability
Toggle, Self +Resistances (Smash, Lethal) | |
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When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. |
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Elude
Self +Defense, Special | |
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You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. |
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7th Generation Paragon Protector[]
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Flight
Self fly | |
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Crey Cloned Heroes can Fly! |
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Power Bolt
Ranged, Energy, Foe Knockdown | |
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A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. |
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Power Blast
Ranged, Energy/Smash, Foe Knockback | |
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A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. |
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Energy Torrent
(Ranged) Cone, Energy/Smash, Foe Knockback | |
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Unleashes a cone of energy thatknocks foes back. |
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Energy Punch
Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate | |
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Powerful focused punch that may Disorient your opponent! . |
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Bone Smasher
Melee, Smash/Energy, High Damage, Foe Disorient | |
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The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. |
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Whirling Hands
Melee Area of Effect Smash/Energy | |
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Launches a dizzying attack against everything in a nearby area. |
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Foot Stomp
Point Blank Area Effect, Moderate Damage (smash), Knockback | |
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The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. |
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Dull Pain
Self Special | |
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A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. |
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Moment of Glory
Self +Resistances (All Damage but Psionics), -Hit Points | |
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When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. |
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Lieutenants[]
7th Generation Paragon Protector[]
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Flight
Self fly | |
---|---|
Crey Cloned Heroes can Fly! |
|
Swipe
Melee, Lethal, Low Damage | |
---|---|
A fast Claw attack that shreds your opponent. |
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Strike
Melee, Lethal | |
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Claw Strike is a standard Claw attack against a targeted foe. |
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Slash
Melee Lethal, Foe -Defense | |
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A Slash attack deals high damage, and reduces the target's Defense. |
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Spin
Melee, Area of Effect, Lethal | |
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The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. |
|
Focus
(Ranged) Area of Effect, Lethal, Foe Knockback | |
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The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. |
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Eviscerate
Melee, Cone, Lethal, Very High Damage, Special | |
---|---|
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! |
|
Focused Fighting
Self, +Defense | |
---|---|
The Crey Cloned Hero can Focus his mind to evade many attacks. |
|
Unstoppable
Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics) | |
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When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. |
|
7th Generation Paragon Protector[]
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Flight
Self fly | |
---|---|
Crey Cloned Heroes can Fly! |
|
Power Bolt
Ranged, Energy, Foe Knockdown | |
---|---|
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. |
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Power Blast
Ranged, Energy/Smash, Foe Knockback | |
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A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. |
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Explosive Blast
(Ranged) Targeted Area of Effect, Smash/Energy, Knockback | |
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Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. |
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Energy Torrent
(Ranged) Cone, Energy/Smash, Foe Knockback | |
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Unleashes a cone of energy thatknocks foes back. |
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Energy Punch
Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate | |
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Powerful focused punch that may Disorient your opponent! . |
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Bone Smasher
Melee, Smash/Energy, High Damage, Foe Disorient | |
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The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. |
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Whirling Hands
Melee Area of Effect Smash/Energy | |
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Launches a dizzying attack against everything in a nearby area. |
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Foot Stomp
Point Blank Area Effect, Moderate Damage (smash), Knockback | |
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The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. |
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Total Focus
Melee, Extreme damage, Smash/Energy, Foe Disorient | |
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Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long |
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Dull Pain
Self Special | |
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A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. |
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Moment of Glory
Self +Resistances (All Damage but Psionics), -Hit Points | |
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When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. |
|
7th Generation Paragon Protector[]
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Flight
Self fly | |
---|---|
Crey Cloned Heroes can Fly! |
|
Barb Swipe
Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge | |
---|---|
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. |
|
Lunge
(Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge | |
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Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. |
|
Impale
Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize | |
---|---|
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. |
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Ripper
(Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge | |
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Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. |
|
Spine Throwing
Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge | |
---|---|
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. |
|
Temp Invulnerability
Toggle, Self +Resistances (Smash, Lethal) | |
---|---|
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. |
|
Elude
Self +Defense, Special | |
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You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. |
|
Bosses[]
7th generation Paragon Protector[]
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
7th generation Paragon Protector[]
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
7th generation Paragon Protector[]
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Named Enemies[]
Quantum Paragon Protector (Minion)[]
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Quantum Array Gun
(Ranged, Negative) Foe -Recharge, -Speed | |
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Your attack and Movement rate have been slowed by the Quantum Array Gun. |
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Focused Fighting
Self, +Defense | |
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The Crey Cloned Hero can Focus his mind to evade many attacks. |
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