Overview[]
The Scrapyarders are an enemy group in City of Villains.
Enemy Types[]
Minions[]
Enraged Miner[]
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Location: Sharkhead Isle
Powers
Scrap
Ranged, Lethal, Low Damage | |
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Enraged Miners throw whatever they can get their hands on as a weapon. |
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Pick Axe
(Melee, Lethal) Foe -Defense | |
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Your Defense has been reduced by the Pick Axe |
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Enraged Miner[]
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Scrap
Ranged, Lethal, Low Damage | |
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Enraged Miners throw whatever they can get their hands on as a weapon. |
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Shovel
Melee, Smash, Moderate Damage, Foe Stun | |
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This shovel has a chance of knocking you silly. |
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Enraged Miner[]
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Scrap
Ranged, Lethal, Low Damage | |
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Enraged Miners throw whatever they can get their hands on as a weapon. |
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Sledgehammer
Melee, Smash, High Damage, Foe Knockdown | |
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This heavy Sledgehammer can knock down foes. |
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Lieutenants[]
Demolitionist[]
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Dynamite
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun | |
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The explosion from the Dynamite affects all within the blast and can knock them back and even stun them. |
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Fire Bomb
(Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire | |
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The explosion from the Fire Bomb affects all within the blast and sets them on fire. |
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Jackhammer
(Melee, Lethal) Damage over Time (Foe -Defense) | |
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Your Defense has been reduced by the Jackhammer. |
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Bosses[]
Foreman[]
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Dynamite
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun | |
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The explosion from the Dynamite affects all within the blast and can knock them back and even stun them. |
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Hurl
Ranged, Moderate Damage, Smash, Foe Knockback | |
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You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
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Punch
Melee, Smash, Foe Knockdown | |
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A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. |
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Haymaker
Melee, Smash, Foe Knockdown | |
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The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. |
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Summon Miners
Summon 1-2 Enraged Miners | |
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Summons 1 to 2 Enraged Miners to fight for you. |
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Assault
Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt | |
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While this power is active, you and your nearby teammates deal more damage. |
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Named enemies[]
The Sea Witch (Boss)[]
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Hurricane
(Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback | |
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The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. |
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Gale
Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
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The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. |
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Lightning Bolt
Ranged, Energy, Foe -Endurance | |
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The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. |
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Ball Lightning
(Ranged) Targeted Area of Effect (Energy), Foe -Endurance | |
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Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. |
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Havoc Punch
(Melee) Foe Sleep | |
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You are rendered helpless by the electrical attack. Any form of attack will free you from this state. |
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Elite Bosses[]
Sea Witch[]
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight
Self fly | |
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Sea Witch has the inherent ability to fly with no endurance cost |
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Hurricane
(Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback | |
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The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. |
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Gale
Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
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The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. |
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Ball Lightning
Targeted Area of Effect (Energy), Foe -Endurance | |
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Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. |
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Static Discharge
Ranged, Cone, Moderate Damage, Energy, Foe -Endurance | |
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Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow. |
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Havoc Punch
(Melee) Foe Sleep | |
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You are rendered helpless by the electrical attack. Any form of attack will free you from this state. |
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Spinnerette[]
Main Article: Spinnerette
Spinnerette is a lieutenant of the Scrapyarder hero known as Iron Widow. She is a champion of the Scrapyarder cause in Sharkhead.
Powers
Flight
Self fly | |
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Spinerette can Fly! |
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Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Telekinetic Blast
Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback | |
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You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate |
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Subdue
Ranged Psionic, Foe Immobilize | |
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Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. |
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Healing Aura
Point Blank Area of Effect, Team +Heal | |
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Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. |
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Regeneration Aura
Point Blank Area of Effect, Ally +Regeneration | |
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The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. |
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Iron Widow[]
Main Article: Iron Widow
Iron Widow is the secretive leader of the Scrapyarders ever since the murder of Scrapyard at the hands of the deadly Captain Mako. She handles most of the Scrapyarder operations out of Paragon City to avoid death at the hands of Cage Consortium and Arachnos assassins who find her agenda to disrupt their operations on the Rogue Isles.
Heroes[]
Sea Witch[]
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight
Self fly | |
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Sea Witch has the inherent ability to fly with no endurance cost |
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Hurricane
(Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback | |
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The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. |
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Lightning Storm
Summon | |
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Sea Witch can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. |
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Lightning Bolt
Ranged, Energy, Foe -Endurance | |
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The Sea Witch can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. |
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Ball Lightning
(Ranged) Targeted Area of Effect (Energy), Foe -Endurance | |
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Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. |
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Gale
Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
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The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. |
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Static Discharge
Ranged, Cone, Moderate Damage, Energy, Foe -Endurance | |
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Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow. |
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Thunder Clap
(Point Blank Area of Effect) Area of Effect Disorient | |
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Sea Witch can call a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while. |
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Tornado
Point Blank Area of Effect, Minor Damage over Time (Smash), Foe Knockback, Disorient, -Defense | |
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Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. Recharge: Long. |
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Thunder Strike
Melee, Smash, Foe Disorient, Area of Effect Knockback | |
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A massive attack. The Sea Witch smashes her foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. |
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Resistance
Auto, Self | |
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Archvillain class Resistance |
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Giant Monsters[]
Ghost of Scrapyard[]
Main Article: Ghost of Scrapyard
Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You really hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do.
Powers
Spirit Wrack
Ranged, High Damage over Time (Negative), Foe -Accuracy | |
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The Ghost of Scrapyard slowly drains a target of life, while reducing his Accuracy. |
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Wave of Shadows
Ranged (Cone), Moderate Damage (Negative), Foe -Accuracy | |
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The Ghost of Scrapyard unleashes a cone shaped burst of particles from the Netherworld. All targets within the range of this power take Negative Energy damage and have a reduced Accuracy. |
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Maul
Moderate Damage (Smash/Negative Energy), Foe Disorient | |
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Ghost of Scrapyard has Disoriented you. |
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Fissure
(Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback | |
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The Ghost of Scrapyard smashes the ground, dealing moderate damage to every foe in melee range, while knocking them back. |
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???
+Perception | |
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Ghost of Scrapyard can see through Stealth and Invisibility |
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Resistance
Archvillain Resistance | |
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Named bosses[]
- Cole Black (Foreman)
- Concrete Fred (Foreman)
- Foreman Mike (Foreman)
- Foreman Walter (Foreman)
- Hard Luck Pete (Foreman)
- Iron Billy (Foreman)
- Jackhammer Joe (Foreman)
- Johnny Slate (Foreman)
- Steeltoe Joe (Foreman)