Overview[edit | edit source]
Safeguard Missions are missions that heroes may undertake in which there is a primary mission assigned with a short time limit and numerous secondary missions assigned that grant additional time and various bonuses. Secondary missions include preventing vandals from destroying objects within the zone, and side missions unlocked by defeating certain enemies. In addition, each Safeguard mission zone contains an exploration badge marker.
Safeguard Missions are obtained from detectives and are available after completing several Police Radio missions. Check the progress bar for the detective in the zone. If it is full red, you can talk to the Detective to get the Safeguard mission. If not, then do more radio missions in the zone.
If you fail the Safeguard mission, you can complete more radio missions in order to re-obtain it (provided one doesn't exceed the maximum level before re-completing the number of prerequisite Police Radio mission).
Detailed Description[edit | edit source]
Mission Parameters[edit | edit source]
Safeguard missions are assigned based on the level of the character as follows:
|Instanced Map||Levels||Active Side Missions||Completion Temp Power||Patrolling Enemy Group||Vandal/Key Enemy Group|
|Atlas Park||5 - 10||2||Raptor Pack (Flight)||Hellions||Vahzilok|
|Kings Row||10 - 15||2||Zero-G Pack (Super Jump)||Clockwork||Skulls|
|Skyway City||15 - 20||2||Resuscitation (Self Resurrect)||Trolls||The Lost|
|Steel Canyon||20 - 25||3||Summon Teammates (Group Recall)||Tsoo||Arachnos/The Family|
|Independence Port||25 - 30||3||Movement Increase||Council||The Family|
|Talos Island||30 - 35||4||Endurance Increase||Arachnos||Tsoo|
|Brickstown||35 - 40||4||Health Increase||Council||Nemesis|
|Founders' Falls||40 - 45||5||Life Insurance||Crey||Council|
|Peregrine Island||45 - 50||5||Regeneration Increase||Malta Operatives||Carnival of Shadows|
Note that at levels divisible by 5 (10, 15, 20, etc.) it is possible to get either of two different missions for the ranges above or below the current level. Which of the two is offered each time you visit a detective appears to be randomly selected.
Secondary Missions[edit | edit source]
The following are secondary missions that may be completed within a Safeguard Mission:
|Mission||Bonus Time||Description||Time Limit|
|Break-In||5:00||Prevent villains from breaking into a local business.||???|
|Arms Deal||6:00||Raid a villain base where an arms deal is in progress, possibly acquiring the weapon for yourself.||???|
|Bombing||8:00||Work through the sewers into an office building to prevent it from being bombed.||6:00|
|Jailbreak||8:00||Prevent a villain from being broken out of jail.||???|
|Arson||4:00||Prevent a building from being set on fire.||3:00|
It is random which secondary missions are spawned for each Safeguard Mission. Low level Safeguard Missions generally only have one or two active secondary missions, while higher level Safeguard Missions have more.
Secondary missions are unlocked by defeating groups of enemies in the missions. These will be of a different enemy group from the primary group patrolling the streets of the mission. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission.
Additional Time[edit | edit source]
Additional time beyond that granted from completion of side missions can be earned by defeating the various packs of vandals that periodically appear in the area. When vandals appear, you will receive a warning "Vandals are causing mayhem" and a location on your mission map. If the hero travels to this location and eliminates the pack of vandals, which can contain as few as one enemy, they will gain 1:30. Vandals are of the same villain group as the secondary mission enemies which hold keys.
Temp powers[edit | edit source]
You can obtain Temporary Powers during or upon completion of Safeguard Missions. Refer to the table above for Temporary Powers associated associated with the completion of a Safeguard Mission. Additionally, you can also earn Temporary Powers by completing some Secondary Mission (such as the Arms Deal).
Also, there are temporary powers awarded from the arms deal side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available.
Farming[edit | edit source]
It is actually possible to reset the mission, and thus farm a Safeguard mission for badge credits. But some very specific things must be done to make it happen.
Safeguards start with a bank robbery that will start automatically even if the bank is left alone. But it is possible to stop the robbery, in progress, without defeating all villains in the bank. The key is the group of villains milling about the bank lobby. They are part of the bank robbery spawn, and must be defeated to complete the mission. But as long as they are not agroed, and the bank vault is not breached, they will never move from their initial spawn point. So the key to making this work is to quickly slip past the group in the lobby and get to the group at the vault. This group should now be defeated before they can breach the vault and activate the villains in the lobby.
One major hazard in this is that it is very easy to knock enemies back through the vault door. If this happens, barring the presence of TP Foe, there is no way to get at the enemy now beyond the vault, who will proceed to resume working on destroying the vault door. At this point all players should log out for several minutes to force a hard reset of the mission as soon as possible.
If the vault group is successfully defeated, the robbery is halted uncompleted, and the mission will never succeed or fail. Even better, the timer never starts, and the cycle of vandals never start. But the side missions can now be activated and completed, and when all desired side missions are done, the mission can be reset and the process can be repeated.
Safeguards suffer from a similar quirk that affects resetting Mayhem Missions. If the mission owner enters the map, completed side missions will not reset when the mission is reset. If the mission owner does not enter the map, then the side missions will reset with the mission resets, which, of course, makes this confusing, because only the mission holder gets badges for side missions, with the exception of signature villains badge.
Badges[edit | edit source]
|Heart of the City|
Due to a glitch in the Paragon Nav System, Jose "Broken" Borgen stood here, but many heroes had trouble finding him.
The Clockwork Paladin, a menace to the city, was once spotted running around in this area.
The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls.
You've left no stone unturned in your efforts to protect Paragon City's financial infrastructure. Your diligence is greatly appreciated by all.
You were right. It WAS the red wire first.
Paragon officials recognize your efforts in thwarting arsons, and have made you an honorary Fire Marshal.
You have kept several shipments of illegal weapons off of the streets.
You have protected several local businesses in Paragon City, and the public loves you for it.
It doesn't matter who or where, you will stop anyone who threatens your city.
See Also[edit | edit source]
|City of Heroes|
|City Zones:||Outbreak • Atlas Park • Galaxy City • Kings Row • Faultline • Skyway City • Steel Canyon • Independence Port • Talos Island • Brickstown • Founders' Falls • Peregrine Island • Croatoa • Pocket D|
|Hazard Zones:||The Hollows • Perez Park • Boomtown • The Tunnels • Striga Isle • Dark Astoria • Crey's Folly • Firebase Zulu • Cascade Archipelago • The Chantry|
|PvP Zones:||Bloody Bay • Siren's Call • Warburg • Recluse's Victory|
|Archetypes:||Blaster • Controller • Defender • Peacebringer • Scrapper • Tanker • Warshade|
|Gameplay:||Safeguard Missions • Police Radio • Task Forces|
|Signature NPCs:||Statesman • Surviving Eight|
|Storylines:||Freedom Phalanx • Paragon City • Rikti War|