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This article is about the Regeneration Powerset. For information regarding the health regeneration gameplay mechanic, see Health Regeneration.

Overview Edit

Regeneration is a Scrapper, Brute, Stalker and Sentinel secondary power set.

Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point and Endurance Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage.

Power Tables Edit

Scrapper/Brute Edit

The Regeneration powerset is available as a secondary set for Scrappers and Brutes . The following table shows which powers are available and at what level:

Power Level Effect
Regeneration FastHealing Fast Healing 1 Auto: Self +Regeneration
Regeneration Reconstruction Reconstruction 2 Self Heal, +Resistance(Toxic)
Regeneration QuickRecovery Quick Recovery 4 Auto: Self +Recovery
Regeneration DullPain Dull Pain 10 Self: +Max Health
Regeneration Integration Integration 16 Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Regeneration ResistStun Resilience 20 Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)
Regeneration InstantHealing Instant Healing 28 Click: Self +Regeneration
Regeneration Revive Revive 35 Self Rez
Regeneration MomentOfGlory Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Stalker Edit

The Regeneration powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Regeneration Hide Hide 1 Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Regeneration FastHealing Fast Healing 2 Auto: Self +Regeneration
Regeneration Reconstruction Reconstruction 4 Self Heal, +Resistance(Toxic)
Regeneration DullPain Dull Pain 10 Self: +Max Health
Regeneration Integration Integration 16 Toggle: Self +Resistance(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Regeneration ResistStun Resilience 20 Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)
Regeneration InstantHealing Instant Healing 28 Click: Self +Regeneration
Regeneration Revive Revive 35 Self Rez
Regeneration MomentOfGlory Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Sentinel Edit

The Regeneration powerset is available as a secondary set for Sentinels. The following table shows which powers are available and at what level:

Power Level Effect
Regeneration FastHealing Fast Healing 1 Auto: Self +Regeneration
Regeneration Reconstruction Reconstruction 2 Self Heal, +Resistance(Toxic)
Regeneration QuickRecovery Quick Recovery 4 Auto: Self +Recovery
Instant regeneration Instant Regeneration 10 Toggle: Self +Absorption
Regeneration DullPain Dismiss Pain 16 Auto: Self +Max HP
Regeneration Integration Integration 20 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Regeneration ResistStun Resilience 28 Auto: Self +Res(Disorient, All DMG)
Regeneration Revive Second Wind 35 Self +Max HP, Rez(Special)
Regeneration MomentOfGlory Moment of Glory 38 Self +Resistance(All Damage but Psionics), +Defense(All Damage but Psionics), +Recovery

Powers Edit

The following are powers in the Regeneration powerset.

Regeneration DullPain Dismiss Pain Edit

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. This power is always on.

Minimum Level Sentinel logo 16 (Sentinel)
Effects Auto: Self +Max HP
Enhancements TO Training Heal Enhance Heal
Set Categories IO Healing Healing

Regeneration DullPain Dull Pain Edit

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Recharge Very Long
Minimum Level Archetypeicon scrapper 10 (Scrapper)
V archetypeicon stalker 10 (Stalker)
V archetypeicon brute 10 (Brute)
Effects Self: +Max Health
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
Set Categories IO Healing Healing

Regeneration FastHealing Fast Healing Edit

You heal Hit Points at a faster rate than normal. This power is always on.

Minimum Level Archetypeicon scrapper 1 (Scrapper)
V archetypeicon stalker 2 (Stalker)
V archetypeicon brute 1 (Brute)
Sentinel logo 1 (Sentinel)
Effects Auto: Self +Regeneration
Enhancements TO Training Heal Enhance Heal
Set Categories IO Healing Healing

Regeneration Hide Hide Edit

Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.

Minimum Level V archetypeicon stalker 1 (Stalker)
Effects Toggle: Self Stealth
+Defense(Melee, Ranged, Area of Effect)
Enhancements TO Training Attack Rate Increase Attack Rate
TO Training Defense Buff Enhance Defense Buff
Set Categories IO Defense Buff Defense

Regeneration InstantHealing Instant Healing Edit

When you activate this power, you can regenerate your health at an astounding rate. This boost to you regeneration rate last about a minute and takes a long time to recharge once used.

Recharge Very Long
Minimum Level Archetypeicon scrapper 28 (Scrapper)
V archetypeicon stalker 28 (Stalker)
V archetypeicon brute 28 (Brute)
Effects Click: Self +Regeneration
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
Set Categories IO Healing Healing

Instant regeneration Instant Regeneration Edit

When you activate this power, you can regenerate your wounds so fast, you practically absorb some of the inflicted damage. This grants absorption over time while it's active.

Recharge Fast
Minimum Level Sentinel logo 10 (Sentinel)
Effects Toggle: Self +Absorption
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
Set Categories IO Healing Healing

Regeneration Integration Integration Edit

You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.

