Radiation Armor is a defense power set that is available as a primary powerset to Tankers and as a secondary powerset to Scrappers, Brutes, Stalkers, and Sentinels.
Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes.
The Radiation Armor powerset is available as a primary powerset for Tankers and as a secondary powerset for Scrappers and Brutes. The following table shows which powers are available and at what level:
|
Power
|
Level as Primary
|
Level as Secondary
|
Effect
|
|
Alpha Barrier
|
1
|
1
|
Toggle: Self +Res(Lethal, Smash, Toxic)
|
|
Gamma Boost
|
1
|
2
|
Auto: Self +Regen, +Recovery, Special
|
|
Proton Armor
|
2
|
4
|
Toggle: Self, +Res(Energy, Fire, Cold and Negative)
|
|
Fallout Shelter
|
6
|
10
|
Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)
|
|
Radiation Therapy
|
8
|
16
|
PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)
|
|
Beta Decay
|
12
|
20
|
Toggle: Foe, Taunt, -To Hit, -Defense, Self +Recharge
|
|
Particle Shielding
|
18
|
28
|
Self +Abosrb, +Regeneration
|
|
Ground Zero
|
26
|
35
|
PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -Def(All), Ally +HP, +Heal over time
|
|
Meltdown
|
32
|
38
|
Self +Res(All), +Recovery, +DMG(All)
|
The Radiation Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Hide
|
1
|
Toggle: Self Stealth, +Def(Melee, Ranged, AoE)
|
|
Alpha Barrier
|
2
|
Toggle: Self +Res(Lethal, Smash, Toxic)
|
|
Gamma Boost
|
4
|
Auto: Self +Regen, +Recovery, Special
|
|
Fallout Shelter
|
10
|
Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)
|
|
Proton Armor
|
16
|
Toggle: Self +Res(Energy, Fire, Cold and Negative)
|
|
Radiation Therapy
|
20
|
PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)
|
|
Particle Shielding
|
28
|
Self +Abosrb, +Regeneration
|
|
Ground Zero
|
35
|
PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -Def(All), Ally +HP, +Heal over time
|
|
Meltdown
|
38
|
Self +Res(All), +Recovery, +DMG(All)
|
The Radiation Armor powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
|
Power
|
Level
|
Effect
|
|
Alpha Barrier
|
1
|
Toggle: Self +Res(Lethal, Smash, Toxic)
|
|
Gamma Boost
|
2
|
Auto: Self +Regen, +Recovery, Special
|
|
Proton Armor
|
4
|
Toggle: Self +Res(Energy, Fire, Cold and Negative)
|
|
Fallout Shelter
|
10
|
Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)
|
|
Proton Therapy
|
16
|
Self Heal, Endurance over time, Res(Toxic, -Regen)
|
|
Particle Acceleration
|
20
|
Auto: Self +Recharge, +Speed, Res(Slow)
|
|
Particle Shielding
|
28
|
Self +Abosrb, +Regeneration
|
|
Ground Zero
|
35
|
PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -Def(All), Ally +HP, +Heal over time
|
|
Meltdown
|
38
|
Self +Res(All), +Recovery, +DMG(All)
|
The following are powers in the Radiation Armor powerset.
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.
Recharge
|
Fast
|
Minimum Level
|
1 (Scrapper)
|
|
1 (Tanker)
|
|
1 (Brute)
|
|
2 (Stalker)
|
|
1 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Lethal, Smash, Toxic)
|
Enhancements
|
Enhance Damage Resistance
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
Set Categories
|
Resist Damage
|
While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.
Recharge
|
Moderate
|
Minimum Level
|
20 (Scrapper)
|
|
12 (Tanker)
|
|
20 (Brute)
|
Effects
|
Toggle Foe: Taunt, -To Hit, -Defense
|
|
Self: +Recharge
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Taunt Effectiveness
|
|
Enhance Defense Debuff(Brute Only)
|
|
Enhance ToHit Debuff(Brute Only)
|
Set Categories
|
Defense Debuff
|
|
ToHit Debuff
|
While active you are protected from recharge, movement, hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.
