City of Heroes Wiki
This article is about the Regeneration Powerset. For information regarding the health regeneration gameplay mechanic, see Health Regeneration.

Overview[]

Regeneration is a Scrapper, Brute, Stalker and Sentinel secondary power set.

Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point and Endurance Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage.

Power Tables[]

Scrapper/Brute[]

The Regeneration powerset is available as a secondary set for Scrappers and Brutes . The following table shows which powers are available and at what level:

Power Level Effect
Fast Healing 1 Auto: Self +Regeneration
Reconstruction 2 Self Heal, +Resistance(Toxic)
Quick Recovery 4 Auto: Self +Recovery
Dull Pain 10 Self: +Max Health
Integration 16 Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Resilience 20 Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)
Instant Healing 28 Click: Self +Regeneration
Revive 35 Self Rez
Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Stalker[]

The Regeneration powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Fast Healing 2 Auto: Self +Regeneration
Reconstruction 4 Self Heal, +Resistance(Toxic)
Dull Pain 10 Self: +Max Health
Integration 16 Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Resilience 20 Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)
Instant Healing 28 Click: Self +Regeneration
Revive 35 Self Rez
Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Sentinel[]

The Regeneration powerset is available as a secondary set for Sentinels. The following table shows which powers are available and at what level:

Power Level Effect
Fast Healing 1 Auto: Self +Regeneration
Reconstruction 2 Self Heal, +Resistance(Toxic)
Quick Recovery 4 Auto: Self +Recovery
Instant Regeneration 10 Toggle: Self +Absorption
Dismiss Pain 16 Auto: Self +Max HP
Integration 20 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Resilience 28 Auto: Self +Res(Disorient, All DMG)
Second Wind 35 Self +Max HP, Rez(Special)
Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Powers[]

The following are powers in the Regeneration powerset.

Dismiss Pain[]

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. This power is always on.

Minimum Level 16 (Sentinel)
Effects Auto: Self +Max HP
Enhancements Enhance Heal
Set Categories Healing

Dull Pain[]

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Recharge Very Long
Minimum Level 10 (Scrapper)
10 (Stalker)
10 (Brute)
Effects Self: +Max Health
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Fast Healing[]

You heal Hit Points at a faster rate than normal. This power is always on.

Minimum Level 1 (Scrapper)
2 (Stalker)
1 (Brute)
1 (Sentinel)
Effects Auto: Self +Regeneration
Enhancements Enhance Heal
Set Categories Healing

Hide[]

Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.

Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth
+Defense(Melee, Ranged, Area of Effect)
Enhancements Increase Attack Rate
Enhance Defense Buff
Set Categories Defense

Instant Healing[]

When you activate this power, you can regenerate your health at an astounding rate. This boost to you regeneration rate last about a minute and takes a long time to recharge once used.

Recharge Very Long
Minimum Level 28 (Scrapper)
28 (Stalker)
28 (Brute)
Effects Click: Self +Regeneration
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Instant Regeneration[]

When you activate this power, you can regenerate your wounds so fast, you practically absorb some of the inflicted damage. This grants absorption over time while it's active.

Recharge Fast
Minimum Level 10 (Sentinel)
Effects Toggle: Self +Absorption
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing

Integration[]

You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.

Recharge Fast
Minimum Level 16 (Scrapper)
16 (Brute)
16 (Stalker)
20 (Sentinel)
Effects Toggle: Self +Resistance(Knockback, Disorient)
Self +Resistance(Hold, Sleep, Immobilize)
Self +Regeneration, Taunt (Brute Only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Enhance Taunt Effectiveness(Brute Only)
Set Categories Healing

Moment of Glory[]

When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.

Recharge Very Long
Minimum Level 38 (Scrapper)
38 (Stalker)
38 (Brute)
38 (Sentinel)
Effects Self +Resistance(All Damage but Psionics)
Self +Resistance(Knockback, Repel, Stun) (Not Stalker)
Self +Resistance(Hold, Sleep, Immobilize) (Not Stalker)
+Defense(All Damage but Psionics)
+Recovery
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Endurance Modification
Enhance Damage Resistance
Enhance Defense Buff
Set Categories Resist Damage
Defense
Endurance Modification

Quick Recovery[]

You recover Endurance at a faster rate than normal. This power is always on.

Minimum Level 4 (Scrapper)
4 (Brute)
4 (Sentinel)
Effects Auto: Self +Recovery
Enhancements Enhance Endurance Modification
Set Categories Endurance Modification

Reconstruction[]

Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.

Recharge Long
Minimum Level 2 (Scrapper)
4 (Stalker)
2 (Brute)
2 (Sentinel)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Enhance Damage Resistance
Set Categories Resist Damage
Healing

Resilience[]

You are more Resilient. This power allows you to build up a resistance to disorientation effects. You tend not to get disoriented, and if you do, it wears off quickly. This resistance to disorientation gets stronger as you go up in level. Resilience also grants some resistance to smashing, lethal and toxic damage. This power is always on.

Minimum Level 20 (Scrapper)
20 (Stalker)
20 (Brute)
28 (Sentinel)
Effects Auto: Self +Resistance(Disorient, All Damage)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Revive[]

Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your hit points and half your endurance and be protected from experience debt for 20 seconds.

Recharge Very Long
Minimum Level 35 (Scrapper)
35 (Stalker)
35 (Brute)
Effects Self Rez
Enhancements Increase Attack Rate
Enhance Endurance Modification
Enhance Heal
Set Categories Healing
Endurance Modification

Second Wind[]

When you use this power you will recover a percentage of your missing health, in addition to increasing your maximum hit points in a similar way. The less hit points you have left, the more powerful this effect will be. Should you fall in battle, you can use this power at its maximum strength to stand up and fight again. If used while defeated, you will be protected from XP Debt for 90 seconds and immune to most damage for 15 seconds. Although this power cost no endurance, it will take drain 10 endurance if used while still standing.

Recharge Very Long
Minimum Level 35 (Sentinel)
Effects Self +Max HP, Rez(Special)
Enhancements Increase Attack Rate
Enhance Endurance Modification
Enhance Heal
Set Categories Healing
Endurance Modification

Powers History[]

This section contains information about changes that took place in City of Heroes. It is provided for historical purposes.
  • Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed. It was added to the Brute class in issue 21 .
  • Moment of Glory was originally a power which prevented all regeneration, took away almost all Hit Points, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after Issue 11, lasts 20 seconds and has no Hit Point penalty or crash.

External Links[]