Recharge Fast
Minimum Level Archetypeicon scrapper 16 (Scrapper)
V archetypeicon brute 16 (Brute)
V archetypeicon stalker 16 (Stalker)
Sentinel logo 20 (Sentinel)
Effects Toggle: Self +Resistance(Knockback, Disorient)
Self +Resistance(Hold, Sleep, Immobilize)
Self +Regeneration, Taunt (Brute Only)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
TO Training Taunt Effectiveness Enhance Taunt Effectiveness(Brute Only)
Set Categories IO Healing Healing

Regeneration MomentOfGlory Moment of Glory Edit

When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.

Recharge Very Long
Minimum Level Archetypeicon scrapper 38 (Scrapper)
V archetypeicon stalker 38 (Stalker)
V archetypeicon brute 38 (Brute)
Sentinel logo 38 (Sentinel)
Effects Self +Resistance(All Damage but Psionics)
Self +Resistance(Knockback, Repel, Stun) (Not Stalker)
Self +Resistance(Hold, Sleep, Immobilize) (Not Stalker)
+Defense(All Damage but Psionics)
+Recovery
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Endurance Modification Enhance Endurance Modification
TO Training Damage Resistance Enhance Damage Resistance
TO Training Defense Buff Enhance Defense Buff
Set Categories IO Resist Damage Resist Damage
IO Defense Buff Defense
IO Endurance Modification Endurance Modification

Regeneration QuickRecovery Quick Recovery Edit

You recover Endurance at a faster rate than normal. This power is always on.

Minimum Level Archetypeicon scrapper 4 (Scrapper)
V archetypeicon brute 4 (Brute)
Sentinel logo 4 (Sentinel)
Effects Auto: Self +Recovery
Enhancements TO Training Endurance Modification Enhance Endurance Modification
Set Categories IO Endurance Modification Endurance Modification

Regeneration Reconstruction Reconstruction Edit

Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.

Recharge Long
Minimum Level Archetypeicon scrapper 2 (Scrapper)
V archetypeicon stalker 4 (Stalker)
V archetypeicon brute 2 (Brute)
Sentinel logo 2 (Sentinel)
Effects Self Heal, +Resistance(Toxic)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
TO Training Damage Resistance Enhance Damage Resistance
Set Categories IO Resist Damage Resist Damage
IO Healing Healing

Regeneration ResistStun Resilience Edit

You are more Resilient. This power allows you to build up a resistance to disorientation effects. You tend not to get disoriented, and if you do, it wears off quickly. This resistance to disorientation gets stronger as you go up in level. Resilience also grants some resistance to smashing, lethal and toxic damage. This power is always on.

Minimum Level Archetypeicon scrapper 20 (Scrapper)
V archetypeicon stalker 20 (Stalker)
V archetypeicon brute 20 (Brute)
Sentinel logo 28 (Sentinel)
Effects Auto: Self +Resistance(Disorient, All Damage)
Enhancements TO Training Damage Resistance Enhance Damage Resistance
Set Categories IO Resist Damage Resist Damage

Regeneration Revive Revive Edit

Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your hit points and half your endurance and be protected from experience debt for 20 seconds.

Recharge Very Long
Minimum Level Archetypeicon scrapper 35 (Scrapper)
V archetypeicon stalker 35 (Stalker)
V archetypeicon brute 35 (Brute)
Effects Self Rez
Enhancements TO Training Attack Rate Increase Attack Rate
TO Training Endurance Modification Enhance Endurance Modification
TO Training Heal Enhance Heal
Set Categories IO Healing Healing
IO Endurance Modification Endurance Modification

Regeneration Revive Second Wind Edit

When you use this power you will recover a percentage of your missing health, in addition to increasing your maximum hit points in a similar way. The less hit points you have left, the more powerful this effect will be. Should you fall in battle, you can use this power at its maximum strength to stand up and fight again. If used while defeated, you will be protected from XP Debt for 90 seconds and immune to most damage for 15 seconds. Although this power cost no endurance, it will take drain 10 endurance if used while still standing.

Recharge Very Long
Minimum Level Sentinel logo 35 (Sentinel)
Effects Self +Max HP, Rez(Special)
Enhancements TO Training Attack Rate Increase Attack Rate
TO Training Endurance Modification Enhance Endurance Modification
TO Training Heal Enhance Heal
Set Categories IO Healing Healing
IO Endurance Modification Endurance Modification

Powers History Edit

Badge time This section contains information about changes that took place in City of Heroes. It is provided for historical purposes.
  • Instant Healing was originally a Toggle power, but was changed to a Click power with the release of Issue 5.
  • Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed. It was added to the Brute class in issue 21 .
  • Moment of Glory was originally a power which prevented all regeneration, took away almost all Hit Points, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after Issue 11, lasts 20 seconds and has no Hit Point penalty or crash.

External Links Edit

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