Recharge
|
Fast
|
Minimum Level
|
10 (Scrapper)
|
|
6 (Tanker)
|
|
10 (Brute)
|
|
10 (Stalker)
|
|
10 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)
|
Enhancements
|
Enhance Damage Resistance
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
Set Categories
|
Resist Damage
|
Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.
Minimum Level
|
2 (Scrapper)
|
|
1 (Tanker)
|
|
2 (Brute)
|
|
4 (Stalker)
|
|
2 (Sentinel)
|
Effects
|
Auto: Self +Regen, +Recovery, Special
|
Enhancements
|
Enhance Endurance Modification
|
|
Enhance Heal
|
Set Categories
|
Endurance Modification
|
|
Healing
|
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.
Damage
|
Moderate(Energy), Moderate Damage over Time(Toxic)
|
Recharge
|
Very Long
|
Minimum Level
|
35 (Scrapper)
|
|
26 (Tanker)
|
|
35 (Brute)
|
|
35 (Stalker)
|
|
35 (Sentinel)
|
Effects
|
PBAoE, Foe: Moderate DMG(Energy), Moderate DoT(Toxic), -Defense(All)
|
|
Ally: +HP, +Heal over time
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Defense Debuff
|
|
Enhance Heal
|
|
Enhance Taunt Effectiveness(Tanker/Brute Only)
|
Set Categories
|
PBAoE Damage
|
|
Healing
|
|
Defense Debuff
|
|
Taunt(Tanker/Brute Only)
|
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Minimum Level
|
1 (Stalker)
|
Effects
|
Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)
|
Enhancements
|
Enhance Defense Buff
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount of endurance.
Recharge
|
Very Long
|
Minimum Level
|
38 (Scrapper)
|
|
32 (Tanker)
|
|
38 (Brute)
|
|
38 (Stalker)
|
|
38 (Sentinel)
|
Effects
|
Self: +Resistance(All), +Recovery, +Damage(All)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
|
Endurance Modification
|
Your Particles have been accelerated allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Minimum Level
|
20 (Sentinel)
|
Effects
|
Auto: Self +Recharge, +Speed, Res(Slow)
|
Enhancements
|
Enhance Flight Speed
|
|
Enhance Running Speed
|
You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a strong absorption shield in addition to a regeneration and recovery buff.
Recharge
|
Very Long
|
Minimum Level
|
28 (Scrapper)
|
|
18 (Tanker)
|
|
28 (Brute)
|
|
28 (Stalker)
|
|
28 (Sentinel)
|
Effects
|
Self: +Absorb, +Regeneration
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Heal
|
Set Categories
|
Healing
|
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.
Recharge
|
Fast
|
Minimum Level
|
4 (Scrapper)
|
|
2 (Tanker)
|
|
4 (Brute)
|
|
10 (Stalker)
|
|
4 (Sentinel)
|
Effects
|
Toggle: Self +Resistance(Energy, Fire, Cold and Negative)
|
Enhancements
|
Enhance Damage Resistance
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
Set Categories
|
Resist Damage
|
You concentrate your energies to harness the healing powers of radiation to mend your wounds. The effects of Proton Therapy also leaves you resistant to Toxic damage and regeneration debuffs for a while, in addition to giving you some endurance over time.
Recharge
|
Long
|
Minimum Level
|
16 (Sentinel)
|
Effects
|
Self Heal, Endurance over time, Res(Toxic, -Regen)
|
Enhancements
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Heal
|
Set Categories
|
Endurance Modification
|
|
Healing
|
You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time.
Damage
|
Minor(Energy), Minor Damage over Time(Toxic)
|
Recharge
|
Very Long
|
Minimum Level
|
16 (Scrapper)
|
|
8 (Tanker)
|
|
16 (Brute)
|
|
20 (Stalker)
|
Effects
|
PBAoE, Minor Damage(Energy), Minor DoT(Toxic)
|
|
Foe: -Regen
|
|
Self: +HP, +End, Resistance(-Regen)
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Reduce Endurance Cost
|
|
Increase Attack Rate
|
|
Enhance Endurance Modification
|
|
Enhance Heal
|
|
Enhance Taunt Effectiveness(Tanker/Brute Only)
|
Set Categories
|
PBAoE Damage
|
|
Healing
|
|
Endurance Modification
|
|
Taunt(Tanker/Brute Only)
|