City of Heroes Wiki
No edit summary
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
  +
'''Power pools''' are [[:Category:Powersets|powersets]] containing four or five related powers that may be selected instead of primary or secondary powers beginning at level 4.
Starting from level 6, your hero or villain can choose new abilities from the '''power pools''' rather than their primary or secondary [[:Category:Powersets|Powersets]]. You may choose abilities from up to four power pools. Each pool has four abilities:
 
   
 
Pool powers usually aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Electric Armor brute), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a defender), or have a surprising twist or contradiction on your archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.
{|
 
  +
|+Prerequisites for pool powers
 
  +
<div style="width:33.33%; float:left;">
 
*[[Concealment]]
  +
*([[Experimentation]][[Image:Icon ig storeaccess color full.png|16px|Paragon Market access]])
 
*[[Flight]]
 
*[[Fighting]]
 
*([[Fitness]])
  +
</div><div style="width:33.33%; float:left;">
  +
*([[Force of Will]][[Image:Icon ig storeaccess color full.png|16px|Paragon Market access]])
  +
*([[Gadgetry]][[Image:Icon ig storeaccess color full.png|16px|Paragon Market access]])
 
*[[Leadership]]
 
*[[Leaping]]
 
*[[Medicine]]
  +
</div><div style="width:33.33%; float:left;">
 
*[[Presence]]
  +
*([[Sorcery]][[Image:Icon ig storeaccess color full.png|16px|Paragon Market access]])
 
*[[Speed]]
 
*[[Teleportation]]
  +
*([[Utility Belt]][[Image:Icon ig storeaccess color full.png|16px|Paragon Market access]])
  +
</div>{{clear}}
  +
  +
==Limits and prerequisites==
  +
Each build can contain no more than four power pools. Ancillary power pools do not count against this limit. A character may have different power pools in different builds, and may change power pools during a respec.
  +
  +
{| class="wikitable"
  +
|+Prerequisites for pools without travel powers<br />[[Concealment]], [[Fighting]], [[Leadership]], [[Medicine]], and [[Presence]]
 
| First power
 
| First power
 
| Level 4
 
| Level 4
 
|-
 
|-
 
| Second power
 
| Second power
| Level 6
+
| Level 4
 
|-
 
|-
 
| Third power
 
| Third power
Line 13: Line 38:
 
|-
 
|-
 
| Fourth power
 
| Fourth power
| Level 20, and at least two other powers from this pool
+
| Level 14, and at least two other powers from this pool
 
|}
 
|}
   
  +
{| class="wikitable"
The ''[[Travel Powers]]'' come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with [[Kinetics]].
 
  +
|+Prerequisites for pools with travel powers<br />[[Experimentation]], [[Flight]], [[Force of Will]], [[Gadgetry]], [[Leaping]], [[Sorcery]], [[Speed]], [[Teleportation]], and [[Utility Belt]]
  +
| First power
  +
| Level 4
  +
|-
  +
| Second power
  +
| Level 4
  +
|-
  +
| Third (travel) power
  +
| Level 4
  +
|-
  +
| Fourth power
  +
| Level 14, and at least two other powers from this pool
  +
|-
  +
| Fifth power
  +
| Level 14, and at least two other powers from this pool
  +
|}
   
  +
==Travel powers==
Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets ([[Medicine#Aid Self|Aid Self]] for an Electric Armor Brute), provide support abilities to your team-mates ([[Leadership#Assault|Assault]] for a Defender), or have a suprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.
 
 
The [[Travel Powers|travel powers]] come from the following pools: [[Experimentation]], [[Flight]], [[Force of Will]], [[Gadgetry]], [[Leaping]], [[Sorcery]], [[Speed]], [[Teleportation]], and [[Utility Belt]]. The travel-only ability is the third power out of these pools, so you can take it as early as level 4. Being without a travel power at higher levels could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with [[Kinetics]].
   
  +
==History==
*[[Concealment]]
 
  +
[[Issue 19|Issue 19: Alpha Strike]] deactivated the [[Fitness]] power pool, and introduced [[Inherent Fitness]] containing an identical set of powers.
*[[Fighting]]
 
  +
*[[Fitness]]
 
  +
Characters without the Fitness power pool, and new characters created after Issue 19, receive Inherent Fitness instead. Characters with the Fitness power pool must drop Fitness during their next respec, and will receive Inherent Fitness.
*[[Flight]]
 
  +
*[[Leadership]]
 
  +
[[Issue 21|Issue 21: Convergence]] expanded the travel power pools to five powers, and reduced the requirements for most pool powers.
*[[Leaping]]
 
  +
*[[Medicine]]
 
  +
Prior to Issue 21, all power pools had four powers, the first and second powers from each pool required level 6, the third power from each pool required level 14 and one other power from the pool, and the fourth power from each pool required level 20 and two other powers from the pool.
*[[Presence]]
 
  +
*[[Speed]]
 
  +
==See also==
*[[Teleportation]]
 
 
* [[Ancillary Power Pools|Ancillary and patron power pools]], available for most archetypes starting at level 35
   
== See Also ==
+
==External links==
  +
* {{PW}}
* [[Ancillary Power Pools]], available for Heroes starting at Level 41
 
* [[Patron Power Pools]], available for Villains starting at Level 41 after a special mission
 
 
[[Category:Power Pools| ]]
 
[[Category:Power Pools| ]]

Latest revision as of 15:46, 27 August 2012

Power pools are powersets containing four or five related powers that may be selected instead of primary or secondary powers beginning at level 4.

Pool powers usually aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets (Aid Self for an Electric Armor brute), provide support abilities to your team-mates (Assault for a defender), or have a surprising twist or contradiction on your archetype and power sets. This comes at a loss in raw power from dedication to your main powers; the choice is yours.

Limits and prerequisites[]

Each build can contain no more than four power pools. Ancillary power pools do not count against this limit. A character may have different power pools in different builds, and may change power pools during a respec.

Prerequisites for pools without travel powers
Concealment, Fighting, Leadership, Medicine, and Presence
First power Level 4
Second power Level 4
Third power Level 14, and at least one other power from this pool
Fourth power Level 14, and at least two other powers from this pool
Prerequisites for pools with travel powers
Experimentation, Flight, Force of Will, Gadgetry, Leaping, Sorcery, Speed, Teleportation, and Utility Belt
First power Level 4
Second power Level 4
Third (travel) power Level 4
Fourth power Level 14, and at least two other powers from this pool
Fifth power Level 14, and at least two other powers from this pool

Travel powers[]

The travel powers come from the following pools: Experimentation, Flight, Force of Will, Gadgetry, Leaping, Sorcery, Speed, Teleportation, and Utility Belt. The travel-only ability is the third power out of these pools, so you can take it as early as level 4. Being without a travel power at higher levels could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with Kinetics.

History[]

Issue 19: Alpha Strike deactivated the Fitness power pool, and introduced Inherent Fitness containing an identical set of powers.

Characters without the Fitness power pool, and new characters created after Issue 19, receive Inherent Fitness instead. Characters with the Fitness power pool must drop Fitness during their next respec, and will receive Inherent Fitness.

Issue 21: Convergence expanded the travel power pools to five powers, and reduced the requirements for most pool powers.

Prior to Issue 21, all power pools had four powers, the first and second powers from each pool required level 6, the third power from each pool required level 14 and one other power from the pool, and the fourth power from each pool required level 20 and two other powers from the pool.

See also[]

External links[]