Description[]
An alloy of Rikti metals, making for a lightweight, extremely durable, metal.
Recipes Used In[]
Set Enhancements
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Hecatomb: Damage
- Hecatomb: Damage
- Hecatomb: Damage
- Hecatomb: Damage
- Hecatomb: Damage
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Endurance Reduction
- Apocalypse: Damage/Endurance Reduction
- Apocalypse: Damage/Endurance Reduction
- Apocalypse: Damage/Endurance Reduction
- Apocalypse: Damage/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Confuse Duration/Endurance Reduction
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: Recharge/Endurance
Dropped By[]
This salvage is Rare. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.