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Radiation Armor is a defense power set that is available as a primary powerset to Tankers and as a secondary powerset to Scrappers, Brutes, Stalkers, and Sentinels.
Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes.
Power Tables[]
Tanker/Scrapper/Brute[]
The Radiation Armor powerset is available as a primary powerset for Tankers and as a secondary powerset for Scrappers and Brutes. The following table shows which powers are available and at what level:
The Radiation Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
The Radiation Armor powerset is available as a secondary powerset for Sentinels. The following table shows which powers are available and at what level:
While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.
While active you are protected from recharge, movement, hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.
Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.
Damage
Moderate(Energy), Moderate Damage over Time(Toxic)
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount of endurance.
Your Particles have been accelerated allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Minimum Level
20 (Sentinel)
Effects
Auto: Self +Recharge, +Speed, Res(Slow)
Enhancements
Enhance Flight Speed
Enhance Running Speed
Particle Shielding[]
You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a strong absorption shield in addition to a regeneration and recovery buff.
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.
Recharge
Fast
Minimum Level
4 (Scrapper)
2 (Tanker)
4 (Brute)
10 (Stalker)
4 (Sentinel)
Effects
Toggle: Self +Resistance(Energy, Fire, Cold and Negative)
You concentrate your energies to harness the healing powers of radiation to mend your wounds. The effects of Proton Therapy also leaves you resistant to Toxic damage and regeneration debuffs for a while, in addition to giving you some endurance over time.
Recharge
Long
Minimum Level
16 (Sentinel)
Effects
Self Heal, Endurance over time, Res(Toxic, -Regen)
You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time.