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+ | Starting from level 4, a character can choose powers from the '''power pools''' rather than their primary or secondary [[:Category:Powersets|powersets]]. Each pool contains four or five related powers. |
Pool powers usually aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Electric Armor brute), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a defender), or have a surprising twist or contradiction on your archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours. |
Pool powers usually aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Electric Armor brute), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a defender), or have a surprising twist or contradiction on your archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours. |