Overview[]
Modified from Babbage
In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threat. Their blasts of Psychic energy can make seasoned fighters quail before them.
You will find the Psychic Clockwork at least four missions, two from Tina Macintyre between levels 40 and 45, and the others from Unai Kemen after level 45.
Villain types[]
Underlings[]
Gear[]
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
Powers
Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Charged Brawl
Melee, Smash | |
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Clockwork Sprocket brawling attacks. |
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Resistance
Auto Vulnerabilities | |
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Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except Lethal. They are particularly vulnerable to Psionic damage, Sleep and Knockback. |
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Minions[]
Sprocket[]
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Brawl
Melee Smash | |
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Clockwork Sprocket brawling attacks. |
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Resistance
Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient | |
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Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. |
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Prototype Oscilator[]
The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks.
Powers
Fly
Self Fly | |
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Clockwork Oscillators can Fly! |
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Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Scramble Thoughts
(Ranged, Psionic) Foe Disorient | |
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Psychic Clockwork has scrambled your toughts, and Disoriented you! |
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Brawl
Melee Smash | |
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Clockwork Sprocket brawling attacks. |
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Resistance
Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient | |
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Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. |
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Lieutenants[]
Cannon Knight[]
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psionc Tornado
(Ranged) Moderate Damage over Time, Psionic, Foe Slow | |
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Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! |
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Knight Lance[]
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Will Domination
Ranged Psionic, Foe Sleep | |
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This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. |
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Brawl
Melee Smash | |
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Clockwork Sprocket brawling attacks. |
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Bosses[]
Cannon Duke[]
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks.
Powers
Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Resistances
Auto, Self +Resistances: Lethal. Resist: Disorient | |
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Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. |
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Assembler Duke[]
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
Powers
Resistances
Auto, Self +Resistances: Lethal. Resist: Disorient | |
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Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. |
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Duke Lancer[]
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Will Domination
Ranged Psionic, Foe Sleep | |
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This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. |
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Resistances
Auto, Self +Resistances: Lethal. Resist: Disorient | |
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Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. |
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Cannon Prince[]
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.
Powers
Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Telekinetic Blast
Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback | |
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You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate |
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Psionc Tornado
(Ranged) Moderate Damage over Time, Psionic, Foe Slow | |
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Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! |
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Subdue
Ranged, Psionic, Foe Immobilize | |
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Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. |
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Pummel
Melee, Heavy Smash | |
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Assembler brawling attacks. |
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Brawl
Melee, Smash | |
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Clockwork Sprocket brawling attacks. |
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Reassemble
Post death Special | |
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When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. |
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Resistance
Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient. | |
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The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. |
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Assembler Prince[]
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
Powers
Summon Clockwork
Summon Clockwork | |
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The Clockwork Boss can summon a minion to fight at his side. |
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Reassemble
Post death Special | |
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When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. |
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Resistance
Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient. | |
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The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. |
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Lance Prince[]
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.
Powers
Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Reassemble
Post death Special | |
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When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. |
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Resistance
Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient. | |
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The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. |
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Monsters[]
Babbage[]
In Paragon City, Babbage is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.
Powers
Psychic Scream
(Ranged) Cone, Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Will Domination
Ranged, Psionic, Foe Sleep | |
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This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. |
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Telekinetic Blast
Ranged, Moderate Damage (Smash/Psionic), Foe Knockback | |
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You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate |
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Psychic Wail
| |
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Psychic Wail has left you Disoriented with severely reduced attack speed. |
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Resistance
Auto, Self | |
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Monster Class Resistances |
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Archvillains[]
Clockwork King[]
Main Article: The Clockwork King (Psychic)
You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in Paragon City. He won't be easy to defeat!
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psychic Scream
Cone Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Psionc Tornado
(Ranged) Moderate Damage over Time, Psionic, Foe Slow | |
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Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! |
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Psychic Wail
| |
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Psychic Wail has left you Disoriented with severely reduced attack speed. |
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Pummel
| |
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Clockwork King brawling attacks. |
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The Clockwork King[]
Main article: The Clockwork King
It's been known that the Clockwork King was one of the most powerful psychics on earth, but it took a direct threat to Penelope Yin, his self-adopted "Clockwork Princess", to make him unleash a portion of his immense psychic power. Unfortunately, the strain appears to have driven him even further into insanity.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psychic Scream
Cone Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Psychic Wail
Point Blank Area of Effect, Foe Disorient, -Recharge | |
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Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time. |